[GP] [Rules] Eliminate Deferred Troops

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Re: Get rid of "deferred" troops after missing a turn

Postby TheForgivenOne on Thu Jul 29, 2010 12:19 am

Queen_Herpes wrote:
yeti_c wrote:I'm not a moderator...


Then why is your name all sparkly-glowy? If you're not a moderator, whatever you are...your cohorts at the tech department must be so proud of you.

Tone it down, keep on topic or take a forum vacation.


He is a volunteer.
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Re: Get rid of "deferred" troops after missing a turn

Postby TheForgivenOne on Thu Jul 29, 2010 2:50 am

Alright, since this has turned basically into off-topic banter and baiting, i shall be locking it. Feel free to open up a new Thread, if you keep it civil.
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Re: Eliminate deferred troops on first turn only

Postby Queen_Herpes on Sat Jul 31, 2010 10:06 am

alex951 wrote:I like this. You get punished for not taking your first turn but how will this affect new NR who are I think likely to miss their first turns?


The question in my mind is how many NRs who miss their first turn also miss their second and third turns? What is the likelihood that a NR first-turn misser will also deadbeat the game?
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Re: Eliminate deferred troops on first turn only

Postby alex951 on Sat Jul 31, 2010 11:42 am

Queen_Herpes wrote:
alex951 wrote:I like this. You get punished for not taking your first turn but how will this affect new NR who are I think likely to miss their first turns?


The question in my mind is how many NRs who miss their first turn also miss their second and third turns? What is the likelihood that a NR first-turn misser will also deadbeat the game?


true true but i like this better then completely doing away with deferred troops

or maybe losing troops every turn. ex instead of receiving the full 3 troops you only get 2
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Re: Recovering Armies For Missed Turns

Postby VectorxMan on Sun Sep 12, 2010 4:04 pm

how about leaving it the way it currently is (deploy at end of turn).

for those 90 people who voted saying to get rid of the missed turn reinforcements.
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Re: Recovering Armies For Missed Turns

Postby TheForgivenOne on Sun Sep 12, 2010 10:13 pm

Was there really a need to bring this thread up? You know, it's been nearly 3 years since anyone posted...
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Re: Recovering Armies For Missed Turns

Postby scovey on Sat Sep 18, 2010 12:08 pm

There is no way that you should get your back armies when you miss a turn(s).

1) the game is meant to be played at least once in a 24 hour period. We don't need to kick anyone out when they miss a turn, but it's THEIR responsibility to keep track and make their moves within the rules of the game.

2) It just changes the game to much when someone puts down two or three turns of armies all at once. That's a big advantage to the person skipping turns because they can see how the game is going, and then decide where they want to put down a massive army and poach. NOT FAIR

and

3) In NO WAY is it the same as just deploying, reinforcing, and ending your turn. I play mostly fog of war games, and trying to keep track of your opponents armies is a big part of the game. Having a giant army just show up out of nowhere, and on the territory of the players choosing, instead of being hidden on a "?" territory IS NOT the same. This DRAMATICALLY changes the game for the benefit of the player missing turns. NOT FAIR AT ALL, and takes away greatly from my enjoyment of trying to win the game FAIRLY!!
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Re: Recovering Armies For Missed Turns

Postby TheForgivenOne on Sat Sep 18, 2010 2:42 pm

scovey wrote:There is no way that you should get your back armies when you miss a turn(s).

1) the game is meant to be played at least once in a 24 hour period. We don't need to kick anyone out when they miss a turn, but it's THEIR responsibility to keep track and make their moves within the rules of the game.

2) It just changes the game to much when someone puts down two or three turns of armies all at once. That's a big advantage to the person skipping turns because they can see how the game is going, and then decide where they want to put down a massive army and poach. NOT FAIR

and

3) In NO WAY is it the same as just deploying, reinforcing, and ending your turn. I play mostly fog of war games, and trying to keep track of your opponents armies is a big part of the game. Having a giant army just show up out of nowhere, and on the territory of the players choosing, instead of being hidden on a "?" territory IS NOT the same. This DRAMATICALLY changes the game for the benefit of the player missing turns. NOT FAIR AT ALL, and takes away greatly from my enjoyment of trying to win the game FAIRLY!!


You know there is a huge disadvantage to missing turns too, right? They don't get the ability to claim a card in card games, which can REALLY be crucial. If people attack them, then they don't get a chance to claim that territory back until either they get a turn in, or the turn AFTER they got the deferred troops. People RARELY will miss a turn, and come out in the plus. In my honest opinion, deferred troops = a turn where you drop down all your troops, then end. They aren't getting any extra bonus troops than you.
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missed turns

Postby Donlarry on Mon Nov 15, 2010 1:17 pm

this guy missed a turn or to and when he came back they gave him all his guys on one shot so now he's winning that doesnt make any sense
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Re: missed turns

Postby #1_stunna on Mon Nov 15, 2010 1:32 pm

it sucks.
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Re: missed turns

Postby TheForgivenOne on Mon Nov 15, 2010 6:09 pm

Donlarry wrote:this guy missed a turn or to and when he came back they gave him all his guys on one shot so now he's winning that doesnt make any sense


So punish them more-so? Basically give them no chance of coming back? They already lose a chance at breaking any bonuses, they lose a chance at defending their bonus for that turn, they lose a chance at a card, which can be VERY important.

