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Re: REinforcements and troop placement snafus

Postby Metsfanmax on Sat Oct 01, 2011 12:30 pm

JudahsLion wrote:Metsfan, I rarely make the mistake, but when I do it is incredibly frustrating (as it is for anyone). So theres no need for your snarky-ass "re-evaluate my turns" comment.

As for the programming, if you really expect people to pay money for this site, then you should try to make it as good as you can.


Of course it is frustrating when anyone makes a mistake. But we simply cannot justify asking for a feature so that people don't get annoyed every once in a while. If you get a chance, go peruse the Submitted Suggestions forum. We have 40-odd features designed to make the site as good as we can, all hoping for their chance to get implemented. Something like this cannot be anywhere near the top of our priority list given the time commitment implied to make it possible only for certain styles of gameplay, and the fact that (at its core) it is a feature designed to fix someone's mistakes. We hate to say no to feature ideas, but we do have to draw the line somewhere.
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Re: REinforcements and troop placement snafus

Postby blakebowling on Sat Oct 01, 2011 1:04 pm

Merged Similar Threads.
12:39:59 AM rdsrds2120: sorry, I had a lot of lasagna tonight
12:40:06 AM rdsrds2120: I'm pretty out of it. CRAAZZYYY NIGHT
12:31:04 * Metsfanmax quit (kicked from Social by Metsfanmax - reason: haha gotcha now)
12:59:32 * #1_stunna gropes blakebowling
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Re: REinforcements and troop placement snafus

Postby Evil Semp on Sat Oct 01, 2011 5:33 pm

I misclick after attacks all the time. It is up to the user to be more careful. It is my mistake so I live with it.
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Re: REinforcements and troop placement snafus

Postby FiestyLion on Sat Oct 01, 2011 6:38 pm

I just thought Id pass the suggestion along. Its definitely not fun to lose a game over a silly error like that. Even though it is a rare occurrence, it just seems to me like something that conquer club should have had all along. It may be trivial, but I think it is necessary.
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Re: REinforcements and troop placement snafus

Postby QoH on Sat Oct 01, 2011 8:21 pm

Ha, you said cc has paying members, and therefore it should make it the best it can. Maybe you should actually pay for the site then.

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Re: REinforcements and troop placement snafus

Postby tarcellius on Sat Oct 01, 2011 9:52 pm

I think this feature would be cool, too. But I'm not really posting about that. I have observed that in this suggestions forum it is all too common for the people who seem to be speaking for CC to belittle the suggestion. I recognize that these people are probably volunteers (at least that's my assumption), but come on, you're in Consumer Relations!

"You don't need an undo feature, just don't make mistakes". Or whatever the quote was. That's just inappropriate. The refrain about prioritizing feature requests is fine, and should have been used first instead. However, it can be used *without* saying how this request is so obviously a low priority. That prioritization should, at least partly, be in the hands of the consumers (there was a thread about that earlier). The opinion of one consumer relations person should matter very little (or as just one vote).

Lastly, implementing undo may indeed be tricky, depending on the current architecture. But conditionally turning off the undo feature for freestyle games would be trivial. I'm pretty sure your technical people would agree.
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Re: REinforcements and troop placement snafus

Postby Metsfanmax on Sun Oct 02, 2011 10:54 am

tarcellius wrote:I think this feature would be cool, too. But I'm not really posting about that. I have observed that in this suggestions forum it is all too common for the people who seem to be speaking for CC to belittle the suggestion. I recognize that these people are probably volunteers (at least that's my assumption), but come on, you're in Consumer Relations!


This suggestion has been brought up in the past and rejected; clearly, the OP (for either of the original threads) did not bother to do their homework and see that, forcing us to repeat ourselves on why it was rejected in the first place. Furthermore, neither of them bothered to use the form that we have here. If they are not going to respect our Suggestions process, I am not going to go out of my way to be particularly nice.

"You don't need an undo feature, just don't make mistakes". Or whatever the quote was. That's just inappropriate.


That being said, this is not at all what I said. I was making it clear that if it's one or two mistakes, you're going to have to live with it as a low priority issue. If it's mistakes occurring constantly, it's in your hands because you're very much in the minority of users. I honestly did not know which scenario it was, so my statement was reasonable.

The refrain about prioritizing feature requests is fine, and should have been used first instead. However, it can be used *without* saying how this request is so obviously a low priority. That prioritization should, at least partly, be in the hands of the consumers (there was a thread about that earlier).


Did you happen to see who the author of that thread was?

The opinion of one consumer relations person should matter very little (or as just one vote).


I was not speaking from my own opinion when I said it was a low priority -- I was speaking from the community's point of view. They have put loads of time and effort into the suggestions currently in Submitted. If this thread gets dozens or hundreds of posts in support of the feature, we'll throw it in the pile. But when it's been brought up in the past, the general response from the community has indeed been "try not to make mistakes."

