Eliminate Deferred Troops [REJECTED]

Suggestions that have not stood up to community review.

Moderators: Suggestions Team, Global Moderators

Re: Eliminate Deferred Troops

Postby Queen_Herpes on Wed Jan 26, 2011 8:19 pm

macbone wrote:Missing a turn is punitive enough. I love it when opponents miss turns, especially in team games. Missing a turn disadvantages them further. True, armies off the board can't be attacked, but they can't be used on the attack that turn, either, make a player lose a tempo.

Missing a turn in Escalating can be harmful, especially since it means losing a chance to take a card. If players are missing turns because they think doing so will help them win the game, then by all means, please keep the policy as it is. =)


What if it is a quads game on a small map with no spoils? Every player gets 3 armies per turn. If landlocked behind your own teammates, you could miss your turns and wait to drop 9 armies on one of your teammates on the front lines after you missed two turns. Could be beneficial. I'm just saying.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1339
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.
Medals: 29
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Assassin Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (2) Speed Achievement (3)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (3) General Achievement (1) Tournament Contribution (1)

Re: Eliminate Deferred Troops

Postby TheForgivenOne on Wed Jan 26, 2011 8:41 pm

Queen_Herpes wrote:
macbone wrote:Missing a turn is punitive enough. I love it when opponents miss turns, especially in team games. Missing a turn disadvantages them further. True, armies off the board can't be attacked, but they can't be used on the attack that turn, either, make a player lose a tempo.

Missing a turn in Escalating can be harmful, especially since it means losing a chance to take a card. If players are missing turns because they think doing so will help them win the game, then by all means, please keep the policy as it is. =)


What if it is a quads game on a small map with no spoils? Every player gets 3 armies per turn. If landlocked behind your own teammates, you could miss your turns and wait to drop 9 armies on one of your teammates on the front lines after you missed two turns. Could be beneficial. I'm just saying.


Yeah, what happens with any map that uses Auto Deploy? Feudal War/Epic, Lunar, AoR1/2/3, The Cupcake on Conquerman, Das Schloss. I could go on. You are already put at a disadvantage because you don't get Auto deploy troops as deferred, they are gone.

Can also combat missing turns by just deploying and ending their turn. Nothing really different.
Image
User avatar
Sergeant TheForgivenOne
 
Posts: 5154
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME
Medals: 83
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (14) Clan Achievement (7)
General Contribution (11)

Re: Eliminate Deferred Troops

Postby BigBallinStalin on Wed Jan 26, 2011 9:33 pm

THE DEBATE RAGES ON, I see...
User avatar
Colonel BigBallinStalin
 
Posts: 4505
Joined: Sun Oct 26, 2008 10:23 pm
Location: crying into the dregs of an empty bottle of own-brand scotch on the toilet having a dump in Dagenham
Medals: 48
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1)
Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4)
Tournament Achievement (5) General Achievement (1) Clan Achievement (10)

Re: Eliminate Deferred Troops

Postby Queen_Herpes on Thu Jan 27, 2011 1:14 am

TheForgivenOne wrote:
Queen_Herpes wrote:
macbone wrote:Missing a turn is punitive enough. I love it when opponents miss turns, especially in team games. Missing a turn disadvantages them further. True, armies off the board can't be attacked, but they can't be used on the attack that turn, either, make a player lose a tempo.

Missing a turn in Escalating can be harmful, especially since it means losing a chance to take a card. If players are missing turns because they think doing so will help them win the game, then by all means, please keep the policy as it is. =)


What if it is a quads game on a small map with no spoils? Every player gets 3 armies per turn. If landlocked behind your own teammates, you could miss your turns and wait to drop 9 armies on one of your teammates on the front lines after you missed two turns. Could be beneficial. I'm just saying.


Yeah, what happens with any map that uses Auto Deploy? Feudal War/Epic, Lunar, AoR1/2/3, The Cupcake on Conquerman, Das Schloss. I could go on. You are already put at a disadvantage because you don't get Auto deploy troops as deferred, they are gone.


...and your point is? The are certainly situations where missing turns is not beneficial, but those that exist do not counter the reality that there exist settings and maps where there is a benefit to missing the turns.

TFO wrote:Can also combat missing turns by just deploying and ending their turn. Nothing really different.


