misher wrote:Just to clear it up the reason I said that is on most seq maps or free for me it's basically who gives up and suicides who, sure I win about 30% of them but thats because I factor that in and attempt my best not to piss suiciders off. (sadly my rank has been inspiring more and more of it....)
As for 1v1 drops do play a part, but all in all I think a 2-3 man head start that drops would give you would be inconsequential which is why alot of players can win there 1v1 maps ?80%? of the time. Because they've mastered all the skill they can possible squeeze out of the map.
I've pretty much mastered (at least as much as anyone else has mastered) freestyle and that took me about 2 years, I still learn new things everyday, infact I just had a few realizations about taking territories and leaving 1 man as defense that I'm going to try to implement in my gameplay today.
Theres always room for expansion, while pratice may very well be affected by the law of diminishing marginal returns, these 1v1 players have played the same damn map over and over and I'm damn sure (since I've checked the facts and the logs of alot of 1v1 players) that most of them tend to win most of the time unless they suffer near fatal bad luck with drops.
king sam wrote:quit facebook stalking me... and Im a sailor all I do is drunk, cuss and make illegitimate kids when Im away from CC
dont sig that
Fact of the matter is CC is based on the board game RISK. No board game (or card game for that matter) involves 100% strategy - there is always some luck involved. This is not a variation of a play style; it's a completely different game.
natty_dread wrote:Fact of the matter is CC is based on the board game RISK. No board game (or card game for that matter) involves 100% strategy - there is always some luck involved. This is not a variation of a play style; it's a completely different game.
Agreed. If you want no dice involved, go play chess. Sure, we all shout and curse when we lose that crucial 8v2 battle but it's all part of the game. There's a random element you cannot predict, and this is what makes the games exciting. Without dice it would be like acting out a screenplay, where every move is known in advance, extremely boring...
iamkoolerthanu wrote:Which is why you would not play this OPTION.
tonbomorphew wrote:On the start a game and game finder boxes there will be:
Dice: Regular - No dice
*The attacker has 4 people defender has 2 4-2=2 he gets two armies too advance
How this will benefit the site and/or other comments:
jrh_cardinal wrote:then the only way you would gain an advantage is the drop. There's no way to gain an advantage if both people play correctly beyond what you get on the drop
Queen_Herpes wrote:jrh_cardinal wrote:then the only way you would gain an advantage is the drop. There's no way to gain an advantage if both people play correctly beyond what you get on the drop
Perhaps he is also suggesting that there should be no drop, then there will be no complaints about the drop.
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