Page 1 of 2
Discworld Terminator [Winner: ultrafit]
Posted:
Sun Feb 22, 2009 4:54 pm
by Teflon Kris
Discworld Terminator (Sequential)
Ultrafit was the tournament winner - the ultimate terminator of Discworld Your job in Discworld is simple: to guide souls onward into the next world
This tournament is the second in a series of small knock-out terminator tournaments I am releasing. It is open to all players with a decent attendance record (see below). Freemiums welcome (one-game-at-a-time, although
very small chance of two-games-at-once in the finals stage).
Latest: Click image to enlarge. Details: show
Quarter-Finals: Four matches of 4 players each, players with most terminations progressing (if players have equal numbers then finishing positions will determine who progresses). Semi-Finals: Two matches of 4 players each. As above, players with most terminations progress. Finals: Four players will play 2 matches. The player with the most terminations over the 2 matches will be the winner (if players have equal numbers then finishing positions in the two matches will determine who wins – if this doesn’t give an outright winner then a play-off will occur).
Diagram show
Click image to enlarge.
Match Options show
All matches will take place on the Discworld map. Matches will be Terminator (obviously) and Sequential. Matches will also involve Flat Rate Spoils, Adjacent Reinforcements and Fog of War. The first final match will be escalating (other settings the same). Play-offs between 2 players will be Standard but with the same settings as above.
Players show
There will be 16 players. Players must have a 97% attendance record, have played a minimum 25 matches, and not have dropped out from one of my tournaments previously! Freemiums welcome, although beware that the tournament starts as soon as we have enough players. Players will be seeded for the first round (according to rank when the tournament starts). There should therefore be groups of mixed rank in round one (as much as possible). Players will have 24 hours to join their matches from when the joining PM is sent. Failure to do so will result in a reserve being sought (harsh, I know). Winners of each match should PM the Tournament Organiser with details of the positions and no. of terminations for each player.
Reserves show
All reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place. For the first round, reserves will be drawn from the reserve list. After each round play-offs between players knocked-out will be used to determine the top 3 reserves (by a play-off). Players knocked-out will be sent a PM to register interest in the play-off. They will have 24 hours to respond. After the first round, reserves will be drawn from players succeeding in reserves play-offs. The top 2 reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place. If no reserve is found within 24 hours then a PM will be sent to the next 2 reserves. This will continue until a reserve is found. If no players are found from the reserves participating in play-offs then reserves will be sought from the original reserve list (again 24-hour response time). If this is unsuccessful then a reserve will be recruited by mass PM (again 24-hour response time). If this is still unsuccessful then the matches in question will take place with one fewer player.
Joining Matches show
Players will be informed when they have a match and will have 24 hours to join. If they fail to do so then they will be ejected from the tournament and a reserve will replace them.
Winning Matches show
Winners of each match are expected to PM the Tournament Organiser the order in which players finished (1st, 2nd etc.), and no. of terminations for each player.
Build-Up Matches show
The position of players after 24 rounds will determine how they progress (or in the finals, the number of terminations achieved at this point will be carried forward to the second match which will then start). If (in the quarter or semi-finals) not enough players have achieved terminations to determine who progresses, the match would continue until two players have achieved terminations (with those two players progressing). The remainder of the game would then be a points-only affair.
Questions & Answers
Posted:
Sun Feb 22, 2009 4:59 pm
by Teflon Kris
Player List
Posted:
Sun Feb 22, 2009 5:01 pm
by Teflon Kris
Re: Discworld Terminator (16 players)
Posted:
Sun Feb 22, 2009 7:10 pm
by keiths31
*edit* Sorry...didn't realize it was freestyle. I am out...sorry
Re: Discworld Terminator (16 players) (Freestyle)
Posted:
Sun Feb 22, 2009 9:19 pm
by Tracita
I'm in! Thanks DJ
Re: Discworld Terminator (16 players) (Sequential)
Posted:
Sun Feb 22, 2009 10:57 pm
by keiths31
If you dropped the freestyle then I am in
Re: Discworld Terminator (16 players) (Sequential)
Posted:
Sun Feb 22, 2009 10:58 pm
by slickstick
in pls.
Re: Discworld Terminator (16 players) (Sequential)
Posted:
Mon Feb 23, 2009 8:30 am
by tsioumiou
if its escalating i am in
Re: Discworld Terminator (16 players) (Sequential)
Posted:
Mon Feb 23, 2009 11:34 am
by king sam
DJ Teflon wrote: Discworld Terminator (Sequential) Your job in Discworld is simple: to guide souls onward into the next world This tournament is the second in a series of small knock-out terminator tournaments I am releasing. It is open to all players with a decent attendance record (see below). Please not this tournament is freestlyle (for a quick tournament and regular turns). Freemiums welcome (one-game-at-a-time, although very small chance of two-games-at-once in the finals stage).
Is this tournament Sequential or freestyle ?
Re: Discworld Terminator (16 players) (Sequential)
Posted:
Mon Feb 23, 2009 3:54 pm
by Teflon Kris
Sorry for any confusion - this tournament is sequential (all references to freestyle now removed). Games are flat rate, except for the first of the 2 final games (which is escalating).
Re: Discworld Terminator (16 players) (Sequential)
Posted:
Wed Feb 25, 2009 4:14 am
by Lucifer4o
count me in
Re: Discworld Terminator (16 players) (Sequential)
Posted:
Wed Feb 25, 2009 5:08 am
by scottishleaf
i'll join
Re: Discworld Terminator (5/16) (Sequential)
Posted:
Wed Feb 25, 2009 7:54 am
by DimnjacarStef
i-m in
Re: Discworld Terminator (5/16) (Sequential)
Posted:
Wed Feb 25, 2009 8:46 am
by Jack_Strap
yes please
Re: Discworld Terminator (5/16) (Sequential)
Posted:
Wed Feb 25, 2009 4:40 pm
by rjp0305
I'll play.
Re: Discworld Terminator (8/16) (Sequential)
Posted:
Wed Feb 25, 2009 7:22 pm
by HighlanderAttack
in since it is seq
Re: Discworld Terminator (8/16) (Sequential)
Posted:
Wed Feb 25, 2009 7:29 pm
by GenuineEarlGrey
Sounds good. Please add me. E.G.
Re: Discworld Terminator (8/16) (Sequential)
Posted:
Wed Feb 25, 2009 7:57 pm
by ultrafit
sign me up
Re: Discworld Terminator (8/16) (Sequential)
Posted:
Thu Feb 26, 2009 12:25 am
by Crowley
I'd like to play, please.
Re: Discworld Terminator (8/16) (Sequential)
Posted:
Thu Feb 26, 2009 2:08 am
by blindmatt
in please
Re: Discworld Terminator (8/16) (Sequential)
Posted:
Thu Feb 26, 2009 3:01 am
by Moonchild
I'm in
my very first tour application
Re: Discworld Terminator (8/16) (Sequential)
Posted:
Thu Feb 26, 2009 3:23 am
by Moonchild
eek, my friends took notice that it is FLAT RATE , so count me out unless that is changed, thanks sorry for inconvenience
Re: Discworld Terminator (8/16) (Sequential)
Posted:
Thu Feb 26, 2009 3:35 am
by musteriuz
I would like in, please.
Re: Discworld Terminator (8/16) (Sequential)
Posted:
Thu Feb 26, 2009 3:45 am
by Bigus_Dogus
Yes please - I'll play
Re: Discworld Terminator (8/16) (Sequential)
Posted:
Thu Feb 26, 2009 6:00 am
by Rainman23
Ill play.