It would help high rank players avoid the potential lose if points if they didn't want to (after all it would be an option) but it also would help newcomers allowing us to play with someone supposed to have similar skill as we have.
If I see someone with 2000 or 3000 points I can think "oh I can get a lot of points by killing him" but I can also say "he is a lot more skilled than me. How am I supposed to win the game?" And despite luck might allow me to win, most probably the game result is decided from the start.
I think that, as someone suggested, half your score up and down should be enough. This means that you would still have some risk. The highest portential lose would be 40 points. And the highest score you have, the biger this range would be. Some examples:
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Score Allowed range
and so on.
Also, if a low ranked player kills a very high ranked player. Do you think that he really has improved 100 points in his rank? Or more probably he just was lucky? In the best case scenario, a low rank player can beat 7 high rank players and earn... 700 points! Do you really think that his skill changed so dramatically only in one game?
I think that even without score restrictions, the highest point exchange should be 40 points. skills are supposed to slowly change over time, so 40 points are enough.