tkr4lf wrote:It would be nice to have a surrender option that depended on one player holding a certain majority of the terits and/or troops. Say you're in a Das Schloss 1v1 game, and red has most of the board, 3-4 times as many troops as much as green. There is no chance for green to win. Yet, due to the map, it will still be 5-10 rounds before the game can be finished. I can't see something like this being abused much since it still requires a whole game being played, only allowing surrender when defeat was already inevitable.
I don't agree, there are some maps like you said where it would just prolong the game a few rounds, but there are other maps that might also take a while to finish when there seems to be a clear winner and it is just a matter of finishing off your opponent. But I have had a few games where I was on a map and my opponent and me both said gg "knowing" I was gonna win, when soon after that I had the worst dice ever and he came back to win from 5- territories. Who cares if it delays the game a couple of turns that's life.
What I posted above is not the same. I suggested we modify Trephining's idea to just the start of the game for the cases when a player made an error in the game joining and both players would like to end the game quickly without damage to their stats. Since I am well aware this happens a lot I would think my idea would be a lot less subject to abuse since there is no gain. And it would keep people from deadbeating games... like the player here