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Re: No dice games

Postby Draconian_Intel on Sun Aug 17, 2008 5:53 pm

Jeff Hardy wrote:as long as its optional its great
that way the people who like it can play it and the people who dislike it can play with dice
i cant understand how anyone can say no to this because nobodys going to mae them play it


No-dice makes this an entirely new game. Part of war (and consequently CC), is being able to deal with bad luck and take advantage of good luck. I say that if this ever does get implemented, it would require a completely different scoreboard. I just don't think the two systems are close enough to call them the same game.
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Re: No dice games

Postby Sohail88 on Sat Oct 18, 2008 1:49 pm

i agree with jeff there si nothing wrong with playing no dice games ifu looked at the poll majority rules besides people who like dice games will stay in their own group and people who dont wont simple ans that
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Re: No dice games

Postby MrBenn on Sat Oct 18, 2008 4:56 pm

Every game is now a no-dice game... :shock:
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Re: No dice games

Postby Gilligan on Sat Oct 18, 2008 4:58 pm

MrBenn wrote:Every game is now a no-dice game... :shock:


What? :?
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Re: No dice games

Postby InsomniaRed on Sat Oct 18, 2008 5:22 pm

Gilligan wrote:
MrBenn wrote:Every game is now a no-dice game... :shock:


What? :?

We use Intensity Cubes now, don'tcha know? ;)
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Re: No dice games

Postby Herakilla on Sat Oct 18, 2008 5:54 pm

damn intensity cubes!
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Re: No dice games

Postby Gilligan on Sat Oct 18, 2008 5:59 pm

InsomniaRed wrote:
Gilligan wrote:
MrBenn wrote:Every game is now a no-dice game... :shock:


What? :?

We use Intensity Cubes now, don'tcha know? ;)


Ah. :lol:
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Re: No dice games

Postby IvoryCoast Ninja on Sat Apr 11, 2009 1:16 am

this doesnt make sense
this wouldnt be risk and thats what ppl want to play
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Re: No dice games

Postby ubersky on Sat Apr 11, 2009 2:48 am

IvoryCoast Ninja wrote:this doesnt make sense
this wouldnt be risk and thats what ppl want to play


Not really true in my mind.

Apart from the fact that "Risk" is a trademark of Hasbro, and we don't play "Risk" we play Conquer (or Conquer Club). Also, if this were simply "Risk" than we would not have things like custom maps and other options that are added with Conquer.

The real thing here is options. If you don't like no-dice games, don't play. If the gameplay of no-dice games sucks, and people don't like it, than the # of ND games will decrease and die off. It's game option Darwinism.

I think people would tire of the no-dice games, but I don't see the need to eliminate it as an option.
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Re: No dice games

Postby maniacmath17 on Sun Apr 12, 2009 12:31 am

Wouldn't work for 1 v 1 no cards games on maps with choke points, like the classic map. If player 1 ever starts with 2 countries in Australia, plus Siam (or Siam is neutral), then he could take it on the first turn and never lose it. The game would be over simply from the drop.

I know that games can be over from the drop in dice games too, but at least there's the chance of either the first player having bad luck trying to take Australia, or player two could get a bit of good luck and break it. Dice are necessary to give hope in games where the drop favors one person.
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Re: No dice games

Postby The Eternal Icon on Mon Apr 13, 2009 12:27 am

I'm of split opinions. I agree that it does in fact favor the first person to move if the map has choke points. the example about Australia is accurate. It does favor the first person to move if they have Eastern and New Guinea and if the opponent doesn't have Indonesia along with western. There are other scenarios, for instance someone having East Africa, South Africa, North africa... and even if you have middle-east, etc... the majority holder can target that one by overlooking Congo altogether because he is guaranteed to take it with men to spare given his 3 vs 3s.

----------------------

That's the one point, on the other, there are alot of games where someone severely outplays another, makes the best of what they have, make no mistakes and still lose because the opponent with 9 men kills 16, advances 7... kills 11, advances 5... kills 11 more, advances 3... then kills 1 and 1... (speaking from experience lol)

Cases like that are why a no dice game option would be a good concept to put into practice. Someone who can't complain about the dice would then not be able to complain about the drop because it's what they would have "chosen" to play.

