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Trippel Trappel [Winner: LordZack72]

PostPosted: Thu Nov 13, 2008 3:41 pm
by PaulusH
News on running
LordZack72 is our great winner, with 8 of the 9 games won =D> =D>

Complete status overview can be found in post2 as well as in the first post at page 2. Here only some last news ;)

All BeNeLux, Germany, Iberia, Actium, Chinese Checker, Poker, USA, Artic and Draknor games are finished :D
So all games are finished. Total time needed slightly more (4%) then estimated at the start, but never before I was that close.

Headlines
Premiums as well as non-premiums are welcome.

After the start you should always be able to play one game for this tournament.
We still need more reserves !

Planning
Start first games on 5 December.
So from that moment onwards you should be able to play one game for this tournament
Latest 1 December (after a last check) I will reconfirm the date of 5 December.
It will even start before 5 dec ! first request to join games (to the first teams) will be send on 4 dec, each other team will get the invite after the first joined. However on the day of Sinterklaas I don't have time for this.

Trippel Trappel
According to the famous Dutch song, that is the sound the horse of St. Nicholas makes when he is walking on the roof. For you it will mean that in case you enter that you will be Trapped in 9 Triple games. For more details, see post 3.

Setup
To distribute you all over the games I use the windmill system. So at the end you have been in a game with all 35 other participants.
Unfortunately there is no perfect 6x6 windmill, so there are 10 persons who you will meet twice in this tournament (nobody more then 2 times).
To make the setup a bit more complex I used only triple games. The intention was that the 10 people you meet twice are in one game your team-mate, while in the other is one of your opponents. Although I did manage that for several of you, it doesn’t really fit. So it could happen that for one of two of those 10 persons this extra rule is not correct in your case.
That is all about the distribution over the games.

Since the distribution is complex enough I used standard settings for all games, except for the maps. Standard setting is for me: sequential, flat rate, unlimited, sunny, for this tournament combined with triple.
Maps: 1 BeNeLux, 2 Germany, 3 Iberia, 4 Battle of Actium, 5 Chinese Checkers, 6 Poker Club, 7 USA, 8 Arctic, 9 Draknor - Level 1.


Score
As score we basically use the windmill score. For a triple game that means that when you are in the winning team you get 17 tulips and when you are in the other team you get 7 tulips.
However since you entered this tournament on your own (and not as a team) I added a few extra rules.
In case you are the last kicked out of the team that looses you get one tulip from each of your team-mates to thank you for trying to hold position. In the same way the person of the winning team that kicked out the last opponent gets one tulip from each of his (or her) team-mates. Furthermore in case you are in the winning team, but didn’t make it to the end you have to give two tulips to each of your team-mates. And in fact I don’t check if you did make it to the end, I only check if you still have cards. In case you don’t have any card left I assume you didn’t make it and you have to give two tulips to each of your team-mates.

I hope that this makes the scoring complicated enough to get a single winner. With this scoring you could also benefit from killing a team-mate. I wonder if that really will happen :ugeek:

Predictions
Predictions like this are easily not 100% correct, see my earlier tournament with predictions: link or link. The problem is that they really are only predictions.
• Expected start first games at 6 December.
The first game started on the 6th. So here a score of 100%
• Expected start last game on 20 April
In reality the last game started on 1 May, that is 11 days too late. Prediction made on 13 Nov so 169 days earlier 11/169= 7% mistake
• Expected the very last game to be finished at 5 May
Last finish on 12 May: 7 days too late. Prediction also made on 13 Nov so 180 days earlier 7/180= 4% mistake.
Overall average: 4%

Status

PostPosted: Thu Nov 13, 2008 3:42 pm
by PaulusH
Click image to enlarge.
image


anonadick was in the tournament before he (or she) re-joined as reserve and did play the first three games. So for his (or her) number of tulips we did use the original number of tulips and added the number of tulips of place 7 of the two missed games together with the normal one bonus tulip as reserve :ugeek:

In the end-score there are some tie's.
Some of these kind of situations occur more often in the total list.

Extra info, not really needed to know

PostPosted: Thu Nov 13, 2008 3:42 pm
by PaulusH
Trippel Trappel
St. Nicholas also known as Stinter Klaas is a traditional family children's party that is hold at 5 or 6 December in nearly the whole of the BeNeLux, but also in parts of Germany and other locations. All kids say that St. Nicholas is coming from Spain (Iberia). The real Nicholas of Myra (a place near Actium) is believed to die on 6 December 342.
In the evening kids put their wooden shoe near the chimney best with a carrot for the horse of St. Nicholas. At that moment they also sing some song or say a poem. The next morning they find candy and toys. For instance for young kids Chinese checkers and for an older kid a poker club set.
Most likely this was also the basic of Santa in the USA; Santa Claus sounds more or less the same as Sinter Klaas. Traditional families already tried to meet at least at X-mass, so that might have caused the shift to 24-25-26 of December. Of course Santa lives normally at the arctic. Santa is more likely to bring more modern games like Draknor - Level 1.

