[GP] Eliminate Deferred Troops

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Re: The Take Your Goddamn Turn Act of 2012

Postby x-raider on Sun Jul 29, 2012 2:03 am

This should be available as a special game-play option e.g: "Compulsory turns" .
No point forcing these changes on people. If they wish to abide by these settings they can.
I believe the same can be said about many of the suggestions.

Personally, I would use this selectively.

Lindax wrote:Kind of agree, but it may create more account sitting abuse.

Let's get that account sitting feature first, then implement the suggested changes.

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Re: The Take Your Goddamn Turn Act of 2012

Postby Dibbun on Sun Jul 29, 2012 4:17 am

x-raider wrote:This should be available as a special game-play option e.g: "Compulsory turns" .
No point forcing these changes on people. If they wish to abide by these settings they can.
I believe the same can be said about many of the suggestions.


I'd be good with that.
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Re: The Take Your Goddamn Turn Act of 2012

Postby nudge on Sun Jul 29, 2012 9:25 am

x-raider wrote:This should be available as a special game-play option e.g: "Compulsory turns" .


More often than not the game I start will have that option ticked...
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Re: The Take Your Goddamn Turn Act of 2012

Postby MrBenn on Sun Jul 29, 2012 12:06 pm

You should still get your deferred troops, but why not allow them to be distributed at the end of the first turn back? That would prevent the unexpected drop/attack and negate the advantage while retaining the compensation for RL absences.
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Re: The Take Your Goddamn Turn Act of 2012

Postby Dukasaur on Sun Jul 29, 2012 12:17 pm

MrBenn wrote:You should still get your deferred troops, but why not allow them to be distributed at the end of the first turn back? That would prevent the unexpected drop/attack and negate the advantage while retaining the compensation for RL absences.

It's already been changed so you get your deferred troops after the attack. You can still reinforce with them, but you can't attack with them.
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Re: The Take Your Goddamn Turn Act of 2012

Postby Dibbun on Sun Jul 29, 2012 9:43 pm

Dukasaur wrote:
MrBenn wrote:You should still get your deferred troops, but why not allow them to be distributed at the end of the first turn back? That would prevent the unexpected drop/attack and negate the advantage while retaining the compensation for RL absences.

It's already been changed so you get your deferred troops after the attack. You can still reinforce with them, but you can't attack with them.


The problem is with assassin games. I have had my target deadbeat and that is a GAME BREAKER no question because I've spent 2 turns knocking him down and then he deadbeats and I have his target who has had absolutely no work done on them while my resources are depleted...

So of course someone can miss two turns and I'm like shit should I still attack this guy... if I back off then he comes back with a huge stack what kind of shit is that? f*ck that shit, end that bullshit that's not how the game is supposed to be played.
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Re: The Take Your Goddamn Turn Act of 2012

Postby _sabotage_ on Mon Jul 30, 2012 2:00 pm

Intentional dead beating is against the rules. There are many instances where this would effect a game.

I was on a no spoils game where a player did this systematically, i would go into details but i might die of boredom. I just lost a triples game bc my partner did it on accident, if we look at the current conquer cup, we see red has come back with 90 minutes to go after missing his last two turns. He hadn't been attacked in his absence, two others cashed cards in front of him and he receives his deferred troops. MC0 was accused of using dead beating as a stratagem, I know this can't be true as his only strategy is utter agression, throw caution to the wind.

I read recently that 8 million children disappeared in a single year in America, once their social security no was required to list them as a dependent on the tax return. Giving the option people will cheat. I would never declare a child on my tax form as I wouldn't file one. I'm hoping to stay out of that whole thing. That being said, I won't renew my premium here either. This site is trying to function as a business and yet ignoring its customer.

A setting no setting, cheating no cheating. It's all bs. If you join a speed game, pay attention. If you join a regular game, pay attention.

I couldn't get online. Sure. I was thought my wife was in labor. Congrats, you've deadbeated intentionally. This is a game, there are rules. You get kicked out for dead beating. bc any smart phone, tablet, desktop or sitter could have prevented this.

If you haven't made the effort to find one of these available, you probably don't really care. It's a game, you don't really need to care, so continue not caring about the lost points, or make the effort.

We have deadbeating in four instances:

1. Strategy
2. Apathy
3. Lack of access
4. Speed games

In all of these instances, a forced one deadbeat and your out would solve the problem. No more strategy in it, the apathetic would be eliminated quickly, people would acquire access or not join or occasionally suffer when they really are on the moon, or find a sitter and people wouldn't join speed games that they weren't paying attention to.

It creates one problem, team games. A saboteur could be placed on an opposing team and let his time run out handicapping the team. Mind you, this could be done anyway and there are rules governing it separately.