Nothing really different? You are completely wrong. They do not deploy and end their turn because there are strategic benefits missing the turn in a variety of situations with a variety of settings on a variety of maps.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1339
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.
Medals: 29
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Assassin Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (2) Speed Achievement (3)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (3) General Achievement (1) Tournament Contribution (1)

Re: Eliminate Deferred Troops

Postby Darwins_Bane on Thu Jan 27, 2011 2:57 am

Queen_Herpes wrote:Nothing really different? You are completely wrong. They do not deploy and end their turn because there are strategic benefits missing the turn in a variety of situations with a variety of settings on a variety of maps.


Since you are such a big proponent of this, could you provide 5 concrete situations where missing a turn gives an advantage.
high score : 2294
02:59:29 ‹Khan22› wouldn't you love to have like 5 or 6 girls all giving you attention?
10/11/2010 02:59:39 ‹TheForgivenOne› No.
Corporal Darwins_Bane
 
Posts: 990
Joined: Tue Mar 04, 2008 7:09 pm
Location: Ottawa, Ontario
Medals: 33
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1) General Achievement (1)
General Contribution (4)

Re: Eliminate Deferred Troops

Postby TheForgivenOne on Thu Jan 27, 2011 4:22 am

Queen_Herpes wrote:
TFO wrote:Can also combat missing turns by just deploying and ending their turn. Nothing really different.


Nothing really different? You are completely wrong. They do not deploy and end their turn because there are strategic benefits missing the turn in a variety of situations with a variety of settings on a variety of maps.


How so? You and your teammates all deploy on the frontline for 2 turns, he misses two then deploys the deferred on their front line.

And while you are missing you can easily be eliminated. Poof, no more troops coming from them.
Image
User avatar
Sergeant TheForgivenOne
 
Posts: 5154
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME
Medals: 83
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (14) Clan Achievement (7)
General Contribution (11)

Re: Eliminate Deferred Troops

Postby Queen_Herpes on Fri Jan 28, 2011 11:38 pm

Darwins_Bane wrote:
Queen_Herpes wrote:Nothing really different? You are completely wrong. They do not deploy and end their turn because there are strategic benefits missing the turn in a variety of situations with a variety of settings on a variety of maps.


Since you are such a big proponent of this, could you provide 5 concrete situations where missing a turn gives an advantage.


I only need to supply one. I'll do my best to come up with more, but you, DB, and you, TFO, seem to be asking me to describe the blackness of the iron pot.

ex.1.
Any team game on Classic, but lets look at a quads game. Player one on Team One has an army in Sydney, while his
teammate(s) dropped and hold Perth, Port Moresby, Jakarta, Bangkok, Mumbai, Hong Kong in a spattering that would give none of his teammates the opportunity to hold the Oceania bonus. Essentially, Player one's team has a lock on the Oceania Bonus, but it would require attacking all three teammates for one of those teammates to garner the bonus. IMHO, Team One would be better focused upon the enemy and other bonuses. The army in Sydney is sufficiently insulated from attack from Team Two such that Player one wouldn't realistically feel threatened that he could/would be taken out.
Still in this example:
Scenario a.
Escalating Spoils: Player One attacks with his forward units (those not locked in Sydney) and gains one territ per turn, earning one spoil per turn until he has 5 cards. Everyone else in the game also earns 5 cards, but, remember, player one went first. Being a smart player one, he knows that if he takes his turn he will receive the least reward when cashing his spoils if he is to cash first. So, smartly, he intentionally misses his turn. Perhaps Playa 1 on Team 2 is smart and misses his turn as well, but lets pretend that Playa 1, Team 2 cashes. Automatically, Player One, Team one is in a better position. Certainly, he risks losing his cards to elimination, but his teammates will have a better shot at grabbing his cards (seeing as Player One is locked in the corner in Sydney behind his teammates.) Certainly, this could be considered a deferred card bonus and not a deferred troop bonus. However, the deferred troops certainly aren't a negative. Player One still gets to drop those extra 3 (or more) troops wherever he wishes upon the board at the end of his turn.
Scenario b.
Escalating Spoils: Player One gets the five cards and for whatever reason, not everyone else lands 5 cards. Player One then bides his time. Misses one turn to see what happens, misses a second turn to see what happens, and upon his third turn, player one has the choice to miss his third turn, and turn over his five cards and all of his territories to one of his teammates. Here, now, you could argue that the end benefit would be to turn over cards and territoried armies to a teammate. You could argue that this is not a deferred troop bonus, and that the player (and his team) lost those troops in the deferral because player one missed all three turns. However, on each of those turns, player one could use the strategy of missing the turn and wait to play to defer those troops, or wait to pass his boarded troops, territories, and cards over to a teammate. As such, player one (and his team) benefit from the knowledge that those troops are there, if necessary.

