A Trip up the Nile [Winner: joriki]

Tournaments completed in 2009.

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Re: A Trip up the Nile [30/32, 0/4 Reserves]

Postby pdoherty88 on Tue Sep 09, 2008 9:08 am

i'll play if there are still spots available.
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Re: A Trip up the Nile [30/32, 0/4 Reserves]

Postby geigerm on Tue Sep 09, 2008 11:13 am

I'd like to get in, please.
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Re: A Trip up the Nile [32/32, 0/4 Reserves]

Postby TaCktiX on Tue Sep 09, 2008 1:59 pm

And that fills up the tournament. I'm still seeking 4 reserves, but I can start off the first round of this (Upper/Lower Egypt) as soon as I get privileges. The second round may get a hold-up if Nubia takes a bit yet to hit the playstack.
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Re: A Trip up the Nile [32/32, 1/4 Reserves]

Postby TaCktiX on Wed Sep 10, 2008 9:08 am

I've assigned all the groups thanks to random.org. I just got tournament privileges and I'll create the games very soon. Good luck to all involved!

EDIT: Games created, groups informed, let's get this thing started.
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Re: A Trip up the Nile [FULL, 1/4 Reserves] ROUND 1

Postby endar1077 on Wed Sep 10, 2008 11:48 am

Oooh, goody. I hadn't realized that this tournament might give me a chance to play with the biggest [edit: lunatic] I've ever encountered on CC. Anyone who is interested should check out my wall. It is gloriously decorated by manimal.

How do tournaments cope with ignore lists?
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Re: A Trip up the Nile [FULL, 1/4 Reserves] ROUND 1

Postby TaCktiX on Wed Sep 10, 2008 12:41 pm

Actually, I've been informed that manimal has been banned from CC, and that I'll need to either fill myself in as the reserve, or find someone else. Bummer that you don't get to. ;)
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Re: A Trip up the Nile [FULL, 1/4 Reserves] ROUND 1

Postby TaCktiX on Thu Sep 11, 2008 7:05 am

I assume this tournament topic doesn't get the move over or something?
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Re: A Trip up the Nile [FULL, 1/4 Reserves] ROUND 1

Postby endar1077 on Thu Sep 11, 2008 10:12 am

"the move over"?
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Re: A Trip up the Nile [FULL, 1/4 Reserves] ROUND 1

Postby TaCktiX on Thu Sep 11, 2008 2:25 pm

When I posted that last night the topic was still in Create/Join. Problem resolved! :D
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Re: A Trip up the Nile [FULL, 1/4 Reserves] ROUND 1

Postby TaCktiX on Fri Sep 12, 2008 8:48 pm

It appears Group Tiou has been on the ball and has already completed its first set of games! I'll PM the next ones now.
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Re: A Trip up the Nile [FULL, 1/4 Reserves] ROUND 1

Postby Huntyr Green on Wed Sep 17, 2008 7:10 pm

Just out of curiosity, what happens in case of a tie for second in the first round? (Or first in the second round?)
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Re: A Trip up the Nile [FULL, 1/4 Reserves] ROUND 1

Postby TaCktiX on Thu Sep 18, 2008 7:36 am

I will determine that when it happens. I'm averse to 1v1's, but I may have to have one if you guys play politics too heavily.
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Re: A Trip up the Nile [FULL, 1/4 Reserves] ROUND 1

Postby endar1077 on Sat Sep 20, 2008 12:12 pm

If you want to avoid ties, you could stagger the point system a bit more (6,3,1, for instance). I think my group might be looking at a 4-way tie.

EDIT: Nevermind, it looks like it will end up as a 2-way tie now, but there was a good chance of 4-way there.
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Re: A Trip up the Nile [FULL, 1/4 Reserves] ROUND 1

Postby endar1077 on Sun Sep 21, 2008 2:55 am

Hmmm....
Okay, so I could have made it a 4-way tie if i had taken out green first, but i didn't. I decided to take out yellow first (the weaker player) and now blue and I are tied for points so far as I can count. I took the sweep on the no-cards game, though, in case that is worth a bit more than the sweep on the escalating. So now what do blue and I do about the tie?
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Re: A Trip up the Nile [FULL, 1/4 Reserves] ROUND 1

Postby joriki on Sun Sep 21, 2008 6:01 am

There seems to be a wide-spread misunderstanding that the first round consists only of the first two games on Lower and Upper Egypt. It consists of four games, two simultaneously on Lower/Upper and then two simultaneously on Valley of the Kings/Nubia.

Regarding ties, I'd propose to add the squares of the players' points and compare the sums. That would weight victories more strongly; e.g. 1, 2, 2 and 3 points would lead to a score of 18 whereas 2, 2, 2 and 2 points would lead to a score of 16.

In case the sums of the squares are also the same, you could continue with the cubes etc. But if both players have exactly the same set of points, nothing based on the points alone can break the tie -- in that case other criteria like the No Cards/Escalating idea above or a tie-breaking game would be required. You could also count the number of times player A has survived longer than player B, but that works only for two-way ties, and with four games it's likely to again lead to a 2:2 tie.
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