Conquer Club

[GP] Surrender/Resign/Forfeit Button

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Re: Surrender/Resign/Forfeit Button [Rejected]

Postby Frogmanx82 on Mon May 23, 2011 9:15 pm

Oh that's right, I forgot we're dealing with people. It didn't come up on the search, but I was sure this must have been suggested before.
User avatar
Major Frogmanx82
 
Posts: 40
Joined: Tue Apr 12, 2011 11:52 pm
Medals: 23
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (1) Clan Achievement (4)

Re: Surrender/Resign/Forfeit Button [Rejected]

Postby ender516 on Tue May 24, 2011 8:13 am

I don't know how you missed it in the search. I just did an Advanced Search for "concede" in Suggestions and all its subforums and it was right there on the first page of results.
User avatar
Sergeant 1st Class ender516
 
Posts: 4453
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario
Medals: 37
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (9)
Map Contribution (5) General Contribution (11)

Re: Surrender/Resign/Forfeit Button [Rejected]

Postby Frogmanx82 on Tue May 24, 2011 10:23 pm

I must not have specified the suggestions forum.
User avatar
Major Frogmanx82
 
Posts: 40
Joined: Tue Apr 12, 2011 11:52 pm
Medals: 23
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (1) Clan Achievement (4)

"Quit Game" and "Skip Turn" options

Postby rogower on Wed Jun 01, 2011 2:03 pm

Consider adding a "Quit Game" and a "Skip Turn" option. I know that we do not want to encourage folks to quit games. However, it's inevitable, people do it, and the ones who suffer the most are the ones who have to sit there and wait for the five minutes (in speed games) or the 24 hours (in regular games) to expire.

In order to encourage quitters to actually hit "Quit Game" rather than to simply drop out and force the remaining players to wait until time has expired on the quitter, the quitter would lose x number of points if s/he exercises the "Quit Game" option and y number of points if s/he quits without exercising the "Quit Game" option. x < y; therefore, the quitter loses points, either way, but loses fewer points by doing the remaining players a favor by clicking on "Quit Game."

Also: One would not be allowed to click on "Quit Game" until a certain amount of time has passed. This would prevent folks from quitting out of frustration and would give them some time to cool off.

As for the "Skip Turn" option: Some players seem to think it's good strategy to skip a turn in certain situations. It's irritating to sit there and wait for the time to elapse when the player has no intention of actually making a play that round.

Just a couple of ideas to make games go more efficiently.
User avatar
Lieutenant rogower
 
Posts: 18
Joined: Sun Dec 26, 2010 3:55 am
Location: United States
Medals: 7
Standard Achievement (2) Fog of War Achievement (1) Speed Achievement (2) Ratings Achievement (2)

Re: "Quit Game" and "Skip Turn" options

Postby tennischamp5 on Wed Jun 01, 2011 2:16 pm

So what would prevent me from joining 8 player terminator games, killing off two guys, and then hitting 'quit' every time so I lose less points and end up with a net gain?
Captain tennischamp5
 
Posts: 115
Joined: Mon Jul 23, 2007 12:59 pm
Location: Saint Louis, Missouri
Medals: 20
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1) Tournament Achievement (1) Tournament Contribution (2)

Re: "Quit Game" and "Skip Turn" options

Postby TheForgivenOne on Wed Jun 01, 2011 4:38 pm

rogower wrote:Consider adding a "Quit Game" and a "Skip Turn" option. I know that we do not want to encourage folks to quit games. However, it's inevitable, people do it, and the ones who suffer the most are the ones who have to sit there and wait for the five minutes (in speed games) or the 24 hours (in regular games) to expire.

In order to encourage quitters to actually hit "Quit Game" rather than to simply drop out and force the remaining players to wait until time has expired on the quitter, the quitter would lose x number of points if s/he exercises the "Quit Game" option and y number of points if s/he quits without exercising the "Quit Game" option. x < y; therefore, the quitter loses points, either way, but loses fewer points by doing the remaining players a favor by clicking on "Quit Game."

Also: One would not be allowed to click on "Quit Game" until a certain amount of time has passed. This would prevent folks from quitting out of frustration and would give them some time to cool off.