I have other ideas popping into my head and will post them as I have time. [FFA games, 1v1]

I do concede that in many situations, deferred troops are not a bonus on the AOR maps and similar maps like the Feudals where there are auto-deploys.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1339
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.
Medals: 29
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Assassin Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (2) Speed Achievement (3)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (3) General Achievement (1) Tournament Contribution (1)

Re: Eliminate Deferred Troops

Postby Woodruff on Fri Jan 28, 2011 11:45 pm

Queen_Herpes wrote:
TheForgivenOne wrote:
Queen_Herpes wrote:
macbone wrote:Missing a turn is punitive enough. I love it when opponents miss turns, especially in team games. Missing a turn disadvantages them further. True, armies off the board can't be attacked, but they can't be used on the attack that turn, either, make a player lose a tempo.

Missing a turn in Escalating can be harmful, especially since it means losing a chance to take a card. If players are missing turns because they think doing so will help them win the game, then by all means, please keep the policy as it is. =)


What if it is a quads game on a small map with no spoils? Every player gets 3 armies per turn. If landlocked behind your own teammates, you could miss your turns and wait to drop 9 armies on one of your teammates on the front lines after you missed two turns. Could be beneficial. I'm just saying.


Yeah, what happens with any map that uses Auto Deploy? Feudal War/Epic, Lunar, AoR1/2/3, The Cupcake on Conquerman, Das Schloss. I could go on. You are already put at a disadvantage because you don't get Auto deploy troops as deferred, they are gone.


...and your point is? The are certainly situations where missing turns is not beneficial, but those that exist do not counter the reality that there exist settings and maps where there is a benefit to missing the turns.


Wait, wait, wait...you're decrying his use of "certain situations" when his response was directly to your own use of "certain situations"?

Queen_Herpes wrote:
TFO wrote:Can also combat missing turns by just deploying and ending their turn. Nothing really different.

Nothing really different? You are completely wrong. They do not deploy and end their turn because there are strategic benefits missing the turn in a variety of situations with a variety of settings on a variety of maps.


There are some very few circumstances when it can possibly be a winning strategy. They are very few.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 4973
Joined: Sat Jan 05, 2008 9:15 am
Medals: 27
Standard Achievement (4) Quadruples Achievement (1) Terminator Achievement (2) Manual Troops Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Contribution (4)

Re: Eliminate Deferred Troops

Postby stahrgazer on Sat Jan 29, 2011 12:39 am

CC says you should take your turns (no deadbeat rule.)

CC allows players to designate substitutes (and does not prevent anyone from having a regular sub who checks any games just in case.)

Eliminating deferred troops just makes it fair for the players who had to wait the additional portion of the round for a player who didn't play... and would be consistent with ANY OTHER GAME where, if you skip, you do NOT get the benefit of receiving any portion of what you would have received if you had not skipped.

Would it suck to have an emergency that caused you to miss your turn? Yes. But since CC allows ways around totally missing a turn, CC's rules should not be designed to benefit you for missing your turn despite those methods that can prevent it.

In other words: I support the OP's request to eliminate all deferred troops, whether the miss was intentional or not.
Image
User avatar
Captain stahrgazer
 
Posts: 1421
Joined: Thu May 22, 2008 11:59 am
Location: Figment of the Imagination...
Medals: 57
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4)
Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3)
Bot Achievement (3) Ratings Achievement (3) Tournament Achievement (1) General Achievement (4) Clan Achievement (8)
Tournament Contribution (1) General Contribution (7)

Re: Eliminate Deferred Troops

Postby greenoaks on Sat Jan 29, 2011 12:54 am

stahrgazer wrote:Eliminating deferred troops just makes it fair for the players who had to wait the additional portion of the round for a player who didn't play... and would be consistent with ANY OTHER GAME where, if you skip, you do NOT get the benefit of receiving any portion of what you would have received if you had not skipped.

i play on another Risk-like gaming site and they also give you deferred troops so for me allowing deferred troops IS consistent with EVERY OTHER GAME site that i know
User avatar
Sergeant 1st Class greenoaks
 
Posts: 9997
Joined: Mon Nov 12, 2007 12:47 am
Medals: 138
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

Re: Eliminate Deferred Troops

Postby TheForgivenOne on Sat Jan 29, 2011 1:26 am

Queen_Herpes wrote:
...and your point is? The are certainly situations where missing turns is not beneficial, but those that exist do not counter the reality that there exist settings and maps where there is a benefit to missing the turns.



