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Re: Option to select which Ranks can enter your Speed Game

Postby Metsfanmax on Sun Aug 11, 2013 11:07 pm

Locking this topic for a little while so you two can cool down.
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Re: Option to select which Ranks can enter your Speed Game

Postby blakebowling on Sun Aug 11, 2013 11:15 pm

Metsfanmax wrote:Locking this topic for a little while so you two can cool down.

I've taken care of it.

Unlocked.
12:39:59 AM rdsrds2120: sorry, I had a lot of lasagna tonight
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Re: Option to select which Ranks can enter your Speed Game

Postby codierose on Mon Aug 12, 2013 1:59 am

love it +1 for me.
but you might find 4+ player games will never fill but i might be wrong.
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Re: Make games require minimum or maximum points/rank [REJEC

Postby georgizhukov on Thu Sep 05, 2013 11:40 am

I am for a rating restriction of some sort. Why should players who pay to play the game have to endure new recruits who are playing for free and don't even know the rules.
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Re: Make games require minimum or maximum points/rank [REJEC

Postby betiko on Thu Sep 05, 2013 12:41 pm

How many suggestions is it going to take to make the admin change his mind? Also we have a new admin, has it even been asked again?
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Re: Setting to not allow low ratings to join

Postby spiesr on Sun Oct 06, 2013 5:42 pm

Last edited by spiesr on Sun Oct 06, 2013 5:52 pm, edited 1 time in total.
Reason: Added another.
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Ability to limit joining players by score

Postby xroads on Sat Oct 12, 2013 7:56 am

[how about having a button on the game start menu that limits joining players by score. It could be as simple as limiting them to 250 points higher or lower]
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Re: Ability to limit joining players by score

Postby JamesKer1 on Sat Oct 12, 2013 8:07 am

Already Suggested, Modified, and Rejected.

http://www.conquerclub.com/forum/viewtopic.php?f=704&t=274
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Re: Make games require minimum or maximum points/rank [REJEC

Postby spiesr on Sat Oct 12, 2013 10:49 am

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Re: Rank Segregation in Games

Postby chapcrap on Sun Oct 20, 2013 10:12 pm

This suggestion will no longer be considered rejected. I have updated the OP with a few words and MOVED this out of rejected.
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Re: Rank Segregation in Games

Postby agentcom on Sun Oct 20, 2013 11:06 pm

:o :shock:

... very interesting
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Point minimums for joining games

Postby ViperOverLord on Sun Nov 10, 2013 2:35 am

Allow point minimums on joining games

This needs to be done already. Do you know why you rarely see stars, birds, and colonels creating a 1v1 game and instead are constantly going through their multiplayer underground networks? Cos CC has not added this painfully obviously needed function that has been suggested countless times. But, with a new admin who is more open minded; hopefully this can get some real traction now.

Specifics/Details:

Players can create minimum points for players joining: Suggested mins for 1v1 games (Players have to have the min score to request a game with a player of the min score):

1600
1800
2000
2500
3000

Similar designs could be used for team games too.

How this will benefit the site and/or other comments:

* People will stop foe'ing players just because they're at a low score and are joining their games. Yes, the current system is not only encouraging a backward exclusivity; it is leading to undue animosities daily!
* Players will be able to more fluidly reach point destinations via the 1v1 games.
* Players who play 1v1 games can continue to play 1v1 games against qualified opponents and keep their rank moving higher without undue duress and then fairly sustain or build upon their rank. The way it is now, players rarely reach brig and general through 1v1 games and then they never sustain them though the same means for long.
* Building off the prior point, players can continue to play 1v1 games and won't have to switch to team games or multiplayer games (often through the underground system) as a means to keep their ranks.
* Lower rank players can have ladders to shoot for themselves. They will also have to earn their games with higher ranked players (generally speaking) and that is a satisfying experience; not an off-putting experience as has been alleged.
* No more point crashing! A colonel can lose about 60 points and then have to win three to five games in a row just to recover. Players who play players on the same plateau can more fluidly advance along the ranks.
* Much more 1v1 players in the brig/general/even conqueror ranks. Right now, due to the lack of point minimums; the top rankings are almost exclusively a function of multiplayer and team games.
* One will not have to go through the extraneous (even laborious) underground networks and can happily use the public gaming system while advancing his/her rank.
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Re: Rank Segregation in Games

Postby spiesr on Sun Nov 10, 2013 11:27 am

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Re: Rank Segregation in Games

Postby betiko on Sun Nov 10, 2013 12:21 pm

Sounds great if this moves forward!
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Re: Make games require minimum or maximum points/rank [REJEC

Postby ViperOverLord on Sun Nov 10, 2013 4:18 pm



I'm not happy about having the idea merged with 'rank segregation.' (But, I reckon I'll get over it.) I had concise and cogent points that I would have preferred to have discussed with my OP starting point.

