Surrender/Resign/Forfeit Button [Rejected]

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Re: Trench concede button

Postby DoomYoshi on Fri Jun 28, 2013 2:25 pm

It is possible to deadbeat if there is a major issue. Very few maps will take 10+ turns to finish off an opponent.

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Re: Trench concede button

Postby hmsps on Fri Jun 28, 2013 2:48 pm

DoomYoshi wrote:It is possible to deadbeat if there is a major issue. Very few maps will take 10+ turns to finish off an opponent.

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So you are condoning deadbeating in cases like this? Will the rules be re-written?
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Re: Trench concede button

Postby DoomYoshi on Fri Jun 28, 2013 3:21 pm

hmsps wrote:
DoomYoshi wrote:It is possible to deadbeat if there is a major issue. Very few maps will take 10+ turns to finish off an opponent.

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So you are condoning deadbeating in cases like this? Will the rules be re-written?


I don't think anyone has been punished for deadbeating out of a lenghty trench with 10+ rounds to go and no chance of comeback.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby Melkor52 on Fri Jun 28, 2013 3:28 pm

Yes they do. They get punished in the ratings.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby IanG7 on Sat Jun 29, 2013 8:34 am

and that takes at least 72 hours plus to do, in a doubles game both players would have to DB thereby making it 144 hrs.

That's a terrible solution
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Conceding

Postby jeffbroomhead on Fri Jul 19, 2013 4:33 pm

It sure would be nice to have a concede button so that you can gently give up without going through three dead beat turns
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Re: Conceding

Postby Swifte on Fri Jul 19, 2013 4:45 pm

Yeah....

That's the most rejected suggestion of all time. Sorry. http://www.conquerclub.com/forum/viewtopic.php?f=704&t=67152
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Re: Conceding

Postby Frox333 on Fri Jul 19, 2013 6:44 pm

lol, really bad idea
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Re: Conceding

Postby DoomYoshi on Fri Jul 19, 2013 6:46 pm

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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby perchorin on Fri Jul 19, 2013 11:01 pm

Wow, the resign button is up to 101 pages? lol
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Surrender

Postby brock-rock on Mon Jul 29, 2013 12:44 pm

I would like to see the implementation of a surrender button. This button would be used if you know you are going to lose. This would help non-premium members increase the rate of games they can play and would make issues like, a player keeping another player hostage
non-existent. If you are playing a team game, one player can start a surrender vote and his teammates have 24 hours to either accept or decline the surrender. Surrendering is scored the same as a loss. Surrendering will not effect the nature of the game since it is optional, it will only help in speeding up games. Thank you for your time.
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A Draw, check box where if all players tick box game is draw

Postby Craig25 on Tue Aug 13, 2013 7:15 am

I would like the draw suggestion rejection over turned. My idea is as follows;

On all games there should be a tick box on each players screen. If all active players in a game tick this box then the score is drawn. Points should be awarded (or subtracted) to from all active players in the game. Points should be subtracted from all players who have already been knocked out.

The calculations for this should be:

Knocked out players= the calculation of the average grade of all players left in the game is used to determine how many points they lose.
Remaining Players= split the total of the lost points from knocked out players. The split is dependant on your current ranking. A percentage should be worked out of what share of the points you take.

This function allows tactical draws when;

- active players think they are losing.
- active players think they will lose when a game round limit is approaching.
- active players think the game is a stale mate.


The only reason for previously rejecting this suggestion was that players can put a round limit on their games. I think this was solely to limit players getting into the stale mate position, however, it is not a viable reason for vito'ing the suggestion. I don't want to be hampered with a round limit when I play, I want to play out a game to the point where someone wins or everyone remaining is happy for the game to be drawn. I don't want to use game round limits in the event when we approach the round limit that there is a lot of play left in the game.

Please re-consider this suggestion and refer specifically to my points above.

p.s Round Limit games are very good and have tactics that is appropriate to them on there own. These same tactics would not be suitable to a game with no round limit. Therefor to force a player to play round limit when he doesn't want to (to solely avoid the stale mate situation) limits my tactical enjoyment of the game.
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Re: A Draw, check box where if all players tick box game is

Postby Metsfanmax on Tue Aug 13, 2013 9:03 am

Why should only the active players get to make decisions that affect the points of players that are no longer in the game?