Life causes players to miss turns. They already get punished for what I posted above. It's not like they get more troops then they would before.
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Re: missed turns

Postby blakebowling on Mon Nov 15, 2010 8:15 pm

I don't see a suggestion here, so I'm going to move this to the Archives. However if you would like to fill out the form and make a suggestion for change, feel free and I'll move it back, or you may start a new thread in Suggestions.
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Re: Eliminate deferred troops on first turn only

Postby HaireWolf1 on Mon Dec 27, 2010 2:13 pm

Deferred troops should be eliminated altogether. There are times when we all miss a turn and when that happens there should be no deferring of troops on the subsequent turn. We all like to move a game along at an adequate pace so making this rule change would definitely encourage faster play. And for the players that don't take their turns they face a pretty stiff penalty. It would also discourage intential deadbeating.
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Re: Eliminate deferred troops on first turn only

Postby BullsEyeBullard on Mon Dec 27, 2010 9:32 pm

If you miss a turn you should not get any troops!! Assassin games suck with deadbeats & then they get rewarded for missing turns!!!
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Re: Eliminate deferred troops on first turn only

Postby TheForgivenOne on Mon Dec 27, 2010 10:50 pm

BullsEyeBullard wrote:If you miss a turn you should not get any troops!! Assassin games suck with deadbeats & then they get rewarded for missing turns!!!


How are they rewarded? Are they given more troops than you? No. Turn 1- You earn 3, they miss and don't get any. Turn 2- You earn 3, they earn 3 + 3 deferred from last round. I don't see how they get rewarded.

Let's see some con's to missing turns.

A. You miss a chance at a card. (Which can be CRUCIAL in Flat Rate and Escalating)
B. You can't use the troops you get when you come back until the NEXT turn. They get deferred after your attacking phase.
C. You don't have a chance at breaking a bonus.
D. You don't have a chance at keeping/protecting your bonus.

So because life came up, or something to that affect, they are punished MORE so? Basically screwing them out of the game? I don't think so.
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Re: Eliminate deferred troops on first turn only

Postby Woodruff on Tue Dec 28, 2010 12:00 am

HaireWolf1 wrote:Deferred troops should be eliminated altogether. There are times when we all miss a turn and when that happens there should be no deferring of troops on the subsequent turn. We all like to move a game along at an adequate pace so making this rule change would definitely encourage faster play. And for the players that don't take their turns they face a pretty stiff penalty. It would also discourage intential deadbeating.


Why did you necro-bump a suggestion with a post that is not particularly relevant to that suggestion? Allegedly, that's considered against the rules, though I rarely see anything done about it.

Wouldn't it have made more sense to necro-bump a thread that relates to your post, or perhaps start a new thread if you couldn't find one of those many that do?
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Re: Eliminate deferred troops on first turn only

Postby HaireWolf1 on Tue Dec 28, 2010 10:57 am

Woodruff this thread does deal with deferred troops therefore I don't think I "necro-bumped" as you call it. If I did necro-bump I wasn't aware of it and would not have intentionally hijacked a thread.
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Re: Eliminate deferred troops on first turn only

Postby stahrgazer on Tue Dec 28, 2010 12:34 pm

HaireWolf1 wrote:Deferred troops should be eliminated altogether.


Agreed! This thread should be changed to eliminate deferred troops, not "on first turn only."

Yes, we all miss turns, sometimes even players who have set up substitutes, return to find their fill-in missed the turn, too. But of any game I've ever played, CC is the only game that tries to make it up to the player who missed. Even games that design a 'skip' option into them, have a penalty for skipping a turn.... but not CC. Saying, "but they miss a chance to take spoils," is not the same as a penalty for skipping the turn, because spoils are not guaranteed when the turn is taken appropriately, and not every player would even try for a spoils.

In CC, Deadbeating is not allowed, but that's missing 3 turns in a row...still, the implication is, "you should take your turns."

By giving players who miss their turns deferred troops, the game rewards missing turns.
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Re: Eliminate deferred troops on first turn only

Postby drunkmonkey on Tue Dec 28, 2010 12:59 pm

stahrgazer wrote:
HaireWolf1 wrote:Deferred troops should be eliminated altogether.


Agreed! This thread should be changed to eliminate deferred troops, not "on first turn only."


No - you guys should make your own suggestion thread, or find one of the countless times your suggestion has been rejected, and necro-bump one of those threads.
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Re: Eliminate deferred troops on first turn only

Postby TheForgivenOne on Tue Dec 28, 2010 3:35 pm

stahrgazer wrote:
HaireWolf1 wrote:Deferred troops should be eliminated altogether.


Agreed! This thread should be changed to eliminate deferred troops, not "on first turn only."