Lastly, implementing undo may indeed be tricky, depending on the current architecture. But conditionally turning off the undo feature for freestyle games would be trivial. I'm pretty sure your technical people would agree.


This would only be true if the game engine were customizable for each particular type of gameplay. I see no reason why the engine would have been implemented this way, it seems like a lot of extra work for no substantial gain (though I could be wrong).
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Re: REinforcements and troop placement snafus

Postby FiestyLion on Sun Oct 02, 2011 12:15 pm

Qoh, why would I pay for it when I can do it for free? My point was that they WANT people to buy the subscription, yet they dont make the simple changes like the one I suggested. Its not worth the money.

I dont understand why you pricks come on here and make these pissy little comments. I was just making a suggestion.
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Re: REinforcements and troop placement snafus

Postby FiestyLion on Sun Oct 02, 2011 12:34 pm

Metsfanmax wrote:
tarcellius wrote:I think this feature would be cool, too. But I'm not really posting about that. I have observed that in this suggestions forum it is all too common for the people who seem to be speaking for CC to belittle the suggestion. I recognize that these people are probably volunteers (at least that's my assumption), but come on, you're in Consumer Relations!


Metsfan, I certainly hope you consider these remarks from Tarcellius because whether or not my suggestion was good or bad, or whether or not I made my suggestion in exactly the correct forum, youre still representing CC to potential customers.

If responding to these kinds of threads is bothersome to you, then why would you volunteer to do it?
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Re: REinforcements and troop placement snafus

Postby Metsfanmax on Sun Oct 02, 2011 12:40 pm

JudahsLion wrote:Qoh, why would I pay for it when I can do it for free? My point was that they WANT people to buy the subscription, yet they dont make the simple changes like the one I suggested. Its not worth the money.


In an ideal world we would implement the features people want, but our site development team is pretty much just one person at this point, who only has so much time to implement features (the tech team does an awesome job writing a wide variety of ancillary scripts and phpBB mods, though). Adding another web developer to the team is in the works. At any rate, $25 per year is an incredibly good value for what you get out of a premium subscription, even if we don't have a dev team that can implement every feature everyone wants. If we had enough devs to implement every suggested feature then a premium subscription would have to cost a lot more than $2 per month. I know it might not mean much coming from someone with a colored name, but I really do think that if you enjoy playing games on CC, the $25 is totally worth it.

I dont understand why you pricks come on here and make this pissy little comments like a bunch of school-girl bitches. I was just making a suggestion. Go to hell, QoH.


Please keep the discourse civil.

Metsfan, I certainly hope you consider these remarks from Tarcellius because whether or not my suggestion was good or bad, or whether or not I made my suggestion in exactly the correct forum, youre still representing CC to potential customers.

If responding to these kinds of threads is bothersome to you, then why would you volunteer to do it?


I do not mince words if there is an issue with a suggestion. I do not believe in the paradigm of embellishing my statements to make the reality of the situation unapparent. I would much rather be honest with you and tell you straight that it's not going to happen, rather than lie to you and say there's a substantial chance of it being implemented.
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Re: REinforcements and troop placement snafus

Postby TheForgivenOne on Sun Oct 02, 2011 4:36 pm

JudahsLion wrote:Qoh, why would I pay for it when I can do it for free? My point was that they WANT people to buy the subscription, yet they dont make the simple changes like the one I suggested. Its not worth the money.

I dont understand why you pricks come on here and make this pissy little comments like a bunch of school-girl bitches. I was just making a suggestion. Go to hell, QoH.


As Mets said, refrain from flaming people, or you very easily could earn yourself a forum vacation.
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Re: REinforcements and troop placement snafus

Postby FiestyLion on Sun Oct 02, 2011 8:29 pm

My apologies for the language. Just annoyed by the idiotic remarks.

P.S. What are you forgiven from?
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Make a "reset deployment selections" or "undo" button

Postby markus Oralius on Sat Oct 15, 2011 2:21 pm

How about creating a reset button to re-arrange troop deployment (if needed) prior to starting your turn?
This would only apply to any manually placed reinforcements, (obviously no random troop placements)
creating a way to shuffle armies around the board until you chose to lock your selections in and start your turn. Or just create a "troop reset" button that could give you the opportunity to take back bad or accidental placements.
Even an "undo last move" button would be great as an alternative.
It would make troop deployment alot more user friendly.
Last edited by markus Oralius on Sat Oct 15, 2011 4:25 pm, edited 2 times in total.
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Re: Create a troop deployment selection reset button

Postby chapcrap on Sat Oct 15, 2011 3:33 pm

Marcus Aurelius, just be careful when deploying. I think this type of idea has been rejected about 27 times now.
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Re: Create a troop deployment selection reset button

Postby TheForgivenOne on Sat Oct 15, 2011 3:37 pm

markus Oralius wrote:How about creating a reset button to re-arrange troop deployment (if needed) prior to starting your turn?
Or maybe creating a way to shuffle armies around the board until you chose to lock your selections in and start your turn. That would make troop deployment alot more user friendly.


