[GP] Eliminate Deferred Troops

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Re: Eliminate deferred troops on first turn only

Postby BullsEyeBullard on Mon Dec 27, 2010 9:32 pm

If you miss a turn you should not get any troops!! Assassin games suck with deadbeats & then they get rewarded for missing turns!!!
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Re: Eliminate deferred troops on first turn only

Postby TheForgivenOne on Mon Dec 27, 2010 10:50 pm

BullsEyeBullard wrote:If you miss a turn you should not get any troops!! Assassin games suck with deadbeats & then they get rewarded for missing turns!!!


How are they rewarded? Are they given more troops than you? No. Turn 1- You earn 3, they miss and don't get any. Turn 2- You earn 3, they earn 3 + 3 deferred from last round. I don't see how they get rewarded.

Let's see some con's to missing turns.

A. You miss a chance at a card. (Which can be CRUCIAL in Flat Rate and Escalating)
B. You can't use the troops you get when you come back until the NEXT turn. They get deferred after your attacking phase.
C. You don't have a chance at breaking a bonus.
D. You don't have a chance at keeping/protecting your bonus.

So because life came up, or something to that affect, they are punished MORE so? Basically screwing them out of the game? I don't think so.
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Re: Eliminate deferred troops on first turn only

Postby Woodruff on Tue Dec 28, 2010 12:00 am

HaireWolf1 wrote:Deferred troops should be eliminated altogether. There are times when we all miss a turn and when that happens there should be no deferring of troops on the subsequent turn. We all like to move a game along at an adequate pace so making this rule change would definitely encourage faster play. And for the players that don't take their turns they face a pretty stiff penalty. It would also discourage intential deadbeating.


Why did you necro-bump a suggestion with a post that is not particularly relevant to that suggestion? Allegedly, that's considered against the rules, though I rarely see anything done about it.

Wouldn't it have made more sense to necro-bump a thread that relates to your post, or perhaps start a new thread if you couldn't find one of those many that do?
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Re: Eliminate deferred troops on first turn only

Postby HaireWolf1 on Tue Dec 28, 2010 10:57 am

Woodruff this thread does deal with deferred troops therefore I don't think I "necro-bumped" as you call it. If I did necro-bump I wasn't aware of it and would not have intentionally hijacked a thread.
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Re: Eliminate deferred troops on first turn only

Postby stahrgazer on Tue Dec 28, 2010 12:34 pm

HaireWolf1 wrote:Deferred troops should be eliminated altogether.


Agreed! This thread should be changed to eliminate deferred troops, not "on first turn only."

Yes, we all miss turns, sometimes even players who have set up substitutes, return to find their fill-in missed the turn, too. But of any game I've ever played, CC is the only game that tries to make it up to the player who missed. Even games that design a 'skip' option into them, have a penalty for skipping a turn.... but not CC. Saying, "but they miss a chance to take spoils," is not the same as a penalty for skipping the turn, because spoils are not guaranteed when the turn is taken appropriately, and not every player would even try for a spoils.

In CC, Deadbeating is not allowed, but that's missing 3 turns in a row...still, the implication is, "you should take your turns."

By giving players who miss their turns deferred troops, the game rewards missing turns.
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Re: Eliminate deferred troops on first turn only

Postby drunkmonkey on Tue Dec 28, 2010 12:59 pm

stahrgazer wrote:
HaireWolf1 wrote:Deferred troops should be eliminated altogether.


Agreed! This thread should be changed to eliminate deferred troops, not "on first turn only."


No - you guys should make your own suggestion thread, or find one of the countless times your suggestion has been rejected, and necro-bump one of those threads.
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Re: Eliminate deferred troops on first turn only

Postby TheForgivenOne on Tue Dec 28, 2010 3:35 pm

stahrgazer wrote:
HaireWolf1 wrote:Deferred troops should be eliminated altogether.


Agreed! This thread should be changed to eliminate deferred troops, not "on first turn only."

Yes, we all miss turns, sometimes even players who have set up substitutes, return to find their fill-in missed the turn, too. But of any game I've ever played, CC is the only game that tries to make it up to the player who missed. Even games that design a 'skip' option into them, have a penalty for skipping a turn.... but not CC. Saying, "but they miss a chance to take spoils," is not the same as a penalty for skipping the turn, because spoils are not guaranteed when the turn is taken appropriately, and not every player would even try for a spoils.

In CC, Deadbeating is not allowed, but that's missing 3 turns in a row...still, the implication is, "you should take your turns."

By giving players who miss their turns deferred troops, the game rewards missing turns.


So let's be like all the other websites? Let's conform! Maybe we should add a resign button too because all the other websites offer it too... [/sarcasm]
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Re: Eliminate deferred troops on first turn only

Postby Woodruff on Tue Dec 28, 2010 5:07 pm

HaireWolf1 wrote:Woodruff this thread does deal with deferred troops therefore I don't think I "necro-bumped" as you call it. If I did necro-bump I wasn't aware of it and would not have intentionally hijacked a thread.


