Lurk's Roulette [Winner: jwithington]

Tournaments completed in 2010.

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Re: Lurk's Roulette [Round 4] updated Mar 23rd

Postby lurkerleader on Tue Mar 23, 2010 11:16 am

Round 4 games made and sent - Good luck to the three players that remain :D

I have no idea who will come out on top this round.

Remember that there is only 5 rounds, so if there is a tie still the, it comes down to stats.
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Re: Lurk's Roulette [Round 4] updated Mar 23rd

Postby jwithington on Thu Mar 25, 2010 7:36 pm

I shot HighlanderAttack

(in Iceland, no less)

Game 6683757

Excited to see what happens here!
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Re: Lurk's Roulette [Round 4] updated Mar 23rd

Postby lurkerleader on Thu Mar 25, 2010 7:52 pm

jwithington wrote:I shot HighlanderAttack

(in Iceland, no less)

Game 6683757

Excited to see what happens here!


Very interesting indeed - HA managed to get a shot off at Easy n Dirty

HighlanderAttack was shot 53hrs, 7mins, and 32secs into round 4
Easy n Dirty was shot 48hrs, 48mins, and 21secs into round 4

This is preliminary, but it appears you are the sole survivor of round 4 and the winner of this tournament :D:D:D:D
-- This is if you joined all your games with Easy n Dirty around the same time, I only checked one before this post

Hats off to jwithington =D>

I will look more into calling it officially over either later tonight or tomorrow, in the meantime I am pretty busy but will get back to this tomorrow at the latest...
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Re: Lurk's Roulette [Round 4] updated Mar 23rd

Postby Easy n Dirty on Fri Mar 26, 2010 12:05 pm

Are you kidding me? I am about to take 3 out of 4 against both jwihington and HA - how can I be eliminated based on that?

I think the trnmnt design on this one needs some tinkering, it encourages players to stall.
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Re: Lurk's Roulette [Completed] winner: jwithington

Postby lurkerleader on Sat Mar 27, 2010 7:02 pm

It is based on time, pushing your life 4.5 more hours in your only loss to HA would have given you the tournament win Easy n Dirty.

The last surviving player is jwithington!!! =D> =D> =D> =D>

Hope everyone involved has enjoyed this tournament, it was an interesting experience watching many of your games.

Thank you all for joining and playing,

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Re: ~*^Lurk's Roulette [Winner: jwithington]

Postby HighlanderAttack on Sun Mar 28, 2010 9:57 pm

How the hell does someone go 2-6 and win a finals with three people left.

Reading is fundamental and I evidently did not read.
Last edited by HighlanderAttack on Sun Mar 28, 2010 11:03 pm, edited 1 time in total.
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Re: ~*^Lurk's Roulette [Winner: jwithington]

Postby HighlanderAttack on Sun Mar 28, 2010 10:02 pm

Where does this say anything about being time based?

- For sake of potentially having 10 games at once this tournament is open to premiums only.
- If you miss 2 turns in any Defend match you are eliminated from the tournament and anyone you eliminate that round is brought back to life (Stalling matches to stay alive longer is not acceptable, please have a sitter available if you are unable to take turns)
- Time officially starts once the match has begun (waiting 47 hours to join a game does not give any advantage)
- After 48 hours from round starting you will be replaced by a reserve for reason of not joining games
- If the match lasts longer then 25 rounds it is considered a near death for the person defending
- Participants will be randomized as to what position they will start at (ie. sign up position does not dictate the order of where you start in the circle)
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Re: ~*^Lurk's Roulette [Winner: jwithington]

Postby lurkerleader on Sun Mar 28, 2010 10:33 pm

HighlanderAttack wrote:Where does this say anything about being time based?

- For sake of potentially having 10 games at once this tournament is open to premiums only.
- If you miss 2 turns in any Defend match you are eliminated from the tournament and anyone you eliminate that round is brought back to life (Stalling matches to stay alive longer is not acceptable, please have a sitter available if you are unable to take turns)
- Time officially starts once the match has begun (waiting 47 hours to join a game does not give any advantage)
- After 48 hours from round starting you will be replaced by a reserve for reason of not joining games
- If the match lasts longer then 25 rounds it is considered a near death for the person defending
- Participants will be randomized as to what position they will start at (ie. sign up position does not dictate the order of where you start in the circle)


Read further into the first post:
Format:

hide
All Map settings are: Random map, automatic deploy, sequential turns, escalating spoils, chained forts, and foggy

For each round you survive you will have a corresponding amount of Attack games and Defend games. For round 1 you will have 1 chance to kill your target and 1 chance to defend yourself. In round 2 it will be two Attack games and two Defend games and so on up to the fifth and final round.

