TO; CTF War of the Triple Alliance [Winner: Tripitaka]

Tournaments completed in 2011.

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Re: TO; Capture the Flag War of the Triple Alliance [16 Jan

Postby anamainiacks on Sat Jan 15, 2011 9:54 pm

Update

Round 3 is almost complete with just 1 game left to be completed. sHo0t4u for you has a chance to even up the score for the round for the Triple Alliance team!

Right now, team Paraguay is still inches ahead with a 14-12 score. No player has scored 3 flag captures as of yet, but there are many players tied at a score of 2 flag captures, and lots more with 1 capture right behind them!

Round 4 games have been sent out.
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Re: TO; Capture the Flag War of the Triple Alliance [20 Jan

Postby anamainiacks on Thu Jan 20, 2011 9:16 am

Update

Round 3 is close to being wrapped up, as sHo0t4u seems to be inching closer to victory, which would score a much needed point for the Triple Alliance team.

Round 4 also started off startlingly, with team Paraguay sweeping all 6 of the currently tallied neutral map battles! The Triple Alliance will need to be fighting really hard if they want to defend those flags of theirs, or if they want a shot at those flags on the other side!

Triple Alliance will also be having their 3rd substitution of the tournament, as Smh has failed to join his game till now.
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Re: TO; Capture the Flag War of the Triple Alliance [23 Jan

Postby anamainiacks on Sun Jan 23, 2011 2:50 am

Update

Team Paraguay have an outstanding performance this round, as 9 out of the 11 completed battles on the neutral map were won by them, giving them a HUGE advantage in terms of having their chance to capture much more flags than Triple Alliance, pulling far ahead of the close tie they have now. stofer71 and gogglez scored the first points of the round for Paraguay.

Triple Alliance will have to step up their defence to prevent Paraguay from taking too huge a lead over them in this round, while TODRICH and newcomer Karibdus look to score some points for their team as well.

Tripitaka is still awaiting her opponent on the neutral map. Hopefully there will be reinforcements sent to replace Smh soon.
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Re: TO; Capture the Flag War of the Triple Alliance [3 Feb '

Postby anamainiacks on Thu Feb 03, 2011 12:57 am

Update

Round 5 is progressing smoothly, with Triple Alliance attemping a comeback, taking 6 out of the 9 neutral battles so far. However, the Paraguayans can still equal that with the remaining 3, and of course both sides will have to be able to make that final push to capture the flag! No flag capture game has been completed as of yet.

Round 4's last battle is still ongoing as well, still on the neutral ground of the battle.
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Re: TO; Capture the Flag War of the Triple Alliance [5 Feb '

Postby anamainiacks on Sat Feb 05, 2011 9:59 am

Update

In a strange turn of events, the Triple Alliance failed to seal the deal after making their way into Paraguayan lands, as the opposing team put up a great fight to prevent them from recovering from the previous round's defeat. However, both teams have so far scored 1 flag capture apiece, by whakamole for Paraguay and Round 3 reserve Karibdus for Triple Alliance.
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Re: TO; Capture the Flag War of the Triple Alliance [24 Feb

Postby anamainiacks on Wed Feb 23, 2011 11:42 am

Update

We're now wrapping up Round 6 with 3 games remaining, and the Triple Alliance has started to close up the gap between them and the Paraguayans, decreasing the gap from 7 to 4. If they keep up the effort, we'll be in for an exciting toss up till the end!
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Re: TO; Capture the Flag War of the Triple Alliance [1 Mar '

Postby anamainiacks on Tue Mar 01, 2011 5:13 am

Update

Round 6 draws to a close, and Triple Alliance successfully staged a comeback with a scoreline of 6-2, closing up the gap considerably. They'll be looking to repeat the feat to get themselves ahead of Paraguay, while Paraguay should be trying hard to prevent this from happening again! Good luck in Round 7!
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Re: TO; Capture the Flag War of the Triple Alliance [20 Mar

Postby anamainiacks on Sat Mar 19, 2011 11:37 pm

Update

Round 7 is officially over, and the Paraguayans maintain their slight lead over the Triple Alliance.

Less than half of the first part of the tournament to go, so fight hard for those flag captures! At this point it's still anyone's game, both for the team effort, as well as for the 'Top Flag Raiser' medal! (:
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Re: TO; Capture the Flag War of the Triple Alliance [21 Apr

Postby anamainiacks on Thu Apr 21, 2011 8:33 am

Update

Whoopsies, haven't been updating here for a while. We're on to Round 10 already, and the Paraguayans have maintained their lead over the Triple Alliance, separated by only 4 flag captures! 3 rounds left to go!
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Re: TO; Capture the Flag War of the Triple Alliance [15 May

Postby anamainiacks on Sun May 15, 2011 2:39 am

Update

We're in the midst of Round 11, where the Triple Alliance is set to have 9 flag capture attempts, while Paraguayans only get 2. The last attempt is still up for tosses as C_Dezi has fled the battleground. There are no more reserve troops, so I'm doing what I can to get a replacement.