This thread does not deal with eliminating deferred troops entirely, which is what you're proposing. Aside from that, necro-bumping refers to the time involved since the last post in the thread. Within this forum, necro-bumping is fine as long as the post remains on topic. Which was my point.
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Re: Eliminate deferred troops on first turn only

Postby greenoaks on Tue Dec 28, 2010 11:54 pm

TheForgivenOne wrote:
stahrgazer wrote:
HaireWolf1 wrote:Deferred troops should be eliminated altogether.


Agreed! This thread should be changed to eliminate deferred troops, not "on first turn only."

Yes, we all miss turns, sometimes even players who have set up substitutes, return to find their fill-in missed the turn, too. But of any game I've ever played, CC is the only game that tries to make it up to the player who missed. Even games that design a 'skip' option into them, have a penalty for skipping a turn.... but not CC. Saying, "but they miss a chance to take spoils," is not the same as a penalty for skipping the turn, because spoils are not guaranteed when the turn is taken appropriately, and not every player would even try for a spoils.

In CC, Deadbeating is not allowed, but that's missing 3 turns in a row...still, the implication is, "you should take your turns."

By giving players who miss their turns deferred troops, the game rewards missing turns.


So let's be like all the other websites? Let's conform! Maybe we should add a resign button too because all the other websites offer it too... [/sarcasm]


i agree, let's be more like those other sites that struggle to attract players, let alone keep them

but why stop there, we should punish the casual gamer as harshly as possible to ensure they never return

how about if anyone misses a turn they are automatically booted from every game they are in
a cell in Supermax: Prison Riot! is named after them
when the jail is full, a game starts
the winner is granted a pardon & allowed to return to CC
all the losers lost their deathrow appeal and are executed
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Re: Eliminate deferred troops on first turn only

Postby Teflon Kris on Wed Dec 29, 2010 3:45 am

Deferred troops should be eliminated in freestyle, although this is part of a bigger problem.

If you are going second in freestyle, you can deliberately miss.

Then you are going first, with a bunch of deferred troops at the end of your turn!

Nasty trick.

Even nastier if played on City Mogul with freestyle settings.

Some 'sucker' joins thinking he can go first on a map where it makes a big difference. Oh no he's not because you just miss the manual deploy of 0 troops and end up going first yourself.

The only good thing about this loophole is that not too many sneaky players seem to use it.
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Re: Eliminate deferred troops on first turn only

Postby TheForgivenOne on Wed Dec 29, 2010 4:36 am

DJ Teflon wrote:Deferred troops should be eliminated in freestyle, although this is part of a bigger problem.

If you are going second in freestyle, you can deliberately miss.

Then you are going first, with a bunch of deferred troops at the end of your turn!

Nasty trick.

Even nastier if played on City Mogul with freestyle settings.

Some 'sucker' joins thinking he can go first on a map where it makes a big difference. Oh no he's not because you just miss the manual deploy of 0 troops and end up going first yourself.

The only good thing about this loophole is that not too many sneaky players seem to use it.


That's because the Multi Hunters have deemed this "sneaky trick" against the rules.

viewtopic.php?f=239&t=97871&hilit=b00060+warned
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Re: Eliminate deferred troops on first turn only

Postby greenoaks on Wed Dec 29, 2010 9:00 am

TheForgivenOne wrote:
DJ Teflon wrote:Deferred troops should be eliminated in freestyle, although this is part of a bigger problem.

If you are going second in freestyle, you can deliberately miss.

Then you are going first, with a bunch of deferred troops at the end of your turn!

Nasty trick.

Even nastier if played on City Mogul with freestyle settings.

Some 'sucker' joins thinking he can go first on a map where it makes a big difference. Oh no he's not because you just miss the manual deploy of 0 troops and end up going first yourself.

The only good thing about this loophole is that not too many sneaky players seem to use it.


That's because the Multi Hunters have deemed this "sneaky trick" against the rules.

viewtopic.php?f=239&t=97871&hilit=b00060+warned

i haven't played that map yet

i have noticed Blitzaholic creates dozens of games

but i guess when you're the Conquerer all 20,000 of us look like farmhands
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Re: Eliminate deferred troops on first turn only

Postby Woodruff on Wed Dec 29, 2010 10:49 am

DJ Teflon wrote:Some 'sucker' joins thinking he can go first on a map where it makes a big difference. Oh no he's not because you just miss the manual deploy of 0 troops and end up going first yourself.


I was under the impression that if you miss the manual deployment phase, those troops are lost permanently...that's not the case?
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Re: Eliminate deferred troops on first turn only

Postby drunkmonkey on Wed Dec 29, 2010 12:10 pm

So, this is now a GD thread about everyone's different thoughts on deferred troops? I should have known better to start a suggestion with "deferred troops" in the title. To be fair, at the time I was under the impression that this forum mattered.
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Re: Eliminate deferred troops on first turn only

Postby TheForgivenOne on Wed Dec 29, 2010 4:26 pm

Woodruff wrote:
DJ Teflon wrote:Some 'sucker' joins thinking he can go first on a map where it makes a big difference. Oh no he's not because you just miss the manual deploy of 0 troops and end up going first yourself.


