[GP] Surrender/Resign/Forfeit Button

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Re: A Draw, check box where if all players tick box game is

Postby Jdsizzleslice on Tue Aug 13, 2013 8:02 pm

This would institute way much more Secret Diplomacy... 2 people left they check the boxes and split the points.
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Re: A Draw, check box where if all players tick box game is

Postby Craig25 on Tue Aug 13, 2013 10:04 pm

I do not agree on the secret diplomacy. If 2 people are going to cheat, they are going to do it anyway. A function to make the game better is not going to deter cheats or encourage them.
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Re: A Draw, check box where if all players tick box game is

Postby macbone on Wed Aug 14, 2013 1:02 am

It would need to be all players, not just the active two. Players in the past have been working together to be the last two in a game so that each has a 50% chance of winning. Something like this would just encourage that kind of behavior.
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Re: A Draw, check box where if all players tick box game is

Postby Tenebrus on Wed Aug 14, 2013 3:48 am

It would also have a massive effect on gameplay even without the increased potential for cheating/collusion. People could take an easy knock-out of a player when it doesn't make overall sense if they've agreed beforehand to draw afterwards. It will encourage safe play instead of the necessary risk-raking to unbalance a position.

A resign button however is an awesome idea.
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Re: A Draw, check box where if all players tick box game is

Postby clangfield on Wed Aug 14, 2013 10:11 am

Suggested multiple times (including by me before I found the search facility) and rejected for the same reason: humans are a bad species.
Set up a second account, loads of 1v1 games, resign every time. Repeat until conqueror.
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Re: A Draw, check box where if all players tick box game is

Postby Tenebrus on Wed Aug 14, 2013 10:18 am

How is that different to setting up a second account and playing out lots of 1v1 games?
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Re: A Draw, check box where if all players tick box game is

Postby clangfield on Wed Aug 14, 2013 12:11 pm

Tenebrus wrote:How is that different to setting up a second account and playing out lots of 1v1 games?

It's quicker, and far less effort.
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Re: A Draw, check box where if all players tick box game is

Postby Tenebrus on Thu Aug 15, 2013 4:40 am

And much more obvious.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby dolomite13 on Thu Sep 05, 2013 2:06 pm

First I like to say that I see why the surrender button was removed ... however..

- The surrender button could be added for premium accounts only.
- You could attempt to surrender at the beginning of your turn only, before selecting to begin your turn and your turn would be skipped like missing a turn.
- The surrender would need to be accepted by all of the remaining players on their upcoming turn.
- If it made it through all of the players accepting your surrender it would be treated like a missed turn from now on.
- Your name would reflect your surrender "yourname [SURRENDERED]" possibly with a black circle icon to the left of your name where the green/red ones are.
- You would not be allowed to return to a game where you surrendered and would be considered to have lost that game.
- You would not be granted a win in assassin game if someone eliminated your target.
- Number of surrenders would be tracked and added to your profile alongside wins/losses.
- In team games your allies could reinforce your territories.

That's just my 13 cents worth.

=D13=

P.S. I would love to see a "Stalemate" button that would appear when there were only 2 players left (in games that start with more than 2 players) and grant both players a partial win, smaller bump in points than a full win. This could automatically trigger a post in a moderator only board with game number, game settings, and player names so that someone was aware that a given map might end in too many stalemates and possibly require modifications.
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Surrender button

Postby loutil on Sat Sep 07, 2013 10:59 am

I am sure this has been discussed before but I cannot find it.


Concise description:
Create an option for a player or team to surrender. In a team game all members would have to select the option.

Specifics/Details:
Some maps take quite a while to finish even when the outcome is no longer in doubt. Maps like Conquer Rome, Kings II, Das, ect. Also, many trench games can drag on for quite a while. I suggest giving the players the option to surrender and declare the opponent the victor.

How this will benefit the site and/or other comments:
This is primarily a player benefit but should also speed up the finish of clan wars and tournaments.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby spiesr on Sat Sep 07, 2013 11:41 am

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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby chapcrap on Tue Oct 15, 2013 1:00 pm

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Regin is polymorphc games

Postby trevor33 on Thu Oct 17, 2013 7:46 pm

In all 1vs1 games actually... even multi player games that go down to 1vs1.

