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Re: Create a troop deployment selection reset button

Postby TheForgivenOne on Sat Oct 15, 2011 3:37 pm

markus Oralius wrote:How about creating a reset button to re-arrange troop deployment (if needed) prior to starting your turn?
Or maybe creating a way to shuffle armies around the board until you chose to lock your selections in and start your turn. That would make troop deployment alot more user friendly.


What happens if you're second? Plus you could just keep shuffling troops until you end up with a fantastic drop. This has too much room for abuse.
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Re: Create a troop deployment selection reset button

Postby markus Oralius on Sat Oct 15, 2011 4:09 pm

let me clarify that it couldnt apply to the initial random troop deployment at all. It would only apply to the reiforcements that you manuallly place at the beginning of your turn.
I switched to CC from another website, and it was one of the top features I thought I would like to see here. It can be done. A button next "begin turn" that could reset troop deployments before your turn starts.
Maybe a better point to make is that it would only improve the game. If the programmers are willing, there is no reason not to have that feature that I can think of.
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Re: Create a troop deployment selection reset button

Postby Metsfanmax on Sat Oct 15, 2011 4:45 pm

markus Oralius wrote:let me clarify that it couldnt apply to the initial random troop deployment at all. It would only apply to the reiforcements that you manuallly place at the beginning of your turn.
I switched to CC from another website, and it was one of the top features I thought I would like to see here. It can be done. A button next "begin turn" that could reset troop deployments before your turn starts.
Maybe a better point to make is that it would only improve the game. If the programmers are willing, there is no reason not to have that feature that I can think of.


It would create a whole host of new complications in freestyle games.
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Re: Make a "reset deployment selections" or "undo" button

Postby markus Oralius on Sat Oct 15, 2011 4:49 pm

You're right, It shouldn't apply to freestyle play
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Create return to deployment and/or assualt button

Postby redhedge47 on Thu Apr 05, 2012 6:23 am

Create an in game buttons allowing players to:
  • return to and reset the deployment phase before starting your attack phase
  • return to but not reset your attack phase at the beginning of your reinforcement phase

Specifics/Details:
  • Before you make your first assault in you attack phase next to the end assault button there would also be a return to deployment button resting all of your deployments so if you changed your mind before attacking you could go back and change your troops
  • at any time during your reinforcement phase next to the end reinforcements button there would be a return to assaults button that resets any reinforcements you’ve made up to this point and sets your troops back to how they were before you ended the assault
Exemptions
These buttons would not apply in these game type
  • All freestle games
  • Initail Deployment (round 1) of a manual game
How this will benefit the site and/or other comments:
  • I have used other online totally not risk sites that have similar buttons to the ones I have laid out and they are quite convenient when you accidently click a wrong button
Last edited by redhedge47 on Mon Apr 09, 2012 5:09 pm, edited 1 time in total.
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Re: Create return to deployment and/or assualt button

Postby chapcrap on Thu Apr 05, 2012 4:27 pm

This has been suggested before and shot down. Basically, don't mess up.

However, I think that getting a change to redo deployment before attacking is not awful.
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Re: Create return to deployment and/or assualt button

Postby packrat31306 on Thu Apr 05, 2012 5:37 pm

Maybe a "Return to Spoils" button might not be a bad idea to add to this.
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Re: Create return to deployment and/or assualt button

Postby chapcrap on Thu Apr 05, 2012 6:43 pm

chapcrap wrote:This has been suggested before and shot down. Basically, don't mess up.

However, I think that getting a change to redo deployment before attacking is not awful.

As an addendum to my previous post have a look:
  1. https://www.conquerclub.com/forum/viewtopic.php?f=4&t=155487
  2. viewtopic.php?f=4&t=154562
  3. viewtopic.php?f=471&t=139685
  4. viewtopic.php?f=471&t=141458
  5. viewtopic.php?f=471&t=29019
  6. viewtopic.php?f=471&t=28455
  7. viewtopic.php?f=471&t=366
That last one is locked for some reason. :-k

And if you look here: viewtopic.php?f=470&t=2970 You can see that the Undo button is in the rejected list.
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Re: Create return to deployment and/or assualt button

Postby mc05025 on Sun Apr 08, 2012 6:41 pm

It will mess up the freestyle games
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Re: Create return to deployment and/or assualt button

Postby agentcom on Sun Apr 08, 2012 9:16 pm

mc05025 wrote:It will mess up the freestyle games


I don't see how ... It's not like the other player can tell that you have ended your deployment or assault phase until you attack or reinforce, respectively.

I imagine that the trouble with this idea is that there is some major coding overhaul that would have to come with it because of the way the servers handle the data. But that is just a complete guess.

I have thought that this would be a good thing to have many times. I don't see the harm and completely support this suggestion. But I'm not optimistic.
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Re: Create return to deployment and/or assualt button

Postby darth emperor on Mon Apr 09, 2012 7:02 am

agentcom wrote:
mc05025 wrote:It will mess up the freestyle games


I don't see how ... It's not like the other player can tell that you have ended your deployment or assault phase until you attack or reinforce, respectively.

Because the OP, said reset the armies you have deployed.
And also, it will mess because imagine you just pressed end assaults and the other player starts doing some moves, so you want to go back to the assault phase. With this sug, this will be possible, but on the other hand is your fault for pressing end assault too early... :roll:
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Re: Create return to deployment and/or assualt button

Postby agentcom on Mon Apr 09, 2012 1:49 pm

OK, I would not be in favor of allowing a player to reset his drop in a freestyle game. Other than that, I am for this. Until you have had some sort of interaction with the map (by dropping, attacking, or forting) you should be able to go back.
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Re: Create return to deployment and/or assualt button

Postby darth emperor on Mon Apr 09, 2012 2:35 pm

Well I would say more, just permit it in sequential games, nothing of freestyle. Neither first round of manual game (the latter one is more arguabily)
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Re: Create return to deployment and/or assualt button

Postby redhedge47 on Mon Apr 09, 2012 5:06 pm

darth emperor wrote:Well I would say more, just permit it in sequential games, nothing of freestyle. Neither first round of manual game (the latter one is more arguabily)

that sounds resonable I will amend the suggestion
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Re: Create return to deployment and/or assualt button

Postby jonofperu on Wed May 09, 2012 2:30 pm

I posted in an old thread before finding this one.
There may be programming issues, but I can think of NO negative gameplay ramifications to allowing an UNDO within 5-10 seconds of troop movements, deployment, reinforcement, etc. I would only ask for an undo to correct those accidental clicks, nothing more.
Several times already I have set the amount of troops to move and clicked "end reinforcements" instead of "reinforce". Oops! Left my newly conquered continent wide open due to "clicking error".
Or I clicked wrong and moved all my troops in when I wanted to move only one, etc. 5-10 seconds to correct an oops as long as no other action has been taken is very reasonable. I think taking little mouse/keyboard mistakes out of the gameplay so strategy isn't compromised would be great!
I'm new to the game and maybe I'll learn from my mistakes (I sure hope so!) but it's been awfully frustrating.
I don't think I would make an option to undo all troop placement if you change your mind. I haven't had a problem with second thoughts, just accidental clicking.
You couldn't do it in speed games because it would slow down every turn by 5-10 sec. But building in a 5 sec delay at the end of 24-hour turns OR allowing an undo as long as the next player hasn't started his turn would be a great idea.
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