So what? You're allowed to come up with a "once in a blue moon" situation, but I'm not? Just because 0.01% of the time when a player misses his turn, they may come out in the positive, does not mean that we should Overhaul the whole deferred troops to negate the 99.9% of the time it doesn't. And what incentive is it for a player to come back if they miss their turn and have no troops to make up for it? I would probably deadbeat out of the game if something like that were to happen, and once Newer players realized this, they probably wouldn't come back either.
Image
User avatar
Sergeant TheForgivenOne
 
Posts: 5154
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME
Medals: 83
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (14) Clan Achievement (7)
General Contribution (11)

Re: Eliminate Deferred Troops

Postby Woodruff on Sat Jan 29, 2011 1:29 pm

stahrgazer wrote:CC says you should take your turns (no deadbeat rule.)
CC allows players to designate substitutes (and does not prevent anyone from having a regular sub who checks any games just in case.)
Eliminating deferred troops just makes it fair for the players who had to wait the additional portion of the round for a player who didn't play... and would be consistent with ANY OTHER GAME where, if you skip, you do NOT get the benefit of receiving any portion of what you would have received if you had not skipped.
Would it suck to have an emergency that caused you to miss your turn? Yes. But since CC allows ways around totally missing a turn, CC's rules should not be designed to benefit you for missing your turn despite those methods that can prevent it.
In other words: I support the OP's request to eliminate all deferred troops, whether the miss was intentional or not.


I believe that anyone who gives out their password to another individual is a flaming idiot who is just an accident waiting to happen. Your stance would virtually REQUIRE me to give someone my password. Bad plan.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 4973
Joined: Sat Jan 05, 2008 9:15 am
Medals: 27
Standard Achievement (4) Quadruples Achievement (1) Terminator Achievement (2) Manual Troops Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Contribution (4)

Re: Eliminate Deferred Troops

Postby Queen_Herpes on Sat Jan 29, 2011 4:35 pm

TheForgivenOne wrote:
Queen_Herpes wrote:
...and your point is? The are certainly situations where missing turns is not beneficial, but those that exist do not counter the reality that there exist settings and maps where there is a benefit to missing the turns.



So what? You're allowed to come up with a "once in a blue moon" situation, but I'm not? Just because 0.01% of the time when a player misses his turn, they may come out in the positive, does not mean that we should Overhaul the whole deferred troops to negate the 99.9% of the time it doesn't. And what incentive is it for a player to come back if they miss their turn and have no troops to make up for it? I would probably deadbeat out of the game if something like that were to happen, and once Newer players realized this, they probably wouldn't come back either.


Once in a blue moon the red-red-red set is beneficial in a flat rate game, yet it is recognized as a benefit: BECAUSE IT IS.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1339
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.
Medals: 29
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Assassin Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (2) Speed Achievement (3)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (3) General Achievement (1) Tournament Contribution (1)

Re: Eliminate Deferred Troops

Postby Woodruff on Sat Jan 29, 2011 6:05 pm

Queen_Herpes wrote:
TheForgivenOne wrote:
Queen_Herpes wrote:
...and your point is? The are certainly situations where missing turns is not beneficial, but those that exist do not counter the reality that there exist settings and maps where there is a benefit to missing the turns.



So what? You're allowed to come up with a "once in a blue moon" situation, but I'm not? Just because 0.01% of the time when a player misses his turn, they may come out in the positive, does not mean that we should Overhaul the whole deferred troops to negate the 99.9% of the time it doesn't. And what incentive is it for a player to come back if they miss their turn and have no troops to make up for it? I would probably deadbeat out of the game if something like that were to happen, and once Newer players realized this, they probably wouldn't come back either.


