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Double Iron Bar [Winners: DBandit70 & bfunny27]

PostPosted: Fri May 15, 2009 1:17 am
by PaulusH
News on running
The status of the tournament development can be found in post2 and in the first post of page2 :geek:
Here only the latest news :)

Drinking in the bar is finished for now; we have had some good fights 8-)
Ok there might have also been some nasty fights :twisted:
Anyway the good thing is that most part of the bar is still functional O:)
Furthermore I am happy to decleare DBandit70 & bfunny27 as the winners of our opening party =D> =D>

No need to discuss further the (nasty) details of our opening party, so I simply officaly declare this bar as opened :mrgreen:

Headlines
Premiums as well as non-premiums are welcome in this bar.
You should enter as a double team, but it is possible to try to get a partner here.
You will be in one game at the time and in total you have to play 4 games.
All games will be with 3 double teams, after the 4 games your team will have played against all other 8 teams.

Planning
Start first games on 6 June. You need to be able to start your game(s) at that moment.


Double Iron Bar
A little while ago I opened a nice bar here at CC. It was call “Bar Double Dutch”. In fact we have had a nice opening party at that bar, but unfortunately it burned down during that opening. To prevent burning down again, we are busy with rebuild it in Iron. Since it also looks a bit different now, we also renamed it to “Double Iron Bar”.
I hope that you and your partner will enjoy the re-opening of my bar :D
To show that you like this bar you have to start drinking within 48 hours. With the new entering method you no longer need to wait for the earlier teams, you only need to join the correct team.

To celebrate this opening I will serve some double drinks on the three 6-persons hang-tables. During the drinks you will play a nice related game and since a double iron bar is nothing else then a rail-road it will all be on rail maps. Between the drinks I will rotate all couples over the tables again (using the windmill system), but don’t worry you will stay together with your partner. Although the drinks will become stronger, you can keep ordering new drinks (at this is the re-opening party they are for free) as long as somebody at your table is in the game.
Also this time we start with a cola: Coca Cola
Second all kind of Australian beer, we start with XXXX.
After this beer we will go to have some sake (rise-wine) from Thailand
And finally several kind of liqueurs from Europe, we start with dubbele graanjenever

The games
In post 3 you can find how I came to the following games:
1) Cola: Rail USA, doubles, sequential, flat-rate, adjacent, sunny
2) Beer: Rail Australia, doubles, sequential, escalating, unlimited, sunny
3) Sake: Bamboo Jack, doubles, sequential, flat-rate, chained, sunny
4) Liqueur: Rail Europe, doubles, sequential, flat-rate, unlimited, fog

Score
As score we use the windmill score. For Rail USA; Rail Autralia and Rail Europe you will get more tulips in case you leave a table later. You will get for each game 21, 17, 13, 9, 7 or 5 tulips depending on your position. In fact it will be a team-score, so the winning team will get (21+17=) 38 tulips. Second team 22 tulips and third team 12 tulips. The third team is the team from with both people are first kicked out.
The Bamboo Jack map is related to WWII and has a different score. In WWII people did eat tulips because of the hunger. As score for this map you have to eat tulips 0, 4, 8, 12, 14 or 16 tulips depending on your position. With the same rule for team scoring teams will have to eat (0+4=) 4 tulips; (8+12=) 20 tulips resp. 30 tulips. In case your team is short in the number of tulips at that moment, you are back at zero tulips; negative tulips don’t exists.

In case there is at the end of the competition a tie in number of tulips collected, the results of game(s) in which those teams where in together will show there relative position. This makes a tie of two teams impossible and of three or more teams unlikely. But a not solvable tie of 3 or more teams is possible.
If at the end there will be a tie of three or four teams for the first place, those teams will get an extra Rail Europe game, together with the tulips for that game.
A tie of two teams is not possible and the risk of a tie of more then four is too unlikely to anticipate on. Potential ties at other places then first place, will stay unsolved.

In case I need a single reserve I cannot give the remaining person a better position in this tournament, but the reserve will bring one bonus tulip. In case the remaining person brings his or her own new team-mate, there will be no bonus (so only a bonus tulip for people coming from the reserve list of singles).
In case I need to replace a complete team then that reserve team will take over the tulips of the leaving team, however in case the leaving team had a bad position the reserve team will get the same number of tulips as the one on position 3.5 (so average between team 3 and 4; with the double that correspond with position number 7). In all cases of a complete reserve team, it will get on top of that start score two bonus tulips (one each).