Furthermore, this thread is 60 pages long (and that's without a sticky). You'd think at some point CC would implement what the players are pressing for. This is done on other gaming sites and to the the satisfaction of the general population.
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Re: Make games require minimum or maximum points/rank [REJEC

Postby spiesr on Sun Nov 10, 2013 5:24 pm

ViperOverLord wrote:I'm not happy about having the idea merged with 'rank segregation.' (But, I reckon I'll get over it.) I had concise and cogent points that I would have preferred to have discussed with my OP starting point.
Is your suggestion substantially different than the one in this thread? Suggestions Forum policy is that all discussion of the same idea should be in the same thread.
ViperOverLord wrote:Furthermore, this thread is 60 pages long (and that's without a sticky). You'd think at some point CC would implement what the players are pressing for. This is done on other gaming sites and to the the satisfaction of the general population.
It was rejected by direct admin veto for years, until the new ownership indicated that they would be willing to potentially reconsider it.
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Re: Make games require minimum or maximum points/rank [REJEC

Postby JamesKer1 on Sun Nov 10, 2013 5:30 pm

Speaking as a player who has been about as low as you can get (I think my lowest was like 500 points?) up to a captain (which still sadly isn't that good, but decently high), I personally don't agree with this. You can always go through the scoreboard if you want and find some nice opponents, and I know there are mailing lists and callouts available for certain games. There are alternate avenues available for this suggestion, they just require a little more work. And maybe that's part of the problem too, it takes more time/work than it should, and some people don't want to invest it (which is understandable). But, if you care about the points enough, then invest the time to take those avenues. I understand the frustration- I joined a game as a Corp 1st, and worked my way up to Capt before it ended- I lost 80 points that game, and it was miserable. Even then I still didn't think it was a good idea though.

Another thing about this that bothers me is the lack of games for new recruits and lower ranked players- they are part of the general population too right? It feels like a lot of games would disappear for their enjoyment and they would be stuck with just a few people still hanging at the bottom. A lot of this thread is mainly Captains and above supporting this, but what about the paying cooks and cadets? Keep in mind their $25 is worth as much as yours, so CC needs to keep them happy as well. I'm not saying to give them all the power, but do give them some, and remember that the majors and colonels are their way to come back up from the pit they are in.

I think that if implemented right this would work, but I also think it might be a bit of a waste of time if other things were improved on as alternatives, such as creating "Leagues" in the form of Usergroups and giving them Game Privileges (like TDs get).
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Re: Rank Segregation in Games

Postby betiko on Sun Nov 10, 2013 8:23 pm

New recruits don t have access to complicated maps and high ranked players, so moot point.
This is a game option, not something that would work all the time. If at a certain point i want to create public games and i don t want people bellow 2000 to join well that s my problem.
If you want to join games with higher ranked, well i see there a good motivation for you to increase your score.
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Re: Make games require minimum or maximum points/rank [REJEC

Postby agentcom on Sun Nov 10, 2013 9:37 pm

ViperOverLord wrote:


I'm not happy about having the idea merged with 'rank segregation.' (But, I reckon I'll get over it.) I had concise and cogent points that I would have preferred to have discussed with my OP starting point.

Furthermore, this thread is 60 pages long (and that's without a sticky). You'd think at some point CC would implement what the players are pressing for. This is done on other gaming sites and to the the satisfaction of the general population.


You know what, VOL? I think that may be my bad. I think I changed the topic title to that a very long time ago because the word is just about spot on for descriptive purposes. But I do see the pejorativeness of the term as well. Perhaps the title should be set back to something like "Allow users to restrict games by points" or (I'm sure) something better than that.

As for the suggestion, I think I've drunk the CC Kool Aid on this one. I think I've posted in favor of this idea before, but I like the tradition of generally discouraging these sorts of limitations. I've got a decent rank now, but I got here by playing much better players pretty much from the start. For the same reasons that I dislike playing lower ranks now, I loved to play higher ranks when I first joined. In addition to meaning more points for me, I also got to play skilled opponents and sort of learn the "right way" to play.
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Re: Make games require minimum or maximum points/rank [REJEC

Postby ViperOverLord on Sun Nov 24, 2013 10:49 pm

spiesr wrote:
ViperOverLord wrote:I'm not happy about having the idea merged with 'rank segregation.' (But, I reckon I'll get over it.) I had concise and cogent points that I would have preferred to have discussed with my OP starting point.
Is your suggestion substantially different than the one in this thread? Suggestions Forum policy is that all discussion of the same idea should be in the same thread.
ViperOverLord wrote:Furthermore, this thread is 60 pages long (and that's without a sticky). You'd think at some point CC would implement what the players are pressing for. This is done on other gaming sites and to the the satisfaction of the general population.
It was rejected by direct admin veto for years, until the new ownership indicated that they would be willing to potentially reconsider it.


I'm fairly knowledgeable about admin's past decisions regarding this matter. But, I don't think the majority of (stalwart) players agree with having to go underground to get the point ramifications they desire. Again, admin should go play yahoo hearts for two months and see just how beautifully this system works. Because it is absolutely marvelous.

agentcom wrote:
You know what, VOL? I think that may be my bad. I think I changed the topic title to that a very long time ago because the word is just about spot on for descriptive purposes. But I do see the pejorativeness of the term as well. Perhaps the title should be set back to something like "Allow users to restrict games by points" or (I'm sure) something better than that.