Of course, if implemented, it wouldn't be no deadbeating, but no missed turns. And of course this idea will be despised by:

1. Someone who generally dislikes rules, ie me,
2. People who strategically/systematically deadbeat,
3. People who can be bothered to comment on this but not bothered to take their turn and expect no punishment for it
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Re: Eliminate Deferred Troops [REJECTED]

Postby agentcom on Wed Aug 29, 2012 11:33 pm

Another thread MERGED and the introduction has been edited.
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Re: Eliminate Deferred Troops [REJECTED]

Postby agentcom on Sat Nov 03, 2012 2:03 pm

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Re: Eliminate Deferred Troops [REJECTED]

Postby ZeekLTK on Thu Jan 10, 2013 2:55 pm

I think the main gripe with deferred armies is that it allows the player who missed a turn to be extra aggressive on the turn after they've missed - they can attack with more troops than they otherwise would risk, because they know that they have deferred troops to put down as defenders once their attack is over.

So people think maybe if their opponent hadn't missed a turn, they wouldn't have been willing to risk attacking because then they would leave themselves in a vulnerable position. But instead, they get to attack you and then still have a strong defense of the troops that are deferred.

Like let's say you are busying fighting another opponent and you have a border with someone who misses a turn. Let's say you have 8v8 on that border and are getting 4 per turn. Normally, if your opponent drops his 4 there and attacks 12v8, you can then respond to that by hitting whatever he has left on the following turn. However, if he misses a turn and comes back and attacks the 12v8, he then gets to drop EXTRA troops after the battle that he normally wouldn't be able to do.

So let's say in a normal case, attacking 12v8 drops us to 3v2. On a normal turn, him only have 3 armies left is a problem (for him) because I can hit him back with 2+4 = 6 on my turn. However, if he's missed a turn, he drops his extra 4 there after the attack and all of a sudden it's 7v2. Even if I drop on that territory to respond, I'm only able to make it 6v7 - he still has the advantage. That's what makes it "unfair" when it comes to deferred troops, because without those deferred troops (had he attacked me the previous turn he missed), then I would have had the advantage, but now I don't just because he missed a turn.
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Re: Eliminate Deferred Troops [REJECTED]

Postby spiesr on Thu Jan 10, 2013 3:43 pm

ZeekLTK wrote:
show
The counter to that is since he wasn't able to attack you on the turn that he missed you could have used your turn that round to either preemptively increase your defenses on that border or make potentially valuable gains elsewhere. So, unless you get dice screwed or fail to anticipate or opponent's return from his absence you should be just a prepared for your opponents attack, or even more so, than you would had he not missed that turn.
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Re: Eliminate Deferred Troops [REJECTED]

Postby greenoaks on Thu Jan 10, 2013 4:19 pm

spiesr wrote:
ZeekLTK wrote:
show
The counter to that is since he wasn't able to attack you on the turn that he missed you could have used your turn that round to either preemptively increase your defenses on that border or make potentially valuable gains elsewhere. So, unless you get dice screwed or fail to anticipate or opponent's return from his absence you should be just a prepared for your opponents attack, or even more so, than you would had he not missed that turn.

those are wise words. it's a pity so many don't understand the advantages to be gained by others missing turns.
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Remove Deferred Troops

Postby Dillybarr on Mon Feb 25, 2013 4:40 am

So missing turns should not give you troops for the previous missed turn.. cuz what's the point in showing up for your turn until you need to without getting kicked out, plus it slows down games.. just a thought
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Re: no deployable troops after missed turn

Postby greenoaks on Mon Feb 25, 2013 5:00 am

Dillybarr wrote:So missing turns should not give you troops for the previous missed turn.. cuz what's the point in showing up for your turn until you need to without getting kicked out, plus it slows down games.. just a thought

that is a fantastic rule to have ............ if we were all sitting at your dining room table. but we are not. we are spread out all over the globe with no way of knowing when our turn will commence.
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Re: no deployable troops after missed turn

Postby blakebowling on Mon Feb 25, 2013 4:32 pm

greenoaks wrote:
Dillybarr wrote:So missing turns should not give you troops for the previous missed turn.. cuz what's the point in showing up for your turn until you need to without getting kicked out, plus it slows down games.. just a thought

that is a fantastic rule to have ............ if we were all sitting at your dining room table. but we are not. we are spread out all over the globe with no way of knowing when our turn will commence.

What he said.