But in any case, this will give the Triple Alliance a much needed chance to pull ahead of the Paraguayans, if everyone manages to pull their share of the load! It'll be an extremely intense and close fight to the very end! You all better not let your guard down for Round 12!

Also, YUT has secured his place as a contender for the title of Top Flag Raiser with 8 flag captures out of 11 possible rounds. whakamole has a chance of forcing a tiebreaker for the title, only if he manages to capture a flag in Round 11 and 12, and if YUT doesn't capture a flag in Round 12.
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Re: TO; Capture the Flag War of the Triple Alliance [27 May

Postby anamainiacks on Fri May 27, 2011 9:08 am

Update

Round 11 winds down, and the dust settles with the score dead even at 37-37, after the Triple Alliance managed to pull off a stellar 4-0 run in Round 11.

Finally, Round 12 is on the way, and the score from this battle will determine which team moves on to the next round. It's going to be an exciting match. The Paraguayans has had greater consistency winning 5 rounds so far, while the Triple Alliance team managed to win 3 rounds, with the remaining 3 being tied. However, the Triple Alliance has trampled hard on the Paraguayans during 2 of those 3 rounds they won, with a score 6-2 in Round 6, and 4-0 in the latest round.

It's completely unsettled where the battle will go. If this ends in a tie, I'll work out the arrangements for a tiebreaker. It might probably be another round with all the players pitted against the other team, based on the number of flag captures of each player.

The only thing that's certain right now is that YUT from the Triple Alliance has won the Game Achievement Medal! Congratulations!
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Re: TO; Capture the Flag War of the Triple Alliance [9 Jun '

Postby anamainiacks on Wed Jun 08, 2011 10:52 pm

Update

With 6 of the battles in Round 12 done, we're halfway through the round and it seems like the consistency of the Paraguayans will prevail. The score currently sits at 40v38, and unless the Triple Alliance can produce 2 wins from their remaining 3 battles in South America, they'll have lost the overall battle. Looking at the current state of those 3 battles, only 1 looks likely to possibly come out as a win, while the rest are at the losing end of the game.


As for the next phase of the tournament, Capturing Your Flag, this is how I will be running it.

The first post states that matchups will be assigned randomly. However, this may not be very fair, as it means that a player need not play against all other players in order to reach the summit. So, if a player somehow gets a series of weaker opponents, he'll have a quicker ascend to the top. Thus, I'll be asking the 12 players in the winning faction whether they prefer a random draw for each round, or a random starting draw, followed by a fixed order I can develop to ensure that all players play against each other.

Also, we had a huge problem with reserves in the previous phase. Thus, for the next phase, reserves will NOT be used at all. However, I will not be using players from the losing team as replacements either, as players with many flag captures indicate they have won many games on South America, giving them an unfair advantage; while a player with few flag captures may be deemed not deserving of the right to have the chance to win the tournament.

As such, when players leave the game and there are an odd number of players left, I will stand in as a neutral player. This means that winning against me allows one to ascend, while losing to me will have no effect. I will not be eligible to win the tournament. If another player leaves the tournament and there are an even number of players left, I will step out and gameplay will resume as per normal, with 1 less matchup than before.

Sorry if this sounds rather confusing now, but it'll be clear once things get started.
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Re: TO; Capture the Flag War of the Triple Alliance [12 Jun

Postby anamainiacks on Sat Jun 11, 2011 2:46 pm

Update

With ubcman64 scoring a fourth flag capture for the Paraguayans, the Triple Alliance team lost all chance of forcing a tie. Tripitaka also prevented Karibdus from scoring another for the Triple Alliance, while Bigus_Dogus made a valiant last effort to get the last point that the Triple Alliance would earn, leaving the final score at 41v39 to the Paraguayans.

With that, Round 1 of the race to the top of the hill has begun. The vote for fixed or random matchups currently stands at 4-1-1, with 1 neutral vote being cast. The final decision will be announced once more time for voting has elapsed. Honestly, either way, I don't think it'll make that huge a difference, haha, but it's simple for me to execute so... (:

Good luck!
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Re: TO; Capture the Flag War of the Triple Alliance [21 Jun

Postby anamainiacks on Tue Jun 21, 2011 6:27 am

Update

The first games of the race to the top of the hill are now complete. However, there still is a long way to the top, and it's still anyone's game! Round 2 games have been sent!
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Re: TO; Capture the Flag War of the Triple Alliance [9 Jul '

Postby anamainiacks on Sat Jul 09, 2011 1:53 am

Update

Round 4 games have just been sent. Right now the playing field's still pretty even, with everyone having 1 or 2 flag captures. Nobody's lagging behind, and nobody's pulled in front just yet!
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