Much like a game of chess can be resigned as should in cc. What's the point in playing on in a lost position? Just wastes time.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby spiesr on Thu Oct 17, 2013 8:27 pm

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surrender option during game play

Postby RICHARDJOHN on Sat Oct 19, 2013 11:43 pm

i was wondering if a new option could be considered. several times (a lot for me, lol) while playing a game, you realize there is no way someone could win. instead of death by a thousand cuts, we have an option available to surrender. it ends the game quicker and the players can move along to other games. let me know if this is possible.
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Re: surrender option during game play

Postby JamesKer1 on Sat Oct 19, 2013 11:44 pm

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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby spiesr on Sun Oct 20, 2013 12:02 am

MERGED: surrender option during game play
For the time being please keep all discussion of this idea in this thread.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby RICHARDJOHN on Sun Oct 20, 2013 10:43 pm

possible surrender/resign/forfeit guidelines:

1. if you quit a 2-player game, it is an automatic win for the other player, scores are still calculated as usual and awarded.
2. if you quit a 3+ player game, your troops stay in place, scores are still calculated, spoils are still available to who ever knocks you out.
another option would be to convert the troops that belong to the surrender player back to neutral 3 and the spoils are removed. this is
similar to what happens if you miss 2 turns and get kicked out.
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Forfeit or resign option in all 1vs1 games.

Postby trevor33 on Thu Nov 07, 2013 7:31 am

Normal and polymorphic, why needlessly extent the game when you know it's over? It's such a big waste of time starting a round, making the deploy, ending attacks, ending forts. Why not just have the quit the game option when it's lost?

Not for team games as people will think the game is lost at a different point so it's unfair to put pressure on people.

I know the counter argument, what if people abuse the system. Start a bunch of games and resign them, simply ban them, it's cheating.
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Re: Forfeit or resign option in all 1vs1 games.

Postby Anarkistsdream on Thu Nov 07, 2013 11:30 am

I still think it should have to be a mutual thing... But, especially with these Trench games, sometimes you know you are beat but you still have to play through multiple rounds because the opponent must advance so slowly.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby JamesKer1 on Thu Nov 07, 2013 8:41 pm

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Re: Forfeit or resign option in all 1vs1 games.

Postby trevor33 on Fri Nov 08, 2013 5:21 am

Anarkistsdream wrote:I still think it should have to be a mutual thing... But, especially with these Trench games, sometimes you know you are beat but you still have to play through multiple rounds because the opponent must advance so slowly.


And now with poly games if a player deadbeats you have to wait 9 days and 9 turns to pick up the win. 9 turns wasted. Should be changed to 6. 3, they still have a chance but not after missing 6 turns in a row.
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Re: Forfeit or resign option in all 1vs1 games.

Postby JamesKer1 on Fri Nov 08, 2013 5:30 am

trevor33 wrote:
Anarkistsdream wrote:I still think it should have to be a mutual thing... But, especially with these Trench games, sometimes you know you are beat but you still have to play through multiple rounds because the opponent must advance so slowly.


And now with poly games if a player deadbeats you have to wait 9 days and 9 turns to pick up the win. 9 turns wasted. Should be changed to 6. 3, they still have a chance but not after missing 6 turns in a row.


I believe a fix for that is in the making, not 100% sure though.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby nvrijn on Mon Dec 02, 2013 2:56 am

I know ... no one wants to hear it.

But how can having a resign button IN A 2-PLAYER game be subject to abuse? This allows a player to "tip over his king" in graceful fashion, instead of slogging it out or deliberately missing 3 turns in a row.

A two-player game "resign". Why not?

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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby ender516 on Mon Dec 02, 2013 1:43 pm

nvrijn wrote:I know ... no one wants to hear it.

But how can having a resign button IN A 2-PLAYER game be subject to abuse? This allows a player to "tip over his king" in graceful fashion, instead of slogging it out or deliberately missing 3 turns in a row.

A two-player game "resign". Why not?

Nvrijn

Because if a cheater adds a quick second account, he can drain it of all its points. The admins could likely reverse all that, but it would just be more work.
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