Since it is a children's party we simply keep all games standard. However St. Nicholas is always seen together with his horse and his servant Zwarte Piet. Therefore all games are triple, but since it is in fact for children we keep the rest as simple as possible by using standard settings.

At St. Nicholas there are songs and poems about nearly anything. As mentioned at the first post “Trippel Trappel” is part of a specific song. And when there is not a song about it yet, we simply make a new song. There are already many companies making profits by all the gifts the kids get, our music-publisher company would just bring some old and new St. Nicholas songs.


General windmill scoring
In fact there are two groups of maps each having there own scoring. The reason for that is that in WWII people start eating tulips because of the hunger.

The complete windmill system scoring is up to 8 persons. Simply leave out lowest in case you play with less.
Score: get 21, get 17, get 13, get 9, get 7, get 5, get 3 or get 1 tulip
WWII: eat 0, eat 4, eat 8, eat 12, eat 14, eat 16, eat 18 or eat 20 tulips.
It is never possible to have negative tulips.
Reserve player: get one tulip extra on top of starting quantity of current position 7.

Mixing of standard, terminator, all team-setting and most assassins is possible.
For instance for the winning team of a triple game you add up 21+17+13=51 and divide those under the three winners, basically giving each 17 tulips (or find a reason for not splitting up in equal parts).
Assassin with 7 players is not perfect, in that case number 2,3,4,5 and 6 get together one tulip less. In case of one deadbeat in a 7 players assassin game the company will spend three extra tulips: one extra for the winner and two extra for positions 2,3,4 and 5.
For the basic 6 player assassin (without deadbeats) or two deadbeats in an 8 players assassin game, the same trick is used.

Re: Trippel Trappel (6x6 windmill) open for all [ 0 / 36 + 4]

PostPosted: Thu Nov 13, 2008 5:22 pm
by Evil Semp
I'll play

Re: Trippel Trappel (6x6 windmill) open for all [ 0 / 36 + 4]

PostPosted: Thu Nov 13, 2008 5:24 pm
by amazzony
I just can't say no to your tournaments.... I'm quite weak triples player but... sign me up #-o

Re: Trippel Trappel (6x6 windmill) open for all [ 0 / 36 + 4]

PostPosted: Thu Nov 13, 2008 5:39 pm
by negoeien
in

Re: Trippel Trappel (6x6 windmill) open for all [ 4 / 36 + 4]

PostPosted: Fri Nov 14, 2008 2:21 am
by PaulusH
Ok, the first three here and number 4 in my inbox: all in 8-)
lets wait for the other 32 (and I need also at least 4 reserves) :geek:

Re: Trippel Trappel (6x6 windmill) open for all [ 4 / 36 + 4]

PostPosted: Fri Nov 14, 2008 2:24 am
by JoJo123
I'll play

Re: Trippel Trappel (6x6 windmill) open for all [ 4 / 36 + 4]

PostPosted: Fri Nov 14, 2008 10:04 am
by John Price
Put me in please

Re: Trippel Trappel (6x6 windmill) open for all [ 6 / 36 + 4]

PostPosted: Fri Nov 14, 2008 2:15 pm
by PaulusH
Welcome JoJo123 and John Price :D

Re: Trippel Trappel (6x6 windmill) open for all [ 6 / 36 + 4]

PostPosted: Fri Nov 14, 2008 5:16 pm
by redhawk92
i will join

Re: Trippel Trappel (6x6 windmill) open for all [ 6 / 36 + 4]

PostPosted: Fri Nov 14, 2008 5:23 pm
by dittoeevee8888
PaulusH wrote:And in fact I don’t check if you did make it to the end, I only check if you still have cards. In case you don’t have any card left I assume you didn’t make it and you have to give two tulips to each of your team-mates.


Why wouldn't you check if you made it to the end or not? It's quite easy through bob...or a quick check of the log...

Re: Trippel Trappel (6x6 windmill) open for all [ 6 / 36 + 4]

PostPosted: Fri Nov 14, 2008 5:51 pm
by PaulusH
dittoeevee8888 wrote:
PaulusH wrote:And in fact I don’t check if you did make it to the end, I only check if you still have cards. In case you don’t have any card left I assume you didn’t make it and you have to give two tulips to each of your team-mates.


Why wouldn't you check if you made it to the end or not? It's quite easy through bob...or a quick check of the log...