Yes, we all miss turns, sometimes even players who have set up substitutes, return to find their fill-in missed the turn, too. But of any game I've ever played, CC is the only game that tries to make it up to the player who missed. Even games that design a 'skip' option into them, have a penalty for skipping a turn.... but not CC. Saying, "but they miss a chance to take spoils," is not the same as a penalty for skipping the turn, because spoils are not guaranteed when the turn is taken appropriately, and not every player would even try for a spoils.

In CC, Deadbeating is not allowed, but that's missing 3 turns in a row...still, the implication is, "you should take your turns."

By giving players who miss their turns deferred troops, the game rewards missing turns.


So let's be like all the other websites? Let's conform! Maybe we should add a resign button too because all the other websites offer it too... [/sarcasm]
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Re: Eliminate deferred troops on first turn only

Postby Woodruff on Tue Dec 28, 2010 5:07 pm

HaireWolf1 wrote:Woodruff this thread does deal with deferred troops therefore I don't think I "necro-bumped" as you call it. If I did necro-bump I wasn't aware of it and would not have intentionally hijacked a thread.


This thread does not deal with eliminating deferred troops entirely, which is what you're proposing. Aside from that, necro-bumping refers to the time involved since the last post in the thread. Within this forum, necro-bumping is fine as long as the post remains on topic. Which was my point.
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Re: Eliminate deferred troops on first turn only

Postby greenoaks on Tue Dec 28, 2010 11:54 pm

TheForgivenOne wrote:
stahrgazer wrote:
HaireWolf1 wrote:Deferred troops should be eliminated altogether.


Agreed! This thread should be changed to eliminate deferred troops, not "on first turn only."

Yes, we all miss turns, sometimes even players who have set up substitutes, return to find their fill-in missed the turn, too. But of any game I've ever played, CC is the only game that tries to make it up to the player who missed. Even games that design a 'skip' option into them, have a penalty for skipping a turn.... but not CC. Saying, "but they miss a chance to take spoils," is not the same as a penalty for skipping the turn, because spoils are not guaranteed when the turn is taken appropriately, and not every player would even try for a spoils.

In CC, Deadbeating is not allowed, but that's missing 3 turns in a row...still, the implication is, "you should take your turns."

By giving players who miss their turns deferred troops, the game rewards missing turns.


So let's be like all the other websites? Let's conform! Maybe we should add a resign button too because all the other websites offer it too... [/sarcasm]


i agree, let's be more like those other sites that struggle to attract players, let alone keep them

but why stop there, we should punish the casual gamer as harshly as possible to ensure they never return

how about if anyone misses a turn they are automatically booted from every game they are in
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Re: Eliminate deferred troops on first turn only

Postby Teflon Kris on Wed Dec 29, 2010 3:45 am

Deferred troops should be eliminated in freestyle, although this is part of a bigger problem.

If you are going second in freestyle, you can deliberately miss.

Then you are going first, with a bunch of deferred troops at the end of your turn!

Nasty trick.

Even nastier if played on City Mogul with freestyle settings.

Some 'sucker' joins thinking he can go first on a map where it makes a big difference. Oh no he's not because you just miss the manual deploy of 0 troops and end up going first yourself.

The only good thing about this loophole is that not too many sneaky players seem to use it.
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Re: Eliminate deferred troops on first turn only

Postby TheForgivenOne on Wed Dec 29, 2010 4:36 am

DJ Teflon wrote:Deferred troops should be eliminated in freestyle, although this is part of a bigger problem.

If you are going second in freestyle, you can deliberately miss.

Then you are going first, with a bunch of deferred troops at the end of your turn!

Nasty trick.

Even nastier if played on City Mogul with freestyle settings.

Some 'sucker' joins thinking he can go first on a map where it makes a big difference. Oh no he's not because you just miss the manual deploy of 0 troops and end up going first yourself.

The only good thing about this loophole is that not too many sneaky players seem to use it.


That's because the Multi Hunters have deemed this "sneaky trick" against the rules.

viewtopic.php?f=239&t=97871&hilit=b00060+warned
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Re: Eliminate deferred troops on first turn only

Postby greenoaks on Wed Dec 29, 2010 9:00 am

TheForgivenOne wrote:
DJ Teflon wrote:Deferred troops should be eliminated in freestyle, although this is part of a bigger problem.

If you are going second in freestyle, you can deliberately miss.

Then you are going first, with a bunch of deferred troops at the end of your turn!

Nasty trick.

Even nastier if played on City Mogul with freestyle settings.

Some 'sucker' joins thinking he can go first on a map where it makes a big difference. Oh no he's not because you just miss the manual deploy of 0 troops and end up going first yourself.

The only good thing about this loophole is that not too many sneaky players seem to use it.


That's because the Multi Hunters have deemed this "sneaky trick" against the rules.

viewtopic.php?f=239&t=97871&hilit=b00060+warned

i haven't played that map yet

i have noticed Blitzaholic creates dozens of games

but i guess when you're the Conquerer all 20,000 of us look like farmhands
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