Frogmanx82 wrote:SirSebstar wrote:Tennisie wrote:Seems to be a mexican standoff with no clear majority opinion, so here's a compromise: add the following selection to the Start A Game form:
"Intensity Cubes" with the options "Classic" (current system of 3 attack dice and 2 defense dice) and "One Roll Per Army" (Axis and Allies system). The current method of comparing the highest dice, next highest dice, etc. could still be used to determine how many armies the attacker and defender lose. Altneratively, the dice numbers could be added and the highest number wins, removing only one army from the loser.
With this option, there will still be the element of lucky dice but the "streakiness" would be reduced.
I can pretty well see that changing the dice won't happen. Its either no dice or what we have. I just wonder if the people that are against no dice have ever tried playing Risk without dice.
Funny this game isn't called "Risk". And since when in risk do you play freestyle, and nuclear spoils?
Great addition that should be implemented.. i personally cant fucking stand the dice on this site, and as a paying customer the fact alone makes me unwilling to buy premium again.. I'm fed up with the bullshit that they bring, with a no dice option this game would be so much better, and actually rely on strategy! When the bullshit that is the CC dice get involved strategy only gets you so far..