[GP] Surrender/Resign/Forfeit Button

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Re: Speed games

Postby blakebowling on Fri Apr 08, 2011 8:09 am

mr. white123 wrote:I don't want to interupt the conversation but I want to support Babagonosh in this. When so many people ask for it, why not implentate it? How could people abuse it when being absent is the same as giving up, abuse could be noticed in the same way as they use multiply accountants and give points from one account to another, it's the same. The moderators should have a script where they can see how many times accountants give up in combination with another account.

it was implemented, and it was removed, due to abuse
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Re: Speed games

Postby mr. white123 on Fri Apr 08, 2011 8:16 am

There is abuse in the whole game so why don't u remove the whole game?
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Re: Speed games

Postby 40kguy on Fri Apr 08, 2011 12:10 pm

blakebowling wrote:
mr. white123 wrote:I don't want to interupt the conversation but I want to support Babagonosh in this. When so many people ask for it, why not implentate it? How could people abuse it when being absent is the same as giving up, abuse could be noticed in the same way as they use multiply accountants and give points from one account to another, it's the same. The moderators should have a script where they can see how many times accountants give up in combination with another account.

it was implemented, and it was removed, due to abuse

Mr.whight has a point. if people wanted to point dump they just create a bunch of speed games then dont play. its the same as giving up.
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Re: Surrender Button

Postby Dysthymia on Mon Apr 18, 2011 2:03 am

What is the reason for rejecting this? If the person accepts the loss for surrendering, of course.
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Re: Surrender Button

Postby greenoaks on Mon Apr 18, 2011 2:19 am

Dysthymia wrote:What is the reason for rejecting this? If the person accepts the loss for surrendering, of course.

point dumping
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Re: Surrender Button

Postby SirSebstar on Mon Apr 18, 2011 2:43 am

abuse
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introduce RESIGN option in two-player games

Postby nemezis on Sat Apr 30, 2011 6:06 pm

Concise description:
  • It should be good, in my opinion, that there is an option in two-player games that could make resigning possible. It happens sometimes that it is apparent that the game is lost for one player even few rounds or more before the end. Playing it without possibility of resigning is a bore for both players. I appreciate the battle heart and faith in tactics and luck, but sometimes you can plainly see that noting can bee done. Good commanders know when battle is lost.

Specifics/Details:
  • resign option should be introduced only in two-player games in order not to affect other players in their strategies. If the player submit resign note, the game is ended, he lose and the opponent wins. (maybe it can be even marked in the past games with some sign that the game is lost/won by resignation, but it's not necessary.)

How this will benefit the site and/or other comments:
  • I think that this option will speed up some games and avoid long and boring endings
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Re: introduce RESIGN option in two-player games

Postby Evil Semp on Sat Apr 30, 2011 6:35 pm

What is to stop someone from resigning without even taking a turn?
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Re: introduce RESIGN option in two-player games

Postby basic_man2010_20 on Sat Apr 30, 2011 6:50 pm

make the option only avilable after X rounds have been compleated or somethign
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Re: introduce RESIGN option in two-player games

Postby rdsrds2120 on Sat Apr 30, 2011 7:02 pm

This has been rejected OVERANDOVERANDOVER again. There will never be a forfeit/resign button here, sorry, chap.

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We should have a concede button.

Postby Frogmanx82 on Mon May 23, 2011 5:06 pm

Concise description:
  • There should be a concede button that would allow you to surrender your armies.

Specifics/Details:
  • Instead of just missing your turns or having a game drag on you should have a surrender option. A simple concede armies button would be nice.

How this will benefit the site and/or other comments:
  • It would keep games from dragging on at the end when the end is obvious or if someone just doesn't want to play, they could surrender instead of hanging up the game for 24 hours 3 times.
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Re: We should have a concede button.

Postby TheForgivenOne on Mon May 23, 2011 5:24 pm

No, this has been suggested many times and has been rejected each and everytime. This site used to have one, and it was abused too easily. Made it easier to rank up with a multi, makes it easier to point dump, and makes games unenjoyable.

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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby Frogmanx82 on Mon May 23, 2011 9:15 pm

Oh that's right, I forgot we're dealing with people. It didn't come up on the search, but I was sure this must have been suggested before.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby ender516 on Tue May 24, 2011 8:13 am

I don't know how you missed it in the search. I just did an Advanced Search for "concede" in Suggestions and all its subforums and it was right there on the first page of results.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby Frogmanx82 on Tue May 24, 2011 10:23 pm

I must not have specified the suggestions forum.
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"Quit Game" and "Skip Turn" options

Postby rogower on Wed Jun 01, 2011 2:03 pm

Consider adding a "Quit Game" and a "Skip Turn" option. I know that we do not want to encourage folks to quit games. However, it's inevitable, people do it, and the ones who suffer the most are the ones who have to sit there and wait for the five minutes (in speed games) or the 24 hours (in regular games) to expire.

In order to encourage quitters to actually hit "Quit Game" rather than to simply drop out and force the remaining players to wait until time has expired on the quitter, the quitter would lose x number of points if s/he exercises the "Quit Game" option and y number of points if s/he quits without exercising the "Quit Game" option. x < y; therefore, the quitter loses points, either way, but loses fewer points by doing the remaining players a favor by clicking on "Quit Game."

Also: One would not be allowed to click on "Quit Game" until a certain amount of time has passed. This would prevent folks from quitting out of frustration and would give them some time to cool off.

