NO DICE

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Re: a "no dice" option

Postby jammyjames on Fri Sep 16, 2011 7:18 am

Frogmanx82 wrote:
SirSebstar wrote:
Tennisie wrote:Seems to be a mexican standoff with no clear majority opinion, so here's a compromise: add the following selection to the Start A Game form:

"Intensity Cubes" with the options "Classic" (current system of 3 attack dice and 2 defense dice) and "One Roll Per Army" (Axis and Allies system). The current method of comparing the highest dice, next highest dice, etc. could still be used to determine how many armies the attacker and defender lose. Altneratively, the dice numbers could be added and the highest number wins, removing only one army from the loser.

With this option, there will still be the element of lucky dice but the "streakiness" would be reduced.


huh?


I can pretty well see that changing the dice won't happen. Its either no dice or what we have. I just wonder if the people that are against no dice have ever tried playing Risk without dice.


Funny this game isn't called "Risk". And since when in risk do you play freestyle, and nuclear spoils?

Great addition that should be implemented.. i personally cant fucking stand the dice on this site, and as a paying customer the fact alone makes me unwilling to buy premium again.. I'm fed up with the bullshit that they bring, with a no dice option this game would be so much better, and actually rely on strategy! When the bullshit that is the CC dice get involved strategy only gets you so far..
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Re: a "no dice" option

Postby T21b on Wed Jan 11, 2012 5:56 am

Obviously in a 2 player game the first to play wins (if bonus possibilities not considered).
Start with 1 territory each, clearly 6 v 3 ends the game,
similarly a parallel deployment start, 9 v 6 ends the game;
Increasing the number of territories, or the number of starting deployment units, simply postpones that result.
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Re: a "no dice" option

Postby Extreme Ways on Wed Jan 11, 2012 11:43 am

What about fs then?

/inb4 discussions again here -_-
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Re: a "no dice" option

Postby Geger on Wed Jan 11, 2012 10:30 pm

... plus unlimited reinforcements :roll:
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Completely stratagy based games

Postby rokus35 on Sun Jan 15, 2012 8:47 am

Does anybody hate it when your opponent gets a lucky win?
Does anybody hate it when you get an unlucky loss?

Well, what if there was another game option. This option would allow little to no luck to be in the game. This new option would include the following

-no dice
-colorless cards

The way this works is simple. If a player attacks he loses an army an the defender also loses an army.

Example 1-attacker's armies is 29-the defending region has 20-the attacker would defeat the region with 9 armies left. 29-20=9

Example 2- the attacker has 3 armies and the defender has 1 army. The attacker defeats the one army with 2 armies left. one army is automatically advanced and both regions have one army. 3-1=2


The cards would have no color to them. To get a card you have to attack a region on you turn as always.The cards have region names and still deploy 2 bonus armies to regions occupied. To turn in a set you have to turn in 3 cards as always.

In flat rate, if a set of 3 is turned in when the player only has 3 cards, the player will receive 4 armies and +2 to owned regions.

If a player turns in a set of 3 when he has 4 cards the player would receive 6 armies and +2 to owned regions.

If a player has five cards when he turns in a set of 3 he receives 8 armies. Notice this does not mean he turns in five cards.
3 cards-4
4 cards-6
5 cards-8
6 cards-10
7 cards-12

This would also make it better to wipe out people in flat rate games.

Escalating stays the same except for a set can always be turned in with at least 3 cards before your turn.
Same with nuclear.

Leave your comments,questions,and feedback.
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Re: Completely stratagy based games

Postby anonymus on Sun Jan 15, 2012 10:19 am

so its startegy + a little bit of luck you suggest? (if you hold 3 of your colourless cards you still get 6 troops more than if you hold none of them)
also wouldnt round 1 be automatic winner in many cases? (you simply deploy 1 troop on 3 different 3stack where you can hit opponents 3stacks and you have killed 9 troops with a deploy of 3) ;)

i like the spirit but i think its back to drawing-board..

/ :?:
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Re: Completely stratagy based games

Postby Forza AZ on Sun Jan 15, 2012 11:32 am

anonymus wrote:also wouldnt round 1 be automatic winner in many cases? (you simply deploy 1 troop on 3 different 3stack where you can hit opponents 3stacks and you have killed 9 troops with a deploy of 3) ;)

i like the spirit but i think its back to drawing-board..

/ :?:

You can't win a 4 vs 3 in this idea, since you end up with 1 vs 0, and then you have no army to advance. So you always need at least 2 more in attacking.
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Re: Completely stratagy based games

Postby rokus35 on Mon Jan 16, 2012 9:45 am

Yeah you would need 5 to beat 3.
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A New "Dice" System

Postby D00MandD3A7H on Sun Jan 29, 2012 10:04 pm

Concise description:

An option of "dice"(not a dice anymore) that are fixed.