What happens if you're second? Plus you could just keep shuffling troops until you end up with a fantastic drop. This has too much room for abuse.
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Re: Create a troop deployment selection reset button

Postby markus Oralius on Sat Oct 15, 2011 4:09 pm

let me clarify that it couldnt apply to the initial random troop deployment at all. It would only apply to the reiforcements that you manuallly place at the beginning of your turn.
I switched to CC from another website, and it was one of the top features I thought I would like to see here. It can be done. A button next "begin turn" that could reset troop deployments before your turn starts.
Maybe a better point to make is that it would only improve the game. If the programmers are willing, there is no reason not to have that feature that I can think of.
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Re: Create a troop deployment selection reset button

Postby Metsfanmax on Sat Oct 15, 2011 4:45 pm

markus Oralius wrote:let me clarify that it couldnt apply to the initial random troop deployment at all. It would only apply to the reiforcements that you manuallly place at the beginning of your turn.
I switched to CC from another website, and it was one of the top features I thought I would like to see here. It can be done. A button next "begin turn" that could reset troop deployments before your turn starts.
Maybe a better point to make is that it would only improve the game. If the programmers are willing, there is no reason not to have that feature that I can think of.


It would create a whole host of new complications in freestyle games.
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Re: Make a "reset deployment selections" or "undo" button

Postby markus Oralius on Sat Oct 15, 2011 4:49 pm

You're right, It shouldn't apply to freestyle play
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Create return to deployment and/or assualt button

Postby redhedge47 on Thu Apr 05, 2012 6:23 am

Create an in game buttons allowing players to:
  • return to and reset the deployment phase before starting your attack phase
  • return to but not reset your attack phase at the beginning of your reinforcement phase

Specifics/Details:
  • Before you make your first assault in you attack phase next to the end assault button there would also be a return to deployment button resting all of your deployments so if you changed your mind before attacking you could go back and change your troops
  • at any time during your reinforcement phase next to the end reinforcements button there would be a return to assaults button that resets any reinforcements you’ve made up to this point and sets your troops back to how they were before you ended the assault
Exemptions
These buttons would not apply in these game type
  • All freestle games
  • Initail Deployment (round 1) of a manual game
How this will benefit the site and/or other comments:
  • I have used other online totally not risk sites that have similar buttons to the ones I have laid out and they are quite convenient when you accidently click a wrong button
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Re: Create return to deployment and/or assualt button

Postby chapcrap on Thu Apr 05, 2012 4:27 pm

This has been suggested before and shot down. Basically, don't mess up.

However, I think that getting a change to redo deployment before attacking is not awful.
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Re: Create return to deployment and/or assualt button

Postby packrat31306 on Thu Apr 05, 2012 5:37 pm

Maybe a "Return to Spoils" button might not be a bad idea to add to this.
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Re: Create return to deployment and/or assualt button

Postby chapcrap on Thu Apr 05, 2012 6:43 pm

chapcrap wrote:This has been suggested before and shot down. Basically, don't mess up.

However, I think that getting a change to redo deployment before attacking is not awful.

As an addendum to my previous post have a look:
  1. https://www.conquerclub.com/forum/viewtopic.php?f=4&t=155487
  2. viewtopic.php?f=4&t=154562
  3. viewtopic.php?f=471&t=139685
  4. viewtopic.php?f=471&t=141458
  5. viewtopic.php?f=471&t=29019
  6. viewtopic.php?f=471&t=28455
  7. viewtopic.php?f=471&t=366
That last one is locked for some reason. :-k

And if you look here: viewtopic.php?f=470&t=2970 You can see that the Undo button is in the rejected list.
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Re: Create return to deployment and/or assualt button

Postby mc05025 on Sun Apr 08, 2012 6:41 pm

It will mess up the freestyle games
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Re: Create return to deployment and/or assualt button

Postby agentcom on Sun Apr 08, 2012 9:16 pm

mc05025 wrote:It will mess up the freestyle games


I don't see how ... It's not like the other player can tell that you have ended your deployment or assault phase until you attack or reinforce, respectively.

I imagine that the trouble with this idea is that there is some major coding overhaul that would have to come with it because of the way the servers handle the data. But that is just a complete guess.

I have thought that this would be a good thing to have many times. I don't see the harm and completely support this suggestion. But I'm not optimistic.
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Re: Create return to deployment and/or assualt button

Postby darth emperor on Mon Apr 09, 2012 7:02 am

agentcom wrote:
mc05025 wrote:It will mess up the freestyle games


I don't see how ... It's not like the other player can tell that you have ended your deployment or assault phase until you attack or reinforce, respectively.

Because the OP, said reset the armies you have deployed.
And also, it will mess because imagine you just pressed end assaults and the other player starts doing some moves, so you want to go back to the assault phase. With this sug, this will be possible, but on the other hand is your fault for pressing end assault too early... :roll:
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