As for the "Skip Turn" option: Some players seem to think it's good strategy to skip a turn in certain situations. It's irritating to sit there and wait for the time to elapse when the player has no intention of actually making a play that round.

Just a couple of ideas to make games go more efficiently.
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Re: "Quit Game" and "Skip Turn" options

Postby tennischamp5 on Wed Jun 01, 2011 2:16 pm

So what would prevent me from joining 8 player terminator games, killing off two guys, and then hitting 'quit' every time so I lose less points and end up with a net gain?
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Re: "Quit Game" and "Skip Turn" options

Postby TheForgivenOne on Wed Jun 01, 2011 4:38 pm

rogower wrote:Consider adding a "Quit Game" and a "Skip Turn" option. I know that we do not want to encourage folks to quit games. However, it's inevitable, people do it, and the ones who suffer the most are the ones who have to sit there and wait for the five minutes (in speed games) or the 24 hours (in regular games) to expire.

In order to encourage quitters to actually hit "Quit Game" rather than to simply drop out and force the remaining players to wait until time has expired on the quitter, the quitter would lose x number of points if s/he exercises the "Quit Game" option and y number of points if s/he quits without exercising the "Quit Game" option. x < y; therefore, the quitter loses points, either way, but loses fewer points by doing the remaining players a favor by clicking on "Quit Game."

Also: One would not be allowed to click on "Quit Game" until a certain amount of time has passed. This would prevent folks from quitting out of frustration and would give them some time to cool off.

As for the "Skip Turn" option: Some players seem to think it's good strategy to skip a turn in certain situations. It's irritating to sit there and wait for the time to elapse when the player has no intention of actually making a play that round.

Just a couple of ideas to make games go more efficiently.


First off, surrender/forfeit/quit button was here, and is gone forever. It won't be coming back. The webmaster has made this very clear.

And actually, people "skip" turns very rarely. When people DO miss a turn, it is because they actually didn't have time to take the turn.
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Re: "Quit Game" and "Skip Turn" options

Postby vannus on Sun Jun 05, 2011 6:05 pm

TheForgivenOne wrote:First off, surrender/forfeit/quit button was here, and is gone forever. It won't be coming back. The webmaster has made this very clear.

Is there a thread or post for this? I'd like to argue for the 'Surrender' button. I've goofed the start of a game, and so I'm helping one player to win, cause its the fastest way to get out of the game.

PS I'm not playing for points, I'm just playing for fun.
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Re: "Quit Game" and "Skip Turn" options

Postby TheForgivenOne on Sun Jun 05, 2011 6:10 pm

vannus wrote:
TheForgivenOne wrote:First off, surrender/forfeit/quit button was here, and is gone forever. It won't be coming back. The webmaster has made this very clear.

Is there a thread or post for this? I'd like to argue for the 'Surrender' button. I've goofed the start of a game, and so I'm helping one player to win, cause its the fastest way to get out of the game.

PS I'm not playing for points, I'm just playing for fun.


There is a page in Rejected with over a 1000 posts in it. The button was abused way too much.
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Re: "Quit Game" and "Skip Turn" options

Postby vannus on Sun Jun 05, 2011 6:34 pm

Found it!
viewtopic.php?f=471&t=67152&hilit=quit+game

I shall now go read it - 1342 posts :S
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Re: "Quit Game" and "Skip Turn" options

Postby vannus on Sun Jun 05, 2011 6:49 pm

ok. the 'surrender works the same as missed turns (but without having to wait 24hours)' suggestion has already been dismissed.

shame, its a simple solution that doesn't skew points or take much programming.

I guess we'll just have to put up with deadbeats at CC :(
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Re: "Quit Game" and "Skip Turn" options

Postby jackal31 on Sun Jun 05, 2011 7:43 pm

actually....if you went premium it would allow three things to happen:

1) You dont have to wait 3 days for the game to end by deadbeating.

2) You can play speed games that last a shorter period of time.

3) CC will gladly take your money.
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Re: "Quit Game" and "Skip Turn" options

Postby vannus on Sun Jun 05, 2011 8:53 pm

1) what happens to other players that don't take their turns when im premium? they can't possibly get Surrender buttons (?)

2) im not sure these would suit me. i'd probably join a game then either be AFK when it started or need to go AFK before it finished.

3) USD25 isn't much compared to other games like WoW, etc. Although I'd prefer to settle in a bit more before I start handing over card details.
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Re: "Quit Game" and "Skip Turn" options

Postby TheForgivenOne on Sun Jun 05, 2011 9:06 pm

vannus wrote:1) what happens to other players that don't take their turns when im premium? they can't possibly get Surrender buttons (?)


1) Having 1 game already decided out of 30+ or so doesn't really bother you as much, considering you get to play unlimited amount of games.

Also, if you are unsure about giving CC your Credit Card information, this is from CC's private policy

Commitment to Data Security wrote:
Your personally identifiable information is kept secure. Only authorized employees, agents and contractors (who have agreed to keep information secure and confidential) have access to this information.

All sensitive payment information (credit card number, expiry date, validation code) is encrypted via Secure Socket Layer (SSL) technology and then transmitted to our payment gateway provider. The payment gateway provider's database is only accessible by those authorized with special access rights to such systems, and they are required to keep the information confidential. After a transaction, your sensitive payment information will not be stored on our servers.
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