You are correct it is easy to check, but this is more fun :lol:
In most cases there will be no difference :mrgreen:
But I expect that in one or more of the 54 games it will happen that one of the people of the winning team is still in the game, but doesn't have any card left. That are the special moments for organizers like me :oops:

I build in more often those kind of hidden jokes for geeks :geek:
At City Trip I made it possible to get in a special game effectively the same top-score as the winner of that game. Nobody asked questions before the tournament started, but already two people made use of that escape. That's cool 8-)
Very likely several people even didn't notice that there was a special game in that tournament ;)

btw are you in ?

Re: Trippel Trappel (6x6 windmill) open for all [ 6 / 36 + 4]

PostPosted: Fri Nov 14, 2008 9:45 pm
by dittoeevee8888
PaulusH wrote:
dittoeevee8888 wrote:
PaulusH wrote:And in fact I don’t check if you did make it to the end, I only check if you still have cards. In case you don’t have any card left I assume you didn’t make it and you have to give two tulips to each of your team-mates.


Why wouldn't you check if you made it to the end or not? It's quite easy through bob...or a quick check of the log...


You are correct it is easy to check, but this is more fun :lol:
In most cases there will be no difference :mrgreen:
But I expect that in one or more of the 54 games it will happen that one of the people of the winning team is still in the game, but doesn't have any card left. That are the special moments for organizers like me :oops:

I build in more often those kind of hidden jokes for geeks :geek:
At City Trip I made it possible to get in a special game effectively the same top-score as the winner of that game. Nobody asked questions before the tournament started, but already two people made use of that escape. That's cool 8-)
Very likely several people even didn't notice that there was a special game in that tournament ;)

btw are you in ?


eh...sure why not? I need to work on these team medals >.> My kills on those are horrible...though I'm close to a bronze quad medal...

Re: Trippel Trappel (6x6 windmill) open for all [ 7 / 36 + 4]

PostPosted: Fri Nov 14, 2008 9:46 pm
by dittoeevee8888
P.S. Why would you post a link to an edit thing?

[I'm only doing this because I'm too lazy to edit my post ;)]

Status (in fact copy of post2)

PostPosted: Sat Nov 15, 2008 3:24 am
by PaulusH
Click image to enlarge.
image


anonadick was in the tournament before he (or she) re-joined as reserve and did play the first three games. So for his (or her) number of tulips we did use the original number of tulips and added the number of tulips of place 7 of the two missed games together with the normal one bonus tulip as reserve :ugeek:

In the end-score there are some tie's.
Some of these kind of situations occur more often in the total list.
Some of these kind of situations occur more often in the total list.

Re: Trippel Trappel (6x6 windmill) open for all [ 8 / 36 + 4]

PostPosted: Sat Nov 15, 2008 3:31 am
by DBandit70
count me in sounds like fun

DBandit

Re: Trippel Trappel (6x6 windmill) open for all [ 7 / 36 + 4]

PostPosted: Sat Nov 15, 2008 3:32 am
by PaulusH
welcome dittoeevee8888

dittoeevee8888 wrote:P.S. Why would you post a link to an edit thing? ;)


In fact I have no idea :-k
    Just fun :?:
    To show that my statement is real :?:
    To get more people to read about older tournaments :?:

Re: Trippel Trappel (6x6 windmill) open for all [ 8 / 36 + 4]

PostPosted: Sat Nov 15, 2008 11:30 am
by axh98
I would be happy to join this tournament thanks

Re: Trippel Trappel (6x6 windmill) open for all [ 8 / 36 + 4]

PostPosted: Sat Nov 15, 2008 12:51 pm
by zissou2
i'll play

Re: Trippel Trappel (6x6 windmill) open for all [ 11 / 36 + 4]

PostPosted: Sun Nov 16, 2008 8:40 am
by PaulusH
Santa seems to be populair :D

You are all in 8-)

Re: Trippel Trappel (6x6 windmill) open for all [ 11 / 36 + 4]

PostPosted: Sun Nov 16, 2008 6:10 pm
by JvdH
I'm in!

Re: Trippel Trappel (6x6 windmill) open for all [ 12 / 36 + 4]

PostPosted: Mon Nov 17, 2008 4:59 pm
by PaulusH
Welcome JvdH :mrgreen:

Re: Trippel Trappel (6x6 windmill) open for all [ 12 / 36 + 4]

PostPosted: Tue Nov 18, 2008 6:13 pm
by mountainbill
let me in please

Re: Trippel Trappel (6x6 windmill) open for all [ 12 / 36 + 4]

PostPosted: Tue Nov 18, 2008 7:10 pm
by peanutsdad
put me in, i'll play