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cairnswk wrote:I think it could be an option to explore as a type of gameplay, but i wouldn't want it on all games...it'd be horrendous not being able finish some games quickly....you might actually lose players from site due to longevity of games.
chapcrap wrote:MOVED from Archives to Suggestions
greenoaks wrote:chapcrap wrote:MOVED from Archives to Suggestions
move it to rejected
Lord_Bremen wrote:greenoaks wrote:chapcrap wrote:MOVED from Archives to Suggestions
move it to rejected
If you don't like it, then don't play games with it. What possible reason is there to stop other people from using an option they enjoy? This doesn't take away anything from anyone who wants to play an unlimited game instead. Or at least don't troll my thread.
spiesr wrote:Before this option can really be considered for implementation I think somebody should test this on all maps. Simply put, I fear that there might be map and settings combinations where this leads to endless stalemates. As such, some maps (I have no idea which ones though) should probably be banned from use with this option if such a thing were ever implemented.
(Yes I have played with this option in real life.)
spiesr wrote:Before this option can really be considered for implementation I think somebody should test this on all maps. Simply put, I fear that there might be map and settings combinations where this leads to endless stalemates. As such, some maps (I have no idea which ones though) should probably be banned from use with this option if such a thing were ever implemented.
(Yes I have played with this option in real life.)
chapcrap wrote:spiesr wrote:Before this option can really be considered for implementation I think somebody should test this on all maps. Simply put, I fear that there might be map and settings combinations where this leads to endless stalemates. As such, some maps (I have no idea which ones though) should probably be banned from use with this option if such a thing were ever implemented.
(Yes I have played with this option in real life.)
What scenarios would this not work with?
chapcrap wrote:spiesr wrote:Before this option can really be considered for implementation I think somebody should test this on all maps. Simply put, I fear that there might be map and settings combinations where this leads to endless stalemates. As such, some maps (I have no idea which ones though) should probably be banned from use with this option if such a thing were ever implemented.
(Yes I have played with this option in real life.)
What scenarios would this not work with?
Koganosi wrote:chapcrap wrote:spiesr wrote:Before this option can really be considered for implementation I think somebody should test this on all maps. Simply put, I fear that there might be map and settings combinations where this leads to endless stalemates. As such, some maps (I have no idea which ones though) should probably be banned from use with this option if such a thing were ever implemented.
(Yes I have played with this option in real life.)
What scenarios would this not work with?
City Mogul?!
Hate the suggestion on that topic. I would just avoid it. You cant play escalating on it, and it just only makes room for big stacking games untill you have 20 on every terro.
I dont really get it why this got moved back into suggestion.
Urs
Koganosi
tkr4lf wrote:How would auto-deploys work with this?
Wouldn't the xml have to be changed to make the auto-deploy stop auto-deploying once the tert reaches 12? And then programmed to go back to auto-deploying once it goes back under 12?
Seems like it would be pretty hard to program...
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