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Re: Remove Deferred Troops

Postby Dillybarr on Mon Feb 25, 2013 10:44 pm

Hmm true.. okay if you miss two straight or something? Or at least in speed games
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Re: Remove Deferred Troops

Postby blakebowling on Tue Feb 26, 2013 2:30 am

Dillybarr wrote:Hmm true.. okay if you miss two straight or something? Or at least in speed games

If you miss three turns in a row, you are removed from the game, and therefore won't get deferred troops.
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Re: Eliminate Deferred Troops [REJECTED]

Postby agentcom on Tue Feb 26, 2013 11:57 pm

Please search before posting.

MERGED.
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Re: NO REWARDS FOR DEADBEATS

Postby GoatSlayer on Wed Mar 06, 2013 9:39 pm

blakebowling wrote:ok.....
What about people that can't help missing their turn (lets say their power goes off for two days like mine did last week)?
And they don't actually get twice the troops, they get the same amount of troops they would have if they had taken their turn.


You've missed over 300 turns, how often does your power go out??

I just played a Battle Royal where a couple of players deliberately missed their second and even third last turn in order to surprise drop troops at the end and win. In round limited games it can happen. One guy missed 4 non-consecutive turns; whatever the reason, he shoulda been kicked. I totally agree there should be harsher penalties for missing your turn. In certain games the opportunity isn't always there to take advantage of the absence ( trench; bad dice), but next turn the tardy player gets to drop more than his turn would normally allow. He missed the turn, he should miss those troops. Period.
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Re: Eliminate Deferred Troops [REJECTED]

Postby agentcom on Mon Apr 15, 2013 5:08 pm

Another one ... MERGED. Please see the OP and the 50+ pages of posts to read all about this. I hate to discourage posting, but I'm not sure that it is possible that anyone could have anything new to add on this subject.
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Deferred troops yes/no

Postby stotzi on Fri Sep 20, 2013 6:48 am

Concise description:

  • Option "Deferred troops" with checkbox "yes" and checkbox "no" should be implemented

Specifics/Details:
  • -

How this will benefit the site and/or other comments:
  • There are many players who are against the opportunity of getting deferred troops when leaving out a turn. They could turn it off for their games.
  • Discipline becomes more valueable in clan games or other tournaments.
  • Faster gameplay, because nobody has an advantage of deliberately leaving out turns.
  • No disadvantage: Fans of deferred troops can just use the setting "on"
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Re: Deferred troops yes/no

Postby Prince_Tottenham on Fri Sep 20, 2013 9:20 am

this is just being advantage for some speed individual games (sometimes in Assassins , where people think they are offline or not watching games..

but clan games or Team games, you must be joking, missing a turns never meant, and it's too costly..

I remember a game where we were losing, bid defeat, one of opponents missed a turn, the game turned completely, and we won the game.


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Re: Eliminate Deferred Troops [REJECTED]

Postby agentcom on Fri Sep 20, 2013 9:26 am

MERGED

Please see the OP.
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*** Options for Troops "DEFERRED" ***

Postby jojosasa on Thu Feb 13, 2014 3:30 pm

Options for troops deferred.

BEHAVIOR OR ISSUE

Players stock piling troops by missing their turn, either intentional or unintentional. As a result, it slows game play, encourages this cheap tactic and in my opinion, not within the spirit of gaming. I’ve noticed players taking their turns in other active games and deliberately avoiding taking their turn in others. Thus stock piling troops.

This ploy has been abused generally in smaller maps in the beginning.

And, also when a game reaches a moment where the map contracts/consolidates. Players miss their turn, (likely to conceal or mislead actual/projected troop size) stock piles the deferred troops as a result and exploit the game play of others whom taken their turn during the previous round(s). Experience players know when the map reaches this phase.
I understand that sometimes it is accidental, and that it may or may not have an advantage, I'm sure the variables are dependent on certain circumstances, thus my proposal.

SUGGESTION

In the [START A GAME] menu, create an option for “Deferred Troops”
-------------------------------------------------------------------------------------
Yes (All troops defer to you next turn - Currently the only option)
No (No troops will carry over for missed turns)


ONCE (All troops defer for only 1 round missed, once during a game)
50% (Only 50 % of troops will defer for all turns missed)
25 % (Only 25 % of troops will defer for all turns missed)

Personally, I would only add YES & NO.

BENEFITS TO THE COMMUNITY

Increases game play, thus players won’t deliberately stock pile troops and more turns will be taken in a shorter period of time.
Making it less frustrating for other players waiting. Gives players the option that I feel are fair and encourages quicker game play.

What harm does offering the above options have, especially when many players feel strongly about.

Thank You
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Re: *** Options for Troops "DEFERRED" ***

Postby Gabriel13 on Thu Feb 13, 2014 9:00 pm

I don't think I've ever had somebody intentionally miss turns to stockpile troops in a casual game. Maybe 2-3 times in speed games, but I don't see it as much of an issue.
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