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DoomYoshi wrote:The difference is that this option is taking away a fundamental right: the right to have deployed troops proportionally distributed to all players in the game.
It's the CC equivalent of clean water.

DoomYoshi wrote:Ok. I hereby drop down from double disapproval of this suggestion to single disapproval.
MNDuke wrote:DoomYoshi wrote:Ok. I hereby drop down from double disapproval of this suggestion to single disapproval.
What does that mean?



crazymilkshake5 wrote:My thoughts behind this thread is that it would stop the unbalance of when people miss a turn, get 3 extra troops next turn, then overpower you and win.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
jefjef wrote:crazymilkshake5 wrote:My thoughts behind this thread is that it would stop the unbalance of when people miss a turn, get 3 extra troops next turn, then overpower you and win.
Deferred troops in team games are often game changers - especially when round 1 turns are missed.. The offender appears and drops a pile on his pard giving him a nice pile to work with. It does at times reward a team to miss a turn in some games on some maps with some drops.
Deferred needs to go - specifically for team games. It can completely skew/change the game.


jefjef wrote:crazymilkshake5 wrote:My thoughts behind this thread is that it would stop the unbalance of when people miss a turn, get 3 extra troops next turn, then overpower you and win.
Deferred troops in team games are often game changers - especially when round 1 turns are missed.. The offender appears and drops a pile on his pard giving him a nice pile to work with. It does at times reward a team to miss a turn in some games on some maps with some drops.
Deferred needs to go - specifically for team games. It can completely skew/change the game.

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