The main reason for rejecting this, and other related suggestions, has been the potential for abuse. For example, you could have a number of friends join a game, and allow one or two other people in -- then, knock them out and share the points.
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Re: A Draw, check box where if all players tick box game is

Postby BoganGod on Tue Aug 13, 2013 9:28 am

And the reasons for not going with a resign button?
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Re: A Draw, check box where if all players tick box game is

Postby MoB Deadly on Tue Aug 13, 2013 10:16 am

The resign button has been suggested and rejected multiple times. I suggest looking in that sub forum to find your answers
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Re: A Draw, check box where if all players tick box game is

Postby Jdsizzleslice on Tue Aug 13, 2013 8:02 pm

This would institute way much more Secret Diplomacy... 2 people left they check the boxes and split the points.
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Re: A Draw, check box where if all players tick box game is

Postby Craig25 on Tue Aug 13, 2013 10:04 pm

I do not agree on the secret diplomacy. If 2 people are going to cheat, they are going to do it anyway. A function to make the game better is not going to deter cheats or encourage them.
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Re: A Draw, check box where if all players tick box game is

Postby macbone on Wed Aug 14, 2013 1:02 am

It would need to be all players, not just the active two. Players in the past have been working together to be the last two in a game so that each has a 50% chance of winning. Something like this would just encourage that kind of behavior.
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Re: A Draw, check box where if all players tick box game is

Postby Tenebrus on Wed Aug 14, 2013 3:48 am

It would also have a massive effect on gameplay even without the increased potential for cheating/collusion. People could take an easy knock-out of a player when it doesn't make overall sense if they've agreed beforehand to draw afterwards. It will encourage safe play instead of the necessary risk-raking to unbalance a position.

A resign button however is an awesome idea.
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Re: A Draw, check box where if all players tick box game is

Postby clangfield on Wed Aug 14, 2013 10:11 am

Suggested multiple times (including by me before I found the search facility) and rejected for the same reason: humans are a bad species.
Set up a second account, loads of 1v1 games, resign every time. Repeat until conqueror.
Never going to happen.
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Re: A Draw, check box where if all players tick box game is

Postby Tenebrus on Wed Aug 14, 2013 10:18 am

How is that different to setting up a second account and playing out lots of 1v1 games?
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Re: A Draw, check box where if all players tick box game is

Postby clangfield on Wed Aug 14, 2013 12:11 pm

Tenebrus wrote:How is that different to setting up a second account and playing out lots of 1v1 games?

It's quicker, and far less effort.
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Re: A Draw, check box where if all players tick box game is

Postby Tenebrus on Thu Aug 15, 2013 4:40 am

And much more obvious.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby dolomite13 on Thu Sep 05, 2013 2:06 pm

First I like to say that I see why the surrender button was removed ... however..

- The surrender button could be added for premium accounts only.
- You could attempt to surrender at the beginning of your turn only, before selecting to begin your turn and your turn would be skipped like missing a turn.
- The surrender would need to be accepted by all of the remaining players on their upcoming turn.
- If it made it through all of the players accepting your surrender it would be treated like a missed turn from now on.
- Your name would reflect your surrender "yourname [SURRENDERED]" possibly with a black circle icon to the left of your name where the green/red ones are.
- You would not be allowed to return to a game where you surrendered and would be considered to have lost that game.
- You would not be granted a win in assassin game if someone eliminated your target.
- Number of surrenders would be tracked and added to your profile alongside wins/losses.
- In team games your allies could reinforce your territories.

That's just my 13 cents worth.

=D13=

P.S. I would love to see a "Stalemate" button that would appear when there were only 2 players left (in games that start with more than 2 players) and grant both players a partial win, smaller bump in points than a full win. This could automatically trigger a post in a moderator only board with game number, game settings, and player names so that someone was aware that a given map might end in too many stalemates and possibly require modifications.
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Surrender button

Postby loutil on Sat Sep 07, 2013 10:59 am

I am sure this has been discussed before but I cannot find it.


Concise description:
Create an option for a player or team to surrender. In a team game all members would have to select the option.

Specifics/Details:
Some maps take quite a while to finish even when the outcome is no longer in doubt. Maps like Conquer Rome, Kings II, Das, ect. Also, many trench games can drag on for quite a while. I suggest giving the players the option to surrender and declare the opponent the victor.

How this will benefit the site and/or other comments:
This is primarily a player benefit but should also speed up the finish of clan wars and tournaments.
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