Sometimes I figure risk misses that "chess" element. In chess if you make fewer mistakes than your opponent, you'll win. Nobody wins a chess game on luck. It's clearly the mistake of the opponent if you get a bad trade-off based on a setup.
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Re: No dice games

Postby yeti_c on Tue Apr 14, 2009 3:40 pm

Another sugg that needs to be done...

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Re: No dice games

Postby NomNom on Wed Apr 15, 2009 2:02 am

I'm all for it, those that dislike this idea can continue to use to the dice.
More options is great, I can't think of any options that I wouldn't like to see implemented.
If I don't like the new options I can simply avoid them.

I'm still hoping for games without logs, that would severely cripple the gamers who rely on log parsing when strategizing.
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Re: No dice games

Postby Artimis on Thu Apr 16, 2009 6:36 pm

Initially I voted yes to this suggestion.

However, now that I've had time to reflect on it I'm not so sure I'd want to play it if it were available. This game option will proliferate alliances(both announced and secret) in all games in which it is set. You'll have cliques joining multiplayer singletons who will almost certainly favour each other then fight it out between themselves once they've removed the rest of the competition. I think we'll see a rise in the number of Secret Alliance accusations in C&A.
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Re: No dice games

Postby Timminz on Fri Apr 17, 2009 7:15 am

This suggestion has already been implemented. All games are no dice games, since the introduction of assault cubes.
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Re: No dice games

Postby Amilo on Fri Apr 17, 2009 7:36 am

no don't like it the game will be killed by this its no more riks then anymore its only save game playing where does the word risk stand fore then???????????????
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Re: No dice games

Postby yeti_c on Fri Apr 17, 2009 1:08 pm

Timminz wrote:This suggestion has already been implemented. All games are no dice games, since the introduction of assault cubes.


Is there an echo in here?

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Re: No dice games

Postby KLOBBER on Fri Apr 17, 2009 2:18 pm

Timminz wrote:This suggestion has already been implemented. All games are no dice games, since the introduction of assault cubes.


Assault cubes? What the heck is THAT?

I thought they were called "intensity cubes" now.
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Re: No dice games

Postby Artimis on Fri Apr 17, 2009 5:49 pm

Timminz wrote:This suggestion has already been implemented. All games are no dice games, since the introduction of assault cubes.


You mean intensity cubes, surely? ;)
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Re: No dice games

Postby Timminz on Fri Apr 17, 2009 8:36 pm

Regardless of the quality of my memory, they are no longer dice.
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Re: No dice games

Postby KLOBBER on Fri Apr 17, 2009 8:44 pm

In a sense, they never really were dice.

However, most people continue to call them dice.
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Re: No dice games

Postby Mr_Adams on Tue May 12, 2009 11:55 pm

KLOBBER wrote:In a sense, they never really were dice.

However, most people continue to call them dice.


so, klobbers stupid comments aside, I call for the resurection and implementation of this thread's central idea. we have to much gold behind this proposition to be ignored, now DO IT.
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Re: No dice games

Postby KLOBBER on Wed May 13, 2009 8:35 am

Mr_Adams wrote:
KLOBBER wrote:In a sense, they never really were dice.

However, most people continue to call them dice.


so, klobbers stupid comments aside, I call for the resurection and implementation of this thread's central idea. we have to much gold behind this proposition to be ignored, now DO IT.


Dude, I suggest that you learn to spell the words "Klobber's," "resurrection," and "too" before you use the word "stupid."
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Re: No dice games

Postby Timminz on Wed May 13, 2009 3:20 pm

I'm drowning in semantics.
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NO DICE – New Game Option

Postby eclecto on Thu May 14, 2009 10:54 pm

With all the views regarding the dice and how it throws a monkey wrench into the best laid plans of mice and men, how about this option:

Games where there are no dice ! Pretty simple really: in order to attack you must have two more armies than the defender. The result is determined by subtracting the defenders armies from the attacking armies. So 3vs1 results in 2 armies for the attacker 1 to remain on the attacking terr and the other to occupy the won terr. 25 vs 23 same result. 7 vs 1 result 6 left. No more chance, more like Diplomacy or chess. Well I take that back there is always the probalistic element of the cards and drop.

Probably only suitable for multiplayer games.
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