No dice games [REJECTED]

Suggestions that have not stood up to community review.

Moderators: Suggestions Team, Global Moderators

Re: Non-random attacks

Postby zoober on Wed Apr 21, 2010 10:33 am

While I agree that it would make the games a bit more "boring," it would allow for a pretty big set of people to play to test their strategic abilities versus just how well the dice roll for you that game. This would definitely be something desirable for doubles and things like that where its not just one person on one person. I may be wrong, though I think a lot of people would get a kick out of a battle of the wits and not the dice and cards. I almost feel like there is too much randomness at some points in the game because of the luck of the card and dice system. I find myself personally playing a lot of 'no spoils' games just to remove a factor of randomness from the games. And Yes, I understand that there's more than just luck of the dice in games right now, I was just being sarcastic about it.
Lieutenant zoober
 
Posts: 6
Joined: Mon Feb 01, 2010 11:12 pm
Medals: 3
Standard Achievement (1) Doubles Achievement (1) Fog of War Achievement (1)

Re: Non-random attacks

Postby iamkoolerthanu on Thu Apr 22, 2010 9:40 pm

I like this idea, as an option. Some people would find it boring, but if you play it on the right maps, it could be all about skill...Then again games would go on forever, because in reality you would always have the same number of troops as your opponent unless you have cards..
rds is awesome!
Image
User avatar
Private 1st Class iamkoolerthanu
 
Posts: 4184
Joined: Sun Dec 31, 2006 6:56 pm
Location: looking at my highest score: 2715, #170
Medals: 99
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (8) General Achievement (5) Clan Achievement (8) Tournament Contribution (31)
General Contribution (1)

Re: Non-random attacks

Postby zoober on Fri Apr 23, 2010 8:52 am

I would say not necessarily, because then the region bonuses and other bonuses you can obtain would become vastly important. I would like to play this kind of game with no spoils. Then it is a pure strategy game of predicting your opponents moves and strategically placing yourself to have the best opportunity for success.
Lieutenant zoober
 
Posts: 6
Joined: Mon Feb 01, 2010 11:12 pm
Medals: 3
Standard Achievement (1) Doubles Achievement (1) Fog of War Achievement (1)

Re: Non-random attacks

Postby iamkoolerthanu on Fri Apr 23, 2010 5:47 pm

iamkoolerthanu wrote:I like this idea, as an option. Some people would find it boring, but if you play it on the right maps, it could be all about skill...Then again games would go on forever, because in reality you would always have the same number of troops as your opponent unless you have cards..

I for some reason was only thinking of 1v1 games when I wrote this post... and forgot about bonuses... what was I thinking?? :D
I think this idea would be great :):)
rds is awesome!
Image
User avatar
Private 1st Class iamkoolerthanu
 
Posts: 4184
Joined: Sun Dec 31, 2006 6:56 pm
Location: looking at my highest score: 2715, #170
Medals: 99
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (8) General Achievement (5) Clan Achievement (8) Tournament Contribution (31)
General Contribution (1)

Re: Non-random attacks

Postby DeadCenter on Sat Apr 24, 2010 3:47 pm

Boring game? That's why it'd be a game OPTION - if you don't like it you could choose not to play it. Just adds a little something for those who do. I think this would be a fine idea to implement.
User avatar
Private DeadCenter
 
Posts: 6
Joined: Wed Feb 03, 2010 5:23 pm
Medals: 3
Standard Achievement (1) Doubles Achievement (1) Ratings Achievement (1)

Re: Non-random attacks

Postby iamkoolerthanu on Sun Apr 25, 2010 1:47 am

DeadCenter wrote:Boring game? That's why it'd be a game OPTION - if you don't like it you could choose not to play it. Just adds a little something for those who do. I think this would be a fine idea to implement.

Exactly. Like I find No Spoils boring on certain maps with certain number of players. This suggestion would also be boring in some maps. But in some maps it would be very fun!
rds is awesome!
Image
User avatar
Private 1st Class iamkoolerthanu
 
Posts: 4184
Joined: Sun Dec 31, 2006 6:56 pm
Location: looking at my highest score: 2715, #170
Medals: 99
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (8) General Achievement (5) Clan Achievement (8) Tournament Contribution (31)
General Contribution (1)

Re: Non-random attacks

Postby TheForgivenOne on Sun Apr 25, 2010 3:23 pm

I, for some reason, don't like it. Can't put a nail in the head as to why, but i don't. If i think of the reason, i shall return
Image
User avatar
Sergeant 1st Class TheForgivenOne
 
Posts: 5154
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME
Medals: 82
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (14) Clan Achievement (6)
General Contribution (11)

Re: Non-random attacks

Postby misher on Mon Apr 26, 2010 10:15 am

Dunno about you guys, but I just had a game where I was going to take antioch for the win...and lost...15 men to 4, which then lead to my defeat.