As for the suggestion, I think I've drunk the CC Kool Aid on this one. I think I've posted in favor of this idea before, but I like the tradition of generally discouraging these sorts of limitations. I've got a decent rank now, but I got here by playing much better players pretty much from the start. For the same reasons that I dislike playing lower ranks now, I loved to play higher ranks when I first joined. In addition to meaning more points for me, I also got to play skilled opponents and sort of learn the "right way" to play.


Yes. Point minimums is not absolute point segregation. Many players still prefer a mix of players (especially players who want to keep their win percentage high).

And, the system I advocate allows players to reach ranks in a fairly quick manner too. One doesn't have to get the extra 10-20 points (or more) from a colonel to get to the rank. And how fair is it to the colonel to suddently take a 40-50 hit against a quality opponent? I know that when my rank has slipped (or even where I am now), I've tended to not play more than 200-300 points up against players as a courtesy. Unfortunately, not all skilled players grant that courtesy.

And to demonstrate my earlier point about silly foeing further; let me just show you this pm exchange I got tonight:

ViperOverLord wrote:
NameOmitted wrote:ya medal hunting? wanted to join your poly game arms race


Yea, you're not a foe. Frankly, you might be the salt of the earth. :lol: I was point hunting though and I agree that captain isn't that low. But, I don't like handicapping the 10 points or whatever it comes out to against an equal opponent. This is why I keep telling CC to allow point minimums.


ViperOverLord wrote:
NameOmitted wrote:dude look at my range and current score. at the bottom of my range, i'd cost you 2 points over 20? at the top you'd cost me a lot

if you wanna play the numbers that close, fine.


I haven't looked lately at the differentials. I know I was in the 2200s and you were in the 1800s last time and it was 24 point hit, and I probably would have gotten what 16 or 18 for a win? That means I have to win 6 of 10 and more like 7 of 10 to really be worth it? Just so you know, this is why I tend to not play more than 200-300 points up on a player. Sometimes, I take some liberties Major to Colonel though. Cos a Colonel playing a public game is just asking for whatever comes his way. But, Major is the middle space. And that's why when I'm captain or less, I go for 300 or less differential, like I said. You have indicated that you don't care about such things. If you don't care, then how am I not going to foe you?


This is what I'm talking about CC. Do the point mins and stop us having to do this lame foe'ing crap! Then foe'ing would mostly just be a function against suiciders of multi-player games.

^^^
BTW, does the above exchange seem slightly petty? It does. But, CC's system inherently makes us petty and fosters animosity! This is the thing that CC is allegedly against with their current system.
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Re: Rank Restricted Games

Postby chapcrap on Mon Nov 25, 2013 2:50 pm

I think this is open to being looked at VOL. I for one, would support and have supported this in the past.

So, moving forward with talking about an idea for this, what do you think a proposed idea would look like? The ability to create games with point minimums or maximums? The ability to create games saying that only people with a certain point range from the game creator are allowed? Should it be based on points or on rank, as the title suggests?
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Re: Rank Restricted Games

Postby Anarkistsdream on Mon Nov 25, 2013 3:11 pm

Another example of High Players being "high and mighty" and snubbing their nose at lower players. If you are going to do it that way, the maximum any player will ever gain from a game is, what 5 points??? Maybe 10? If you do it that way, you might as well just say that EVERY game is only worth so many points, regardless of level.
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Re: Rank Restricted Games

Postby chapcrap on Mon Nov 25, 2013 4:41 pm

Anarkistsdream wrote:Another example of High Players being "high and mighty" and snubbing their nose at lower players. If you are going to do it that way, the maximum any player will ever gain from a game is, what 5 points??? Maybe 10? If you do it that way, you might as well just say that EVERY game is only worth so many points, regardless of level.

I don't know what you mean by "that way"

If you play someone who is ranked the exact same as you, you would gain 20 points. If you play someone is ranked double what you are you would gain 40. If you play someone who is half what you are, you would gain 10. So, in order to gain 5 points, you have to have four times as many points as your opponent. That's like me playing someone with about 600 points.
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Re: Rank Restricted Games

Postby Metsfanmax on Mon Nov 25, 2013 6:55 pm

chapcrap wrote:I think this is open to being looked at VOL. I for one, would support and have supported this in the past.

So, moving forward with talking about an idea for this, what do you think a proposed idea would look like? The ability to create games with point minimums or maximums? The ability to create games saying that only people with a certain point range from the game creator are allowed? Should it be based on points or on rank, as the title suggests?


I will probably not approve a suggestion that allows you to specify the point range that is allowed for the games you create. Please come up with ideas that are more inclusive for the community at large. The favorite of the ones I have heard so far are something to the effect of, specifying the minimum points that are available, in increments of 1000 (and you can't start games that you wouldn't be eligible for).
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