Surrender/Resign/Forfeit Button [Rejected]

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Trench concede button

Postby IanG7 on Fri Jun 28, 2013 10:00 am

Concise description:
  • Would help get rid of the annoyance of having to spend so many rounds finishing off a clearly defeated opponent by allowing them to concede, thereby lifting the trench restriction of the person they are being defeated by.

Specifics/Details:
  • There are times in games where it becomes obvious that there's no coming back but due to the trench restriction on the winning team it takes 10+ rounds for a stack of 50 troops to knock off 10 single territs.
    I propose that teams/ individuals that are clearly defeated should have the option of a concede button which would lift the trench setting, only from the would be victor (to avoid a concession and a hidden stack to run wild from the conceded team), so that the games can be closed out more quickly.

    Game 12860133 is a decent enough example to illustrate, we have 25 guys on Elslab stacked up against their singles to the West and they've conceded that there's no coming back

How this will benefit the site and/or other comments:
  • This would help tournament organizers as they can move to the next rounds of their tournaments more quickly and in general all trench games from the nuisance of a delayed finish.
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Re: Trench concede button

Postby BGtheBrain on Fri Jun 28, 2013 10:10 am

This will get rejected.

I think it should be implemented in tournament and clan games only. This would minimize the potential for abuse.
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Re: Trench concede button

Postby Gen. Ramsarelli on Fri Jun 28, 2013 12:12 pm

I completely agree this could be a very useful tool for time saving which could be beneficial in many aspects.

I think it could cause a lot of problems though if not 'setup' with strict, clear and concise parameters.

1.In team settings would every player on 'forfeiting' team have to push their 'concede' button?
2.What if 'concede' option is clicked accidentally? In any setting.
3.Obviously in a standard game it would take everyone's acknowledgement but it only takes one person with a false vision of grandeur and resilience to not want to 'concede'. So if others attack him and not the leader just to ixnay his vote, is that ok?

Just shooting from the hip these are the first three things that popped in my head. I do like the idea though. :)
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Re: Trench concede button

Postby swimmerdude99 on Fri Jun 28, 2013 1:27 pm

I think that there has to be some sort of control mechanism... like the opponent has triple the troops... or the opponent has triple the territories. THEN you can concede... but there would have to be some sort of way to KNOW someone is defeated before the option appears or it could be abused. For me I would agree with BG. Make it a clan and tournament only implementation. Those are games where there is no question about whether the opponents will be really trying to win.
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Re: Trench concede button

Postby JJ41375 on Fri Jun 28, 2013 1:58 pm

I think this is a good idea....if somebody really wanted to lose a game for questionable purposes they could always miss three turns in a row. However, that looks bad for those of us who do not like to deadbeat.

With this button somebody could concede instead of either dead-beating or dragging a game out. The only question I would have is that in a team game do all members need to "push" the button. I think that would be best because it would not be inconceivable that one person would want to give up and the others don't want to. One would think they would agree on it....but you never know.
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Re: Trench concede button

Postby DoomYoshi on Fri Jun 28, 2013 2:25 pm

It is possible to deadbeat if there is a major issue. Very few maps will take 10+ turns to finish off an opponent.

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If you have ever referred to FDR as "Delano", then you just might be a hipster.
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Re: Trench concede button

Postby hmsps on Fri Jun 28, 2013 2:48 pm

DoomYoshi wrote:It is possible to deadbeat if there is a major issue. Very few maps will take 10+ turns to finish off an opponent.

REJECTED
So you are condoning deadbeating in cases like this? Will the rules be re-written?
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Re: Trench concede button

Postby DoomYoshi on Fri Jun 28, 2013 3:21 pm

hmsps wrote:
DoomYoshi wrote:It is possible to deadbeat if there is a major issue. Very few maps will take 10+ turns to finish off an opponent.

REJECTED
So you are condoning deadbeating in cases like this? Will the rules be re-written?


I don't think anyone has been punished for deadbeating out of a lenghty trench with 10+ rounds to go and no chance of comeback.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby Melkor52 on Fri Jun 28, 2013 3:28 pm

Yes they do. They get punished in the ratings.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby IanG7 on Sat Jun 29, 2013 8:34 am

and that takes at least 72 hours plus to do, in a doubles game both players would have to DB thereby making it 144 hrs.

That's a terrible solution
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Conceding

Postby jeffbroomhead on Fri Jul 19, 2013 4:33 pm

It sure would be nice to have a concede button so that you can gently give up without going through three dead beat turns
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Re: Conceding

Postby Swifte on Fri Jul 19, 2013 4:45 pm

Yeah....

That's the most rejected suggestion of all time. Sorry. http://www.conquerclub.com/forum/viewtopic.php?f=704&t=67152
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Re: Conceding

Postby Frox333 on Fri Jul 19, 2013 6:44 pm

lol, really bad idea
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Re: Conceding

Postby DoomYoshi on Fri Jul 19, 2013 6:46 pm

REJECTED
If you have ever referred to FDR as "Delano", then you just might be a hipster.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby perchorin on Fri Jul 19, 2013 11:01 pm

Wow, the resign button is up to 101 pages? lol
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