Predictions
Predictions like this are easily not 100% correct, see my earlier tournament with predictions: link, link, link. The problem is that they really are only predictions.
• Expected start first games at 6 June
• Expected start last game on 27 July
• Expected the very last game to be finished at 21 August

Hm basically bad predictions this time.
    first game started on 6 June : error : 0%
    Last game started 4 Sept: 39 days after the predicted date. Prediction made 15 May that is 112 days earlier error: 35%
    Last game finished at 29 Oct, that is 167 days after that it was predicted on 15 May and 69 days too late: error 41%
    Combining 0%; 35% and 41% gives a total avg error of 25%.

Status

PostPosted: Fri May 15, 2009 1:18 am
by PaulusH
Click image to enlarge.
image

Extra info, not really needed to know.

PostPosted: Fri May 15, 2009 1:19 am
by PaulusH
Currently this gives a bit more details how the games are related to the drinks
And it also gives the complete general windmill scoring. With the windmill scoring all kind of games can be mixed, for instance standard games with team games.

Settings games
As already mentioned a Double Iron Bar is nothing else then a rail road, so the connection to rail maps is clear.
In fact I always use a kind of standard setting: standard, sequential, flat-rate, unlimited, sunny. Next step is find a reason for a map and a reason to change the standard setting. So in fact the standard setting is hardly used :lol: By the tournament-setup in this tournament all games are doubles.
1) Cola: Rail USA , doubles, sequential, flat-rate, adjacent, sunny.
I think explaining USA would become foolish. Perhaps Coca Cola is the best know brand in the world, so to make distribution a bit more complex we use adjacent here.
2) Beer: Rail Autralia, doubles, sequential, escalating, unlimited, sunny.
The best beers are made in the Netherlands followed by Belgium. Germans drink the most beer, but with their ever escalating behaviour Australia is coming close to Germany
There are all kind of nice beers coming from Australia.
3) Sake: Bamboo Jack, doubles, sequential, flat-rate, chained, sunny
Sake is a special kind of wine it is made of rice. Our bar has all kind of wines, but only Sake coming from Thailand. For that reason we use that railroad. But in fact we don’t want to use that railroad, so we made the logistics a bit complicated.
4) Liqueur: Rail Europe, doubles, sequential, flat-rate, unlimited, fog
All kind of relatively small area’s in Europe have there own kind of liqueur. For instance within Scotland nearly every village has its own whiskey. In the same way dubbele graanjenever is typical for the north’s of the Netherlands with several different secret preparations J. With all these drinks I expect there is some fog in your head by now.

General windmill scoring
In fact there are two groups of maps each having there own scoring. The reason for that is that in WWII people start eating tulips because of the hunger.

The complete windmill system scoring is up to 8 persons. Simply leave out lowest in case you play with less.
Score: get 21, get 17, get 13, get 9, get 7, get 5, get 3 or get 1 tulip
WWII: eat 0, eat 4, eat 8, eat 12, eat 14, eat 16, eat 18 or eat 20 tulips.
It is never possible to have negative tulips.
Reserve player: get one tulip extra on top of starting quantity of current position 7.

Mixing of standard, terminator, all team-setting and most assassins is possible. Assassin with 7 players is not perfect and for assassin with 6 players a small trick is used.

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 0 / 18 + 4]

PostPosted: Fri May 15, 2009 10:51 pm
by Hopscotcher
Count me in! I'll hunt around for a pardna

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 0 / 18 + 4]

PostPosted: Sat May 16, 2009 1:35 am
by Nola_Lifer
nola_lifer, bigballinstalin

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 3 / 18 + 4]

PostPosted: Sat May 16, 2009 1:34 pm
by LordZack72
I would be glad to be tha partner of anybody PaulusH recommends. If it is Hopschotch =D> , i'd be happy

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 3 / 18 + 4]

PostPosted: Sat May 16, 2009 4:38 pm
by redbugal
Redbugal and gilgor will join.

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 6 / 18 + 4]

PostPosted: Sun May 17, 2009 1:25 am
by PaulusH
Basically the first 6 people are in.