You will be playing Attack games against the person in front of you and Defend games against the person behind you. (for example in a 3 person circle. player 1 will be attacking player 3 and defending against player 2. While player 2 will be attacking player 1 and defending against player 3)

Being eliminated: This occurs when a player loses a defending round while their attacker is still alive and the game is valid. If you lose a defending match but your attacker has been eliminated before that exact time of winning the game with you, this is called a near death and you live to see another day. If however you lose a defending match and your attacker was alive at that time you are eliminated from the tournament.



And furthermore I have explained in the PMs for the first two rounds that this is a time based tournament - as well as in a couple previous posts in response to players asking questions in this thread. I have posted in games once i have noticed if someone did not die and is still valid to eliminate you (has moved on to the next round). As well as if they were eliminated and can no longer eliminate you from the tournament.

Beyond that I can not think of any other to notify people that are unclear of the rules without telling me so. Sorry that both you and easy made it through the first 3 rounds without knowing how the tournament was progressing. Next time ask questions before the tournament is over please.

Thanks, lurk
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Re: ~*^Lurk's Roulette [Winner: jwithington]

Postby HighlanderAttack on Sun Mar 28, 2010 10:45 pm

You are right-I did not understand--I just saw 1v1 and played it accordingly. I am burned out after playing 1250 active games. It sure did not help having so many games and not understanding even though I don't think I would have won anyway based on those rules.

Thanks for explaining--I will add this to the thread.
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Re: ~*^Lurk's Roulette [Winner: jwithington]

Postby jwithington on Mon Mar 29, 2010 1:56 am

Hey that's exciting!

And yeah, it's a weird system...but bullets/Russian Roulette works that way...only takes one shot to lose.... :D

Lurk, if you run this again, I am so in! Not because I won but because it was tense in a new way.
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Re: ~*^Lurk's Roulette [Winner: jwithington]

Postby Easy n Dirty on Mon Mar 29, 2010 8:35 am

You are 100% correct lurk - the rules were relatively clear, especially after you clarified them on page 3 of this thread - I should not complain if I did not take the time to follow up and read the clarification, and I apologize for that.

But I cannot help but question a format that rewards stalling. I think it was an innovative tournament structure, and I applaud you for that, but one that could use some tinkering if you decide to run it again - but that's just one man's opinion.

Thanks for running the tournament, and congrats to jwithington for the win.
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Re: ~*^Lurk's Roulette [Winner: jwithington]

Postby lurkerleader on Mon Mar 29, 2010 5:18 pm

Someone early on suggested it be judged by rounds - but I think too many games would end on the same round... Throughout the tournament I have been thinking about it. Next time I may come up with a more complicated system to lessen the stalling factor (but it might become very hard for players to grasp how it works)

Such as each completed round simulates so many hours to be added to your time. With the time starting whenever the round you got eliminated starts (for example if you get shot 11 hours into round 9, the 'calculated' time would be 11 hours plus 8 rounds worth of time = 11 + 8 x 4 = 11 + 32 = 43 hrs)

That would at least limit stalling to the last round before the game is over... Let me know what you think :D

It might be a while before I attempt another tournament but will definitely PM the final 5 to see if they want a reserved spot.
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Re: ~*^Lurk's Roulette [Winner: jwithington]

Postby jwithington on Tue Mar 30, 2010 10:52 am

The innovative thing about this tourney for me was that I actually was conscious of what was going on with games that didn't involve me. I was conscious about not stalling, but I also did things like trying to hurry and finish a game when I saw that I could win/get a shot off.

I really think that there is room for something like this, that adds a bit of mystery, and a bit of scoping out who is playing who. I would totally be willing to help rewrite the explanation of the tourney to make it more clear, but I'd love to see it happen again with the same format (and not only because I won!).
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