Once in a blue moon the red-red-red set is beneficial in a flat rate game, yet it is recognized as a benefit: BECAUSE IT IS.


Every escalating game ever created really doesn't equate to "once in a blue moon".
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 4973
Joined: Sat Jan 05, 2008 9:15 am
Medals: 27
Standard Achievement (4) Quadruples Achievement (1) Terminator Achievement (2) Manual Troops Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Contribution (4)

Re: Eliminate Deferred Troops

Postby SantaRuga on Wed Feb 02, 2011 2:46 am

Ok guys I'm brand hew here and there's something i'm missing for sure:
if a player wants to skip his turn cause his "strategy" (if we can call it this way)is getting deferred troops in next or two-next round, why he just cant click the button "skip this game"? isn't it the same?
why he lets his time running out without doing anything - and i have to wait 24HRS??
repeating, i'm new, but really i don't get this crazy rule of getting deferred troops, considering i'm playing 4 games and lost 2 'cause i didn't understand IT WAS a strategy!!
coming back to the question, is or isn't the same clicking the "skip turn" button?
User avatar
Private 1st Class SantaRuga
 
Posts: 2
Joined: Sat Jan 22, 2011 8:28 am
Medals: 1
Standard Achievement (1)

Re: Eliminate Deferred Troops

Postby TheForgivenOne on Wed Feb 02, 2011 2:55 am

SantaRuga wrote:Ok guys I'm brand hew here and there's something i'm missing for sure:
if a player wants to skip his turn cause his "strategy" (if we can call it this way)is getting deferred troops in next or two-next round, why he just cant click the button "skip this game"? isn't it the same?
why he lets his time running out without doing anything - and i have to wait 24HRS??
repeating, i'm new, but really i don't get this crazy rule of getting deferred troops, considering i'm playing 4 games and lost 2 'cause i didn't understand IT WAS a strategy!!
coming back to the question, is or isn't the same clicking the "skip turn" button?


Skip turn doesn't skip your turn.

It just skips to the next game in your list of games. So say you enter game XXXXXXX and you don't feel like playing it quite yet (For whatever reason). You can press Skip turn, to go to Game YYYYYYYY instead.
Image
User avatar
Sergeant TheForgivenOne
 
Posts: 5154
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME
Medals: 83
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (14) Clan Achievement (7)
General Contribution (11)

Re: Eliminate Deferred Troops

Postby Woodruff on Wed Feb 02, 2011 2:56 am

SantaRuga wrote:Ok guys I'm brand hew here and there's something i'm missing for sure:
if a player wants to skip his turn cause his "strategy" (if we can call it this way)is getting deferred troops in next or two-next round, why he just cant click the button "skip this game"? isn't it the same?


Not really. The "skip this game" button just skips it as he meanders through his games. It doesn't skip his TURN at all. He can always go back and take his turn anytime he wants (within the 24 hour period). It's two completely different issues.

SantaRuga wrote:repeating, i'm new, but really i don't get this crazy rule of getting deferred troops, considering i'm playing 4 games and lost 2 'cause i didn't understand IT WAS a strategy!!


A) It is NOT a viable strategy in the vast majority of situations.
B) If you lost games because someone else did this, then you lost because of your own poor strategy (or possibly poor dice), NOT because they did this.

SantaRuga wrote:coming back to the question, is or isn't the same clicking the "skip turn" button?


There is no "skip turn" button. And so no, they are not the same. Unfortunately, we must wait the 24 hours for them to not take their turn.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 4973
Joined: Sat Jan 05, 2008 9:15 am
Medals: 27
Standard Achievement (4) Quadruples Achievement (1) Terminator Achievement (2) Manual Troops Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Contribution (4)

Re: Eliminate Deferred Troops

Postby SantaRuga on Thu Feb 03, 2011 2:49 am

ok i got it.
the "skip this game" button allows u just to take your time, and there's no "skip turn" button.
sure i lost for my own poor strategy (i didnt mean to find an excuse for loosing!) 'cause i'm playing the first 4 games in 4 different options and maps (never played with those in real life!).
(i like a lot "fog of war". that's misterious!)
anyway, got it. thanx.
User avatar
Private 1st Class SantaRuga
 
Posts: 2
Joined: Sat Jan 22, 2011 8:28 am
Medals: 1
Standard Achievement (1)

Re: Eliminate Deferred Troops

Postby Arethusa on Tue Feb 08, 2011 10:33 am

This is an extract of a suggestion I made in an earleir thread.