Hops,
as long as I don't get a second name, you will only be in as reserve.
To my opinion that is also not bad :lol:
LordZack72 is willing to become your drinking mate :P

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 0 / 18 + 4]

PostPosted: Sun May 17, 2009 5:51 am
by Rocketry
Hopscotcher wrote:Count me in! I'll hunt around for a pardna


I'll pardna you unless you can fine someone better looking.

Rocket.

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 0 / 18 + 4]

PostPosted: Sun May 17, 2009 5:23 pm
by Hopscotcher
Rocketry wrote:
Hopscotcher wrote:Count me in! I'll hunt around for a pardna


I'll pardna you unless you can fine someone better looking.

Rocket.


there are lots of people better looking, Rocketry, but none I'd rather have on my team. Thanks to LordZack for the offer, but I'm stickin with good ol' ugly >>>> points at Rocketry

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 6 / 18 + 4]

PostPosted: Mon May 18, 2009 6:24 am
by WPBRJ
n plz me and kraphtone

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 9 / 18 + 4]

PostPosted: Wed May 20, 2009 3:40 pm
by PaulusH
Welcome all :P

please take someting to drink, while waiting for the bar to be filled :mrgreen:

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 9 / 18 + 4]

PostPosted: Wed May 20, 2009 6:13 pm
by Jjamie
Jjamie and Aalmeida17 count us in

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 9 / 18 + 4]

PostPosted: Fri May 22, 2009 12:39 am
by LZND661
LZND661 and JOSE17 are in

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 9 / 18 + 4]

PostPosted: Fri May 22, 2009 3:39 pm
by danryan

Copy of the status

PostPosted: Sun May 24, 2009 5:15 pm
by PaulusH
This is a copy of post2, just at a nice location 8-)

Click image to enlarge.
image

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 15 / 18 + 4]

PostPosted: Mon May 25, 2009 2:03 am
by DBandit70
In please

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 15 / 18 + 4]

PostPosted: Mon May 25, 2009 2:04 am
by DBandit70
partner bfunny27

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 15 / 18 + 4]

PostPosted: Mon May 25, 2009 3:58 am
by gdbudman
me & roadhawg will play

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 15 / 18 + 4]

PostPosted: Mon May 25, 2009 4:26 am
by lynn
lynn and noretreat

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 21 / 18 + 4]

PostPosted: Sun May 31, 2009 1:11 pm
by PaulusH
I only need one more person to join 8-)

The others joined relatively fast, but for this last person we all are waiting nearly a week now :shock:
A single person or a extra double team would each complete the needed group for starting :geek:

More is also welcome: In case more people join, I simply have more reserves :mrgreen:

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 21 / 18 + 4]

PostPosted: Mon Jun 01, 2009 1:03 am
by nashlloyd
nashlloyd & jerry1111

count us in sounds fun.

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 21 / 18 + 4]

PostPosted: Mon Jun 01, 2009 5:17 pm
by PaulusH
nashlloyd wrote:nashlloyd & jerry1111

count us in sounds fun.


Thanks for joining :mrgreen:
We are complete now including the needed reserves :geek:

I keep this open in the create/join forum a little bit longer :P
in that time more reserves can join and I use it for my last preparations O:)
it will take me two or three days, so first drinks will be served soon 8-)

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 21 / 18 + 4]

PostPosted: Wed Jun 03, 2009 6:54 am
by smegal69
i be lord zacks partner if you still need 1...... if not i don't smell to bad if you want to be my P...... cheers :twisted:

Re: Double Iron Bar (3 x 3 windmill) open 4 all [ 21 / 18 + 4]

PostPosted: Wed Jun 03, 2009 2:09 pm
by PaulusH
smegal69 wrote:i be lord zacks partner if you still need 1...... if not i don't smell to bad if you want to be my P...... cheers :twisted:

For the time being I did put you in the as single reserve O:)
In case there is a team of which one of the two players stops, he (or she) will be replaced by a single reserve :geek:
In case a complete team stops it will be replaced by a reserve team :ugeek:
But of course as organizer I always hope I don't need any reserve at all :mrgreen:

I finished the basic preparations, that is made all table-settings for all games. The first are shown at the status =D>
Furthermore I requested Tournament Privileges. After which I still have to make the games and send invitations 8-)
Most likely it will start a little bit earlier then planned :oops: