Map-Making Q&A

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Re: Map-Making Q&A

Postby Evil DIMwit on Fri Sep 17, 2010 1:56 pm

army of nobunaga wrote:quick question.. is it easier to make portions of a map from scratch (blank white page) or take a high resolution digital photo of something you want and insert it and begin from that point?


That really depends on what you're drawing. If you've got a map you want to make digital, I recommend that you import the photograph and then trace new, clean lines over it.
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Re: Map-Making Q&A

Postby army of nobunaga on Fri Sep 17, 2010 3:00 pm

roger... that is what ive decided to try today. Its coming along. I love working with my hands so I kicked around doing this in sculpture clay (everything but the outside and the ants) and then photoing it. its coming along though. thanx for the quick answer
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Re: Map-Making Q&A

Postby ender516 on Fri Sep 17, 2010 6:16 pm

army of nobunaga wrote:roger... that is what ive decided to try today. Its coming along. I love working with my hands so I kicked around doing this in sculpture clay (everything but the outside and the ants) and then photoing it. its coming along though. thanx for the quick answer

I don't know what your idea is, but that portion that I put in bold has me intrigued.
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Conquer Club Public Referance XML API

Postby WTell on Tue Sep 21, 2010 11:39 pm

Looking through the forums and postings here has spiked my interested but the coder in me is a bit piqued. I see a lot of focus on graphics and gameplay but little emphasis other than the cursory once over of your XML API. I have looked through the posts for what I could find, and have found several postings and re-postings of the basic XML tutorial. However, I have been wondering if there is a complete listing of the tags recognized by your XML parser, and if so, if there would be any way to publicly access it in a user-friendly version (I am picturing here SUN's Java API index).

If, as I suspect, a complete listing of all recognized tags is included within the basic tutorial, I would like to suggest a project be started to create one (if a reference does not already exist). Can someone point me in the right direction here?
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Re: Conquer Club Public Referance XML API

Postby natty dread on Wed Sep 22, 2010 5:29 am

Yes the XML tutorial is a complete list.

No one really needs to know XML anymore though, when we have XML Wizards and all that. And if you're a programmer and need the info to make your own application then you can just read the tuts for the XML.
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Re: Map-Making Q&A

Postby army of nobunaga on Tue Oct 05, 2010 9:21 am

Because of my lifestyle I only own laptops. While doing my map, I found that laptops suck with graphics programs. I ordered and will recieve today a laptop with a quad core. Was wondering if you guys have any experience with one of these?. It should run any graphics-art program I want to put on it right? I upgraded to a nice (for a laptop) graphics card. Im hoping this will work.
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Re: Map-Making Q&A

Postby natty dread on Tue Oct 05, 2010 9:39 am

I'd say the #1 criteria would be screen size. I did my first map on a laptop with a 15" screen with 1024x768 resolution and it was agony... well, compared to how neat it is to work with the 19" I have now.

I'd say, for proper graphics work, you should look into getting one with at least a 17" screen (or the widescreen equivalent of 17")
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Re: Map-Making Q&A

Postby army of nobunaga on Tue Oct 05, 2010 9:43 am

it is 17 inch point something.. I will use a hdmi cable to put it on my tele screen though, with the graphics card i think I can get the resolution where I fit a lot on the sceen... this is where I was getting the slowups on my other laptops. Trying to get the resolution high enough so I did not have to scroll around constantly. That and the paint.net and gimp program jsut was too much.



edit
----
answer: Yes. It has some Horsepower... It is running damn hot atm though, will probabaly have to get a cooling base, but yes time to start back up on el mapa
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Re: Map-Making Q&A

Postby ironsij0287 on Tue Nov 09, 2010 3:17 pm

Hi, I'm new to this place but have immediately become intrigued with the Map Foundry and want to possibly create some maps. Here's the software I work with:

-ArcMap 10
-Photoshop CS2/CS4 (depending on which computer I'm on)
-Illustrator CS2/CS4

I would use existing GIS datasets in ArcMap to create the base and then use the Adobe programs for final touch ups.
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Re: GIMP: Text

Postby theBastard on Sun Nov 14, 2010 5:31 pm

how can I rasterize font in GIMP? and I add Outer Glow to some text and they are shown in layer dialog as picture (not as text). what does this mean?
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Re: GIMP: Text

Postby thenobodies80 on Mon Nov 15, 2010 1:44 pm

When you apply an effect on a text on gimp it will lose the text proprieties. But if you create a layer below to apply all the effects, then you'll not lose them. ;)

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Re: GIMP: Text

Postby theBastard on Mon Nov 15, 2010 2:27 pm

thanks. hm, so maybe I will must do all text again...? and how can I rasterize text? or text is rasterized after any effect is apply?
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Magic Numbers

Postby The Bison King on Fri Nov 19, 2010 4:48 pm

Where is the post that contains the magic starting numbers. I know it's around here but I never remember where specifically. I always end up having to lok and look and look each time I need to reference them. Right now I can't find them at all.
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Re: Magic Numbers

Postby natty dread on Fri Nov 19, 2010 5:09 pm

gameplay workshop sticky thread
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Re: Magic Numbers

Postby The Bison King on Fri Nov 19, 2010 5:33 pm

Thank you!
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