Sometimes the dice just get bloody annoying/aggravating.
User avatar
Major misher
 
Posts: 101
Joined: Thu Jan 25, 2007 7:44 pm
Location: Vancouver, BC
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (2)
Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1)
Tournament Achievement (1) General Achievement (2) Clan Achievement (9)

Re: Non-random attacks

Postby TheForgivenOne on Tue Apr 27, 2010 12:38 am

Let me ask you this. You expect every single role, at those numbers, 15v4, to win every time? There is a thing called luck and odds. Every once in a while you should lose that attack. Technically, this gamestyle, could never be played on Circus Maximus with no spoils, as you'd just go in a circle forever, until someone deadbeated, as their are no bonuses.
Image
User avatar
Sergeant 1st Class TheForgivenOne
 
Posts: 5154
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME
Medals: 82
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (14) Clan Achievement (6)
General Contribution (11)

Re: Non-random attacks

Postby mattattam on Tue Apr 27, 2010 2:01 am

Yeah I don't this will happen. Takes away the luck factor that makes it interesting. Perhaps a modified version of your proposal could be made where you can't lose a certain amount compared to your opponents stack. I dont see that happening either though.
Major mattattam
 
Posts: 302
Joined: Sat Jun 20, 2009 3:54 am
Medals: 31
Standard Achievement (3) Doubles Achievement (1) Manual Troops Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (2)
Speed Achievement (3) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (4)
General Achievement (3) Tournament Contribution (3)

Re: Non-random attacks

Postby misher on Wed Apr 28, 2010 2:37 am

If you cared about interesting, luck, and sheer randomness, I don't think you'd play near constant 1v1's with players....1v1 is alot more skill based than most.

Sure non-random would screw 1v1 games, but in a 6 way free for all its fun as hell.

Plus you seem to all be forgetting the fact that people always say shit about the dice, this gets them to shut up once and for all!
User avatar
Major misher
 
Posts: 101
Joined: Thu Jan 25, 2007 7:44 pm
Location: Vancouver, BC
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (2)
Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1)
Tournament Achievement (1) General Achievement (2) Clan Achievement (9)

Re: Non-random attacks

Postby JoshyBoy on Thu Apr 29, 2010 3:33 pm

I don't like this idea, it detracts from what CC is all about.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.

Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
User avatar
Lieutenant JoshyBoy
 
Posts: 3778
Joined: Mon May 26, 2008 6:04 pm
Location: In the gym. Yeah, still there.
Medals: 67
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Battle Royale Achievement (1)
Ratings Achievement (3) Tournament Achievement (1) General Achievement (3) Clan Achievement (4) Tournament Contribution (17)
General Contribution (2)

Re: Non-random attacks

Postby iamkoolerthanu on Thu Apr 29, 2010 8:36 pm

JoshyBoy wrote:I don't like this idea, it detracts from what CC is all about.

Which is why you would not play this OPTION. ;)
rds is awesome!
Image
User avatar
Private 1st Class iamkoolerthanu
 
Posts: 4184
Joined: Sun Dec 31, 2006 6:56 pm
Location: looking at my highest score: 2715, #170
Medals: 99
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (8) General Achievement (5) Clan Achievement (8) Tournament Contribution (31)
General Contribution (1)

Re: Non-random attacks

Postby AgentSmith88 on Fri Apr 30, 2010 12:14 am

misher wrote:If you cared about interesting, luck, and sheer randomness, I don't think you'd play near constant 1v1's with players....1v1 is alot more skill based than most.

Sure non-random would screw 1v1 games, but in a 6 way free for all its fun as hell.

Plus you seem to all be forgetting the fact that people always say shit about the dice, this gets them to shut up once and for all!


Hilarious! :lol:

Maybe if you play freestyle speed or sequential on a few maps like AOR. Any normal map is decided by drop and who goes first 90% of the time.
Image
king sam wrote:quit facebook stalking me... and Im a sailor all I do is drunk, cuss and make illegitimate kids when Im away from CC

dont sig that
User avatar
Captain AgentSmith88
 
Posts: 627
Joined: Mon Apr 16, 2007 2:49 pm
Location: West Michigan
Medals: 36
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3)
Tournament Achievement (2) General Achievement (5) Clan Achievement (3) Tournament Contribution (1)

Re: Non-random attacks

Postby misher on Tue May 04, 2010 2:56 am

Just to clear it up the reason I said that is on most seq maps or free for me it's basically who gives up and suicides who, sure I win about 30% of them but thats because I factor that in and attempt my best not to piss suiciders off. (sadly my rank has been inspiring more and more of it....)

As for 1v1 drops do play a part, but all in all I think a 2-3 man head start that drops would give you would be inconsequential which is why alot of players can win there 1v1 maps ?80%? of the time. Because they've mastered all the skill they can possible squeeze out of the map.

I've pretty much mastered (at least as much as anyone else has mastered) freestyle and that took me about 2 years, I still learn new things everyday, infact I just had a few realizations about taking territories and leaving 1 man as defense that I'm going to try to implement in my gameplay today.

Theres always room for expansion, while pratice may very well be affected by the law of diminishing marginal returns, these 1v1 players have played the same damn map over and over and I'm damn sure (since I've checked the facts and the logs of alot of 1v1 players) that most of them tend to win most of the time unless they suffer near fatal bad luck with drops.
User avatar
Major misher
 
Posts: 101
Joined: Thu Jan 25, 2007 7:44 pm
Location: Vancouver, BC
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (2)
Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1)
Tournament Achievement (1) General Achievement (2) Clan Achievement (9)

PreviousNext

Return to Rejected Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

Login