May I suggest that the originator of the game has an option to set the rules for deadbeats. ie 1 strike, 2 Strikes or 3 strikes and your out. It's then up to players joining the game to decide whether or not they can make the commitment knowing that if they miss 1 turn, they're out.

I would also suggest we have 12 hour timers as an option, this will also speed up games.


You could also use autodeploy for missed turns, so that players get their troops for missing a turn, but not the decision as to where they are deployed. Autodeploy would place 1 army on random territories.
User avatar
Lieutenant Arethusa
 
Posts: 37
Joined: Wed Feb 03, 2010 4:34 pm
Location: Wales
Medals: 17
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Teammate Achievement (1) Ratings Achievement (3)

Re: Eliminate Deferred Troops

Postby PLAYER57832 on Tue Feb 08, 2011 5:31 pm

a 12 hour limit would be hard for many people,who do like to sleep once in a while.
Corporal 1st Class PLAYER57832
 
Posts: 2568
Joined: Fri Sep 21, 2007 9:17 am
Location: Pennsylvania
Medals: 30
Standard Achievement (4) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4)
Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (4) Ratings Achievement (4)
Training Achievement (1)

Re: Eliminate Deferred Troops

Postby Queen_Herpes on Sat Mar 05, 2011 7:04 pm

Seriously, though, who "likes" deferred troops. I see your arguments in favor of them, and I understand them, but I just cannot imagine how it is helpful that players get to miss 3 turns and slow down the game for everyone else.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1339
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.
Medals: 29
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Assassin Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (2) Speed Achievement (3)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (3) General Achievement (1) Tournament Contribution (1)

Re: Eliminate Deferred Troops

Postby TheForgivenOne on Sat Mar 05, 2011 7:40 pm

I do. I once in a while miss a turn legitimately, due to being away from my computer unexpectedly for longer than I expected. It also helps me know which games I missed turns in.
Image
User avatar
Sergeant TheForgivenOne
 
Posts: 5154
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME
Medals: 83
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (14) Clan Achievement (7)
General Contribution (11)

Re: Eliminate Deferred Troops

Postby Queen_Herpes on Sat Mar 05, 2011 9:43 pm

TheForgivenOne wrote:I do. I once in a while miss a turn legitimately, due to being away from my computer unexpectedly for longer than I expected. It also helps me know which games I missed turns in.


I respect your post, but I have a hard time believing it because you are a mod and you kind of are on here once every 24 hours. In the instances where you missed a turn, did it really help you? I think there are two scenarios: one is a benefit that can bolster your position, the other is a detriment where you cannto recover from it. I don't see a missed turn with deferred troops "leveling" the game.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1339
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.
Medals: 29
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Assassin Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (2) Speed Achievement (3)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (3) General Achievement (1) Tournament Contribution (1)

Re: Eliminate Deferred Troops

Postby greenoaks on Sat Mar 05, 2011 10:07 pm

i missed some turns last weekm maybe 150, could have been more

bad weather interupted my isp's service. i had a connection but usually nothing could get through. there as a lot of timing out, a lot of refreshing then 5 seconds of awesome download speed and then it was gone again for another 10 minutes.

i am pleased CC does not try to destroy me because real life got in the way.
User avatar
Sergeant 1st Class greenoaks
 
Posts: 9997
Joined: Mon Nov 12, 2007 12:47 am
Medals: 138
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

Re: Eliminate Deferred Troops

Postby Queen_Herpes on Sat Mar 05, 2011 10:10 pm

greenoaks wrote:i missed some turns last weekm maybe 150, could have been more

bad weather interupted my isp's service. i had a connection but usually nothing could get through. there as a lot of timing out, a lot of refreshing then 5 seconds of awesome download speed and then it was gone again for another 10 minutes.

i am pleased CC does not try to destroy me because real life got in the way.


But were you able to recover in those games?
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
User avatar
Lieutenant Queen_Herpes
 
Posts: 1339
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.
Medals: 29
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Assassin Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (2) Speed Achievement (3)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (3) General Achievement (1) Tournament Contribution (1)

PreviousNext

Return to Rejected Suggestions

Who is online

Users browsing this forum: No registered users

Login