Specifics/Details:

Like playing checkers or chess?
When attacking, the armies from both sides are lost at a constant and even rate.
Example: 10 armies against 5 = 5 left. The player can then attack again another 5 and both armies will stand at 1 each.


How this will benefit the site and/or other comments:
A new type of strategy in the maps and games. No one can complain about the dice being random or favoring other players.
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Re: A New "Dice" System

Postby D00MandD3A7H on Sun Jan 29, 2012 10:32 pm

By the way, I am not complaining, just suggesting. Thanks for any inputs! ;)
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Re: A New "Dice" System

Postby Geger on Sun Jan 29, 2012 10:45 pm

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Re: Completely stratagy based games

Postby Criticalwinner on Fri Feb 17, 2012 12:47 pm

This has been already been brought up countless times before..... It's not going to happen.
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Re: Completely stratagy based games

Postby agentcom on Fri Feb 17, 2012 12:56 pm

Eh, don't think this is worth pursuing. I wouldn't want to play this type of game. The dice are part of the game. Don't like it? Find another game. There are countless other suggestions I'd rather see implemented.
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Re: Completely stratagy based games

Postby tarcellius on Wed Feb 29, 2012 1:53 pm

Criticalwinner wrote:This has been already been brought up countless times before..... It's not going to happen.


I find that an interesting statement. If it has been brought up so very many times... why isn't it going to happen? That seems counter intuitive. Usually, the more a request is brought up the more likely it is to happen.
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Re: Completely stratagy based games

Postby DiM on Wed Feb 29, 2012 2:46 pm

i find it amusingly ironic how a suggestion to eliminate luck actually manages to make the games 100% luck.

in a no spoils no dice game where the person that starts the game gets a bonus from the drop, the second guy has no chance to come back and win.
game over from the start. so much about "stratagy" :lol:
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Re: Completely stratagy based games

Postby Bones2484 on Wed Feb 29, 2012 3:36 pm

I think the title of this thread should be changed to: "Whoever is luckiest to go first wins games".
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Re: Completely stratagy based games

Postby betiko on Wed Feb 29, 2012 4:34 pm

what is "stratagy"?
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Re: Completely stratagy based games

Postby Criticalwinner on Mon Mar 19, 2012 7:07 pm

rokus35 wrote:Does anybody hate it when your opponent gets a lucky win?
Does anybody hate it when you get an unlucky loss?

Well, what if there was another game option. This option would allow little to no luck to be in the game. This new option would include the following

-no dice
-colorless cards


Does anybody hate it when you bring up a topic that we've already seen and proven that it didn't work?
Does anybody hate it when the "new option" just turns it back into a purely luck game based on drops, player-owned cards, and who goes first?

Well, what if there was an opinion about this?

This "stratagy" would include the following

-Not Implementing This (Ever)

Back to the drawing board.
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Re: Completely stratagy based games

Postby tkr4lf on Mon Mar 19, 2012 9:54 pm

Don't they actually have this option over at majcom?

I'd be interested to hear how it works out...
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Re: Completely stratagy based games

Postby DoomYoshi on Wed Mar 21, 2012 10:30 am

Let's have a completely penis based game. Whoever has the largest penis will win. Girls can use dildos if they want to,or they can borrow their significant others.

We can implement it at the same time.
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Re: a "no dice" option

Postby jammyjames on Thu Apr 05, 2012 7:43 am

hurry up and put this damn suggestion through - The "Randomness" is really starting to f*ck me off :evil:
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Re: a "no dice" option

Postby Bones2484 on Thu Apr 05, 2012 11:20 am

jammyjames wrote:hurry up and put this damn suggestion through - The "Randomness" is really starting to f*ck me off :evil:


If this was implemented you'd be in the forum complaining about the "randomness" of you always going 2nd and always losing no dice games.
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Re: a "no dice" option

Postby jammyjames on Sat Apr 07, 2012 8:10 am

Bones2484 wrote:
jammyjames wrote:hurry up and put this damn suggestion through - The "Randomness" is really starting to f*ck me off :evil:


If this was implemented you'd be in the forum complaining about the "randomness" of you always going 2nd and always losing no dice games.


I play freestlyle mainly - therefore your first argument is invalid.

What would i have to complain about when losing a no-dice game except for that first point?

Please enlighten me...
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Re: a "no dice" option

Postby agentcom on Sun Apr 08, 2012 10:14 pm

This sounds like an awful idea. How is in submitted suggs?

I can already think of a way to farm this and game types that will result in unbreakable ties.
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Re: a "no dice" option

Postby jammyjames on Wed Apr 11, 2012 10:18 am

agentcom wrote:This sounds like an awful idea. How is in submitted suggs?

I can already think of a way to farm this and game types that will result in unbreakable ties.


Please - do go on?

What maps / settings would have an unbreakable tie?
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