I was under the impression that if you miss the manual deployment phase, those troops are lost permanently...that's not the case?


City Mogul has no troops to deploy from my knowledge. It's classified as a "Starting Position" map in the XML, so the troops you are going to deploy are already there, so in the first round, when you press Begin Turn, it asks you to end your turn due to no troops being able to be deployed.

A few maps run like this, such as Lunar War
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Re: Eliminate deferred troops on first turn only

Postby Woodruff on Thu Dec 30, 2010 2:08 am

TheForgivenOne wrote:
Woodruff wrote:
DJ Teflon wrote:Some 'sucker' joins thinking he can go first on a map where it makes a big difference. Oh no he's not because you just miss the manual deploy of 0 troops and end up going first yourself.


I was under the impression that if you miss the manual deployment phase, those troops are lost permanently...that's not the case?


City Mogul has no troops to deploy from my knowledge. It's classified as a "Starting Position" map in the XML, so the troops you are going to deploy are already there, so in the first round, when you press Begin Turn, it asks you to end your turn due to no troops being able to be deployed.


Ah, gotcha...I hadn't thought of that. So then my impression is correct for the most part?
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no reffered troops

Postby BoyWonder on Tue Jan 04, 2011 1:50 pm

sorry to say but I reakon reffered troops is a stupied idea I mean when deadbeats miss turns do you think they should still get troops from turns they coundnt be bothered to play. :shock:

also it can work out as advantages in classic games making themselfs look weak then smashing everything in one round its disgusting :sick: :sick:

it is encouraging people to miss turns :cry:

so others have to wait ages :(

but if it was done earlyer :o :o it shall be a lot better for people with high attendance who dont need sneaky tactics to win =D>


boywonder :D
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Re: no reffered troops

Postby sensfan on Tue Jan 04, 2011 2:05 pm

ok firstly, smilies are kreeping me out. this has been suggested before, but i dont know why i hasnt been eliminated.

but whats your alternative BoyWonder?
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Re: no reffered troops

Postby MNDuke on Tue Jan 04, 2011 2:07 pm

Two questions:

1. Who is referring the troops?

2. Where or what are they being referred to or for?
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Re: no reffered troops

Postby Royal Panda on Tue Jan 04, 2011 2:08 pm

MNDuke wrote:Two questions:

1. Who is referring the troops?

2. Where or what are they being referred to or for?


I wish to refer this to an independent adjudicator!
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Re: no reffered troops

Postby IcePack on Tue Jan 04, 2011 2:36 pm

This has been suggested before, please do a little research before you post a suggestion.

Previously on CC....

viewtopic.php?f=4&t=122134&hilit=deferred+troops
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12:11:16 ‹Swifte› good thing we have the beta program to weed all these problems out
12:15:00 * IcePack joins Social
12:15:35 ‹Swifte› well that's just bad timing
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Re: no reffered troops

Postby greenoaks on Tue Jan 04, 2011 10:28 pm

BoyWonder wrote:sorry to say but I reakon reffered troops is a stupied idea I mean when deadbeats miss turns do you think they should still get troops from turns they coundnt be bothered to play. :shock:

boywonder :D

deadbeats do not miss turns & they don't get any troops because they have already been booted from the game

however i do think it would be fun to get reefered troops
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Re: no reffered troops

Postby Woodruff on Tue Jan 04, 2011 10:41 pm

greenoaks wrote:
BoyWonder wrote:sorry to say but I reakon reffered troops is a stupied idea I mean when deadbeats miss turns do you think they should still get troops from turns they coundnt be bothered to play. :shock:

boywonder :D

deadbeats do not miss turns & they don't get any troops because they have already been booted from the game

however i do think it would be fun to get reefered troops


Sometimes, I suspect my dice are reefered.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
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missing turns

Postby chevy1269 on Sat Jan 08, 2011 12:48 pm

i have noticed in a lot of games i have been playing that opponents are missing alot of turns just to gain massive armies to win game this needs to be changed there should be a limit to armies that you get after missing a turn or 2

thanks chevy1269
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Re: missing turns

Postby TheForgivenOne on Sat Jan 08, 2011 1:14 pm

chevy1269 wrote:i have noticed in a lot of games i have been playing that opponents are missing alot of turns just to gain massive armies to win game this needs to be changed there should be a limit to armies that you get after missing a turn or 2

thanks chevy1269


They don't get any more armies than they would have if they played their turns. You only get deferred what you missed. So if you were supposed to get 3 troops in Round X but missed, the next turn you'd have 3 troops to deploy after you finished attacking. They don't gain anything from missing turns.
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