by jjleblanc25 on Sun Feb 24, 2013 10:30 am
greenoaks wrote:are you sure you do/don't want to cash spoils this round?
are you certain you want to deploy x troops there?
are you sure you want to attack that territory?
is x really the number of troops you want to advance?
is that really where you want to fort from?
fort to?
are you sure that x is the amount of troops you want to fort?
there are 7 more buttons to implement covering other aspects of the game. why stop there. if someone is too stupid or clumsy to hit the right button that we need to code a 'Are you sure' button, how do we know they'll click that one right? we better have another set asking if they meant to select what they did with the last one. and another set to make sure this one is selected correctly. and another one after that, and after that, and after that.
mistakes happen, people change their mind. i don't want a site that makes us check and recheck every fucking move.
Dude, what part of "This is just a button. It doesn't pop up, and it doesn't require you to do any additional work during your turn," do you not understand?
Once you cash cards, that changes the game.
Once you deploy troops, that changes the game.
Once you attack a territory, that changes the game.
Once you advance troops, that changes the game.
Once you fort troops, that changes the game.
Having an option to go back and continue assaults (prior to a reinforcement) does not change the game.
To summarize: Just a button. No pop-ups. No time added to your turn.
And since it'll make you feel better, I just became a member. So you can shut the f*ck up about how you're a member and I'm not.