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Auto Turn Take

Postby JJM on Fri May 08, 2009 7:37 pm

I think there should be a option in which at the end of a turn you can click something to Automaticly take your next turn If you know you will be going somewhere and will have to miss it. It would simple just Randomly place your reinforcements and not do any attacking or any Fortifying. That way you can still git your reinforcements and not have to worry about going deadbeat.
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Re: Auto Turn Take

Postby Mr_Adams on Fri May 08, 2009 11:03 pm

I hate you.
I am voting Republican now. The Democrats left a bad taste in my mouth -Monica Lewinski
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Re: Auto Turn Take

Postby JJM on Sat May 09, 2009 7:25 am

Mr_Adams wrote:I hate you.
What is your problem.
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Re: Auto Turn Take

Postby LFAW on Sat May 09, 2009 7:34 am

JJM wrote:
Mr_Adams wrote:I hate you.
What is your problem.


Wrong time of the month ;-)
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Re: Auto Turn Take

Postby Thezzaruz on Sat May 09, 2009 8:11 am

LFAW wrote:
JJM wrote:
Mr_Adams wrote:I hate you.
What is your problem.


Wrong time of the month ;-)


Not sure he has a right time...
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Re: Auto Turn Take

Postby s3xt0y on Sat May 09, 2009 8:29 am

I like it, you could even go further to have to programmable to attack an area or something and if a certain number of dice are left to continue on etc, or just to get a card or something along the lines of, would be a little bit of learning for most users but could work.
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Re: Auto Turn Take

Postby The Fuzzy Pengui on Sat May 09, 2009 8:36 am

It won't happen. There was a thread about a plugin for this before (I don't remember exactly where it was, and it's too early in the morning for me to search for it), and the people who were suspected to be using it were told to stop. The reason being that lack doesn't want a human to have to play against a computer, but only human vs human. It would create something extremely unfair, especially if you are playing an objective based game...all you have to do is take the objective and set it to auto take your next turn. Bam! The second it's your turn, the computer would start and you would win...no chance of anybody else being able to stop you.
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Re: Auto Turn Take

Postby JOHNNYROCKET24 on Sat May 09, 2009 8:37 am

JJM wrote:I think there should be a option in which at the end of a turn you can click something to Automaticly take your next turn If you know you will be going somewhere and will have to miss it. It would simple just Randomly place your reinforcements and not do any attacking or any Fortifying. That way you can still git your reinforcements and not have to worry about going deadbeat.
this will never get approved. Freestyle players will set up turns to auto play their turn when they are not around so they will get all their bonuses as soon as the other player clicks "begin"...cough cough king herpes cough cough.
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Re: Auto Turn Take

Postby JJM on Sat May 09, 2009 11:10 am

JJM wrote:I think there should be a option in which at the end of a turn you can click something to Automaticly take your next turn If you know you will be going somewhere and will have to miss it. It would simple just Randomly place your reinforcements and not do any attacking or any Fortifying. That way you can still git your reinforcements and not have to worry about going deadbeat.
It wounld not work to have it attack because if you made a truce with someone it would not work. A way to let the game know you will be gone and have just skip your turn would work to just so you don't go deadbeat.
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Re: Auto Turn Take

Postby The Fuzzy Pengui on Sat May 09, 2009 11:32 am

JJM wrote:
JJM wrote:I think there should be a option in which at the end of a turn you can click something to Automaticly take your next turn If you know you will be going somewhere and will have to miss it. It would simple just Randomly place your reinforcements and not do any attacking or any Fortifying. That way you can still git your reinforcements and not have to worry about going deadbeat.
It wounld not work to have it attack because if you made a truce with someone it would not work. A way to let the game know you will be gone and have just skip your turn would work to just so you don't go deadbeat.

Quoted because your response to that seems odd...having it looked into (sorry if it's a misunderstanding).
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Re: Auto Turn Take

Postby PLAYER57832 on Sat May 09, 2009 1:07 pm

The Fuzzy Pengui wrote:It won't happen. There was a thread about a plugin for this before (I don't remember exactly where it was, and it's too early in the morning for me to search for it), and the people who were suspected to be using it were told to stop. The reason being that lack doesn't want a human to have to play against a computer, but only human vs human. It would create something extremely unfair, especially if you are playing an objective based game...all you have to do is take the objective and set it to auto take your next turn. Bam! The second it's your turn, the computer would start and you would win...no chance of anybody else being able to stop you.


I am not sure why this would be unfair. How is it any different than if you take an objective now?

That is, I am not sure I like this idea, but I am confused by your reasoning.
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Re: Auto Turn Take

Postby The Fuzzy Pengui on Sat May 09, 2009 1:11 pm

Because now you have to be there to start your turn (and you might not be there as soon as your turn becomes available to take). With something like this, the second your turn becomes available to take, the computer would take it (thus resulting in a win for you). This is just one reasoning as to why it wouldn't happen, there are others as well.
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Re: Auto Turn Take

Postby Rocketry on Sat May 09, 2009 1:48 pm

Hah excellent idea. Ask King_Herpes - he's already got a program that does half the work for him.

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Re: Auto Turn Take

Postby JJM on Sat May 09, 2009 4:54 pm

It would just simply place your reinforcements and be done. How wound that win you the game.
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Re: Auto Turn Take

Postby Mr_Adams on Sat May 09, 2009 5:36 pm

JJM wrote:That way you can still git your reinforcements and not have to worry about going deadbeat.


"git"
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