No dice games [REJECTED]

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Re: using regular math (+1/-1)

Postby Darwins_Bane on Sat Jan 15, 2011 2:57 pm

The dice used to be governed to break up streaks like that if I'm not mistaken, but were changed to their current format because they weren't truly random before.
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Re: using regular math (+1/-1)

Postby mviola on Sat Jan 15, 2011 8:03 pm

What does regular math have to do with the op?
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Re: using regular math (+1/-1)

Postby blakebowling on Sat Jan 15, 2011 8:27 pm

I'm going to go ahead and move this over to the archives. I'll leave it open, but if you have an actual suggestion, feel free to make a new thread in Suggestions, please remember to use the form.
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Re: lets use regular math (+1/-1)

Postby mybad on Sun Jan 16, 2011 5:46 pm

sachni wrote:odds are called chance and data within the category of maths, odds are not a separate entity mybad ...


duh. :-$
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Re: a "no dice" option

Postby myfriendkyle on Sat Feb 12, 2011 7:05 pm

I would never play this.
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Re: a "no dice" option

Postby Fruitcake on Mon Feb 21, 2011 2:30 pm

Goodness. I have just stumbled back over this thread.

I can assure those who wonder about these things, that no dice games do, in fact, have a balanced beginning (especially in multiplayer games) and require a great deal of strategic thought whilst the game is in progress.

The idea of putting it out there and testing the whole idea to get feedback does sound highly laudable to me.

( I still find it hard to believe that after 3 years this thread is still gaining attention)
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Re: a "no dice" option

Postby Robinette on Thu Feb 24, 2011 12:50 am

i tried playing yatzee without dice...

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Re: a "no dice" option

Postby fumandomuerte on Thu Mar 10, 2011 1:30 pm

Definitely a very well thought idea. I won't play it without cars though...
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Re: a "no dice" option

Postby Mr_Adams on Thu Mar 10, 2011 1:31 pm

play city mogula an/or support my new map, and the dice becomes a nearly non-issue

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Re: a "no dice" option

Postby Frogmanx82 on Wed Apr 20, 2011 12:22 pm

I really would like the no dice option. I played with a group of guys for years and we always played no dice. Its a straight one for one. So the attacker needs at least 2 more than the defender to cover the territories after the attack. This puts the emphasis on position and strategy instead of dumb luck. I can't believe the ignorant comments in this thread made by people who have never tried it. It will work on any map and I have to think the code for a straight up one for one troop reduction wouldn't be that hard. Trust me, try it and you'll like it.
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Re: a "no dice" option

Postby TheForgivenOne on Wed Apr 20, 2011 2:11 pm

Frogmanx82 wrote:I really would like the no dice option. I played with a group of guys for years and we always played no dice. Its a straight one for one. So the attacker needs at least 2 more than the defender to cover the territories after the attack. This puts the emphasis on position and strategy instead of dumb luck. I can't believe the ignorant comments in this thread made by people who have never tried it. It will work on any map and I have to think the code for a straight up one for one troop reduction wouldn't be that hard. Trust me, try it and you'll like it.


How many of your games included bombardments?
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Re: a "no dice" option

Postby Frogmanx82 on Thu Apr 21, 2011 12:14 am

We used a regular Risk board and mixed the old wooden blocks which were armies with the new plastic pieces which were fighter jets and could attack 3 spaces but couldn't take a territory so I guess that's a bit like bombardment. The plastic 10 piece was a base which doubled the defense. We used the old wooden ten piece standing on end as a nuclear missle which could remove any piece on the board including a base but was 0 defense. The oceans could only attack before deployment.

We twisted the old rules up pretty well and played all kinds of variations like getting your deployment at the end of your turn. Most games were played no dice, cards were always flat rate. Believe me, I know my way around the old Risk board though I'm a newbie here. No dice is a strategy game, once you get used to it, the dice seem childish.
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Re: a "no dice" option

Postby TheForgivenOne on Thu Apr 21, 2011 12:23 am

Well, there are certain maps on this website where bombardment is the basis of the strategy, because it's the best way to get card. I'm curious how a no dice option would work, because you aren't defeating that space and advancing, you are just wiping it down to 1 neutral. Would you still lose 1 troop? or lose none?
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Re: a "no dice" option

Postby Frogmanx82 on Thu Apr 21, 2011 2:48 pm

Any action like that would have to cost one army. Pretty simple. I do need to try a bombardment map. Any suggestions? I was looking at the d day map.
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Re: a "no dice" option

Postby TheForgivenOne on Thu Apr 21, 2011 2:54 pm

Frogmanx82 wrote:Any action like that would have to cost one army. Pretty simple. I do need to try a bombardment map. Any suggestions? I was looking at the d day map.


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