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Re: GIMP: Text

Postby natty dread on Wed Dec 01, 2010 3:23 am

text is rasterized after any effect is apply?


Yes. Also you can create an empty layer and merge the text layer with it.
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Re: Map-Making Q&A

Postby ViperOverLord on Tue Jan 18, 2011 5:18 am

Somebody (I can't remember who), gave me a great site to make maps free of charge. But then my computer had to be overhauled and I didn't keep the website. If anyone can pm me some great sites/programs that are free I'd appreciate that :mrgreen:
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Re: Map-Making Q&A

Postby natty dread on Tue Jan 18, 2011 6:15 am

ViperOverLord wrote:Somebody (I can't remember who), gave me a great site to make maps free of charge. But then my computer had to be overhauled and I didn't keep the website. If anyone can pm me some great sites/programs that are free I'd appreciate that :mrgreen:


What exactly are you asking for? Graphics software? GIMP is free and is adequate for all mapmaking purposes.

As for maps, you can find all the maps you need on google maps. Get the part you want, screenshot it, rotate/zoom/crop, then trace the borders in GIMP.
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Re: Map-Making Q&A

Postby ViperOverLord on Fri Jan 21, 2011 7:17 am

natty_dread wrote:
ViperOverLord wrote:Somebody (I can't remember who), gave me a great site to make maps free of charge. But then my computer had to be overhauled and I didn't keep the website. If anyone can pm me some great sites/programs that are free I'd appreciate that :mrgreen:


What exactly are you asking for? Graphics software? GIMP is free and is adequate for all mapmaking purposes.

As for maps, you can find all the maps you need on google maps. Get the part you want, screenshot it, rotate/zoom/crop, then trace the borders in GIMP.


Yea graphics. I'm not a great artist, but I can come up with solid concepts, so something that is geared towards creating graphics for starters. I'll look into GIMP.
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Re: Map-Making Q&A

Postby ISN2 on Sat Feb 05, 2011 2:13 pm

I just checked Feudal War XML file and got a question

http://www.conquerclub.com/maps/Feudal_War.xml

There is no "positions" used, so how when game starts, there is only 6 territory that players start there. Is it because of that all other territories have "neutral" tag except those 6?

And if answer is yes, why when 2 player start the game, only 4 of 6 is used while 6 can be divided to 2 players too?
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Re: Map-Making Q&A

Postby natty dread on Sat Feb 05, 2011 2:31 pm

In 2 player games, the starting territories are divided to 3 players, but 1 of them is made neutral. This does not apply to starting positions.
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Re: Map-Making Q&A

Postby ender516 on Sat Feb 05, 2011 4:58 pm

ISN2 wrote:I just checked Feudal War XML file and got a question

http://www.conquerclub.com/maps/Feudal_War.xml

There is no "positions" used, so how when game starts, there is only 6 territory that players start there. Is it because of that all other territories have "neutral" tag except those 6?

Right, the neutral tag means that the territory is not put in the pool to be divided among the players. (If it is also marked killer, then that territory will revert to its original neutral state with the original number of troops at the start of the turn of the play who holds it. It will not revert to the original number of troops if someone kills only part of the neutral troops but does not conquer it.)
ISN2 wrote:And if answer is yes, why when 2 player start the game, only 4 of 6 is used while 6 can be divided to 2 players too?

As natty said, a two player game is set up as if there was an imaginary third player whose troops are made neutral.
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Re: Map-Making Q&A

Postby ISN2 on Sat Feb 05, 2011 8:12 pm

natty_dread and ender516, thanks for your answers, I guess I can now figure it out.

Is there any other guide except this one (viewtopic.php?f=466&t=23382) for XMLs? that only explains the codes and their effect, but I want to know all detailed information like question I asked if there is any, more important thing is how game engine parses the XMLs and what are default things such as the divide of territories to 3 on a 2 player map?
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Re: Map-Making Q&A

Postby ender516 on Sat Feb 05, 2011 10:46 pm

There are many references online about XML in general (GIYF, Google is your friend), but since ConquerClub's parser is simplistic, you cannot use neat little tricks like entities to organize your map XML. To be honest, I don't know where things like the answer to your question are written down. I have learned them here and there in the Map Foundry. The good thing is, if you have a question, you already know how to get the answer: ask in here. There are lots of people who are more than happy to show off their knowledge. (It gives us a warm feeling to be helpful :D and a little buzz of superiority 8-) , which of course dissipates when we realize that we are giving away our secrets.... :? :ugeek: :-s :lol: )
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Some advice, please

Postby Dukasaur on Sun Jun 12, 2011 1:54 am

Okay, so I've finally made the first steps in my Toronto map. ( :lol: , drew the outline of the outer perimeter and the bonus zones)

I'm going to draw all the bonus zones and territories in Inkscape, and then import into Gimp to add colours and textures. I know, it's probably a bad idea in general to work in two different editors, but I'm just a lot more familiar with editing paths with Inkscape so this is where I have to start. I tried before to do paths in Gimp and it defeated me.

So anyway, some advice, if anyone has some. Do I need to make every territory a separate object, or can I just import a complete spiderwork? I know the bonus zone layer and the territory layer need to be separate, but can the complete territory boundary spiderwork be all one for the whole map, or does it need to be seperate for each bonus zone? And finally, can I stroke the paths in Inkscape before importing, or should I just leave them unstroked for now?
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Re: Some advice, please

Postby natty dread on Sun Jun 12, 2011 6:06 am

I haven't really looked into it much, but from what I know, you can open SVG:s in GIMP as either paths or bitmap files (where GIMP automatically renders the SVG for you).

If you stroke the lines in Inkscape and import the SVG as a path, the strokes won't be imported. If you import them as a bitmap they are, but you won't get the benefits of editable vectors.

When you import the SVG as paths, it seems to make each object into a separate path in GIMP.
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Re: Some advice, please

Postby ender516 on Mon Jun 13, 2011 10:07 pm

A Toronto map, you say? Looking forward to it! I had some thoughts for one a long way back, but I have never fought my way through the graphics editors far enough to produce anything worthwhile. I will try to look in on your work.
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Re: Some advice, please

Postby Dukasaur on Mon Jun 13, 2011 10:43 pm

ender516 wrote:A Toronto map, you say? Looking forward to it! I had some thoughts for one a long way back, but I have never fought my way through the graphics editors far enough to produce anything worthwhile. I will try to look in on your work.


I do hope I don't let you down. My previous attempts at this led to nothing.
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Re: Some advice, please

Postby Victor Sullivan on Mon Jun 13, 2011 10:53 pm

Dukasaur wrote:
ender516 wrote:A Toronto map, you say? Looking forward to it! I had some thoughts for one a long way back, but I have never fought my way through the graphics editors far enough to produce anything worthwhile. I will try to look in on your work.


I do hope I don't let you down. My previous attempts at this led to nothing.

=D> You can do it! =D>

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Re: Map-Making Q&A

Postby UnicornCan115 on Thu Aug 04, 2011 8:16 pm

This is a question regarding the objectives and killer neutrals. Is it possible to have an objective and a killer neutral on the same territory? Does the code processor process killer neutrals or objectives first?

Nevermind, I found what what to do to replace this.
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