Crazy Frog wrote:you said: What has screwed me up more than people missing one or tow turns and suddenly being able to put a large stack somewhere is situations in trips games where one opponent deadbeated and suddenly one other opponent has free bonuses, a large deployment and 7 spoils and thus a double cash coming up. This has turned winning games into losing games. If you deadbeat in a teamgame, your troops should just become neutral, just like in a standard game.
I say: Whaaaat???? Sorry I do not get it...???
I play doubs trips and quads all the time and I need to learn this trick...
Of course you wont get it! Only like 1% of the players get it. The 1% of truly tactical players who can see the future positions of the game and who will be where with how much.
I would summize that "The Trick" only works in a few rare position, with teams where 1 or both already have a slight advantage and 1 of the team players can support the game for a couple of turns. Also the timing would have to be perfect where 1 of the opposing players is low in regions and at the same time the player who gets deferred troops is also holding 5 spoils at the time. Although "The Trick" can also work in any other game that is not team or even a one on one. Only with a different variation or twist to it to meet the circumstances.
I would say it to be like a hunt where one lies in wait while the other (the strongest) ranches the weaker of the opposing team member at the expense of his own position in order for the player who is well positioned and having missed a turn or two, to come back for the kill and then have those "Deferred Troops" to fall back on so that he himself is not eliminated.
In team games, it really does not matter if one sacrifices himself so that the partner can win. One wins they both win! But using hunting and ranching tactics would not work if there were no extra deferred troops to rely on. The player who waited for the kill would be that much more vulnerable to a counter assault by the opposing teams. So it would not be worth it then.
If deferred troops were eliminated then tactical players (who can see future positions in their minds like chess players do), tactical players would not miss any turns at all. But since it is the same (especially in team plays who understand the tactics involved), if you miss a turn or two then you are really still playing and reinforcing your forces even if you do nothing at all. That is the real reason why the deferred troops rule exist and will never be done away with, and if anyone bothers to see the games of the top dogs, then you would see that they all have 98% or even less games attended. Because at the right time and place, Deferred Troops is a tactic just like any other. Only thing is that since we are not all tactical players then the mass majority of us miss out on it.
I am some what of a tactical player or at least I am learning to be but I would not use that tactic because it is like bringing a gun to a knife fight. It (to me) is cheating only thing is that almost no one can really see how it is done. But cheating is still cheating even if no one can figure it out. Because like I said, "We are not all tactical players." But when you consider who really wins the battle, it is the player who knows all the tricks and is not afraid to kick the opponent in the balls when he is down on the ground or bring a gun to a knife fight. Deferred Troops is like that, only in reverse. It is one animal playing the wound bird so as to gain something in return, while the other animals lie in wait.
I used to considered missing a turn on purpose just so that it would be a fair fight but thankfully I never did. I still have 100% games attended and 100% of my honor in tact. But now I especially attack those players who miss turns and not worry if others may think that I am kicking a man when he is down. I feel it an obligation to knife him some more especially when they are bleeding because I know that the Deferred Troops is like a quick blood transfusion that will unbalance the scales one way or another.
I think that if players miss turns "by accidents" then there should be a rule or a computer engine that randomly selects them to miss a turn on purpose, even though they will get the Deferred Troops anyways, but just so that they can feel the pain of perhaps one day being at the point of victory but the computer has decided that he can not participate in that round because the computer has auto select a "Miss Turn" for him because of his miss turns average. Imagine the gnaw in their gut when they could be at the deciding move to victory, and then they just miss it. How much fun would it be then? Huh?