As for the "Skip Turn" option: Some players seem to think it's good strategy to skip a turn in certain situations. It's irritating to sit there and wait for the time to elapse when the player has no intention of actually making a play that round.

Just a couple of ideas to make games go more efficiently.


First off, surrender/forfeit/quit button was here, and is gone forever. It won't be coming back. The webmaster has made this very clear.

And actually, people "skip" turns very rarely. When people DO miss a turn, it is because they actually didn't have time to take the turn.
Image
User avatar
Lieutenant TheForgivenOne
 
Posts: 5182
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME
Medals: 83
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (14) Clan Achievement (7)
General Contribution (11)

Re: "Quit Game" and "Skip Turn" options

Postby vannus on Sun Jun 05, 2011 6:05 pm

TheForgivenOne wrote:First off, surrender/forfeit/quit button was here, and is gone forever. It won't be coming back. The webmaster has made this very clear.

Is there a thread or post for this? I'd like to argue for the 'Surrender' button. I've goofed the start of a game, and so I'm helping one player to win, cause its the fastest way to get out of the game.

PS I'm not playing for points, I'm just playing for fun.
Private 1st Class vannus
 
Posts: 8
Joined: Tue May 24, 2011 8:12 am

Re: "Quit Game" and "Skip Turn" options

Postby TheForgivenOne on Sun Jun 05, 2011 6:10 pm

vannus wrote:
TheForgivenOne wrote:First off, surrender/forfeit/quit button was here, and is gone forever. It won't be coming back. The webmaster has made this very clear.

Is there a thread or post for this? I'd like to argue for the 'Surrender' button. I've goofed the start of a game, and so I'm helping one player to win, cause its the fastest way to get out of the game.

PS I'm not playing for points, I'm just playing for fun.


There is a page in Rejected with over a 1000 posts in it. The button was abused way too much.
Image
User avatar
Lieutenant TheForgivenOne
 
Posts: 5182
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME
Medals: 83
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (14) Clan Achievement (7)
General Contribution (11)

Re: "Quit Game" and "Skip Turn" options

Postby vannus on Sun Jun 05, 2011 6:34 pm

Found it!
viewtopic.php?f=471&t=67152&hilit=quit+game

I shall now go read it - 1342 posts :S
Private 1st Class vannus
 
Posts: 8
Joined: Tue May 24, 2011 8:12 am

Re: "Quit Game" and "Skip Turn" options

Postby vannus on Sun Jun 05, 2011 6:49 pm

ok. the 'surrender works the same as missed turns (but without having to wait 24hours)' suggestion has already been dismissed.

shame, its a simple solution that doesn't skew points or take much programming.

I guess we'll just have to put up with deadbeats at CC :(
Private 1st Class vannus
 
Posts: 8
Joined: Tue May 24, 2011 8:12 am

Re: "Quit Game" and "Skip Turn" options

Postby jackal31 on Sun Jun 05, 2011 7:43 pm

actually....if you went premium it would allow three things to happen:

1) You dont have to wait 3 days for the game to end by deadbeating.

2) You can play speed games that last a shorter period of time.

3) CC will gladly take your money.
Best Score: 3476
1/9/12
User avatar
Brigadier jackal31
 
Posts: 808
Joined: Thu Dec 28, 2006 2:06 am
Location: Michigan
Medals: 104
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Polymorphic Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (27) General Achievement (8)
Clan Achievement (16) Challenge Achievement (3) Tournament Contribution (5)

Re: "Quit Game" and "Skip Turn" options

Postby vannus on Sun Jun 05, 2011 8:53 pm

1) what happens to other players that don't take their turns when im premium? they can't possibly get Surrender buttons (?)

2) im not sure these would suit me. i'd probably join a game then either be AFK when it started or need to go AFK before it finished.

3) USD25 isn't much compared to other games like WoW, etc. Although I'd prefer to settle in a bit more before I start handing over card details.
Private 1st Class vannus
 
Posts: 8
Joined: Tue May 24, 2011 8:12 am

Re: "Quit Game" and "Skip Turn" options

Postby TheForgivenOne on Sun Jun 05, 2011 9:06 pm

vannus wrote:1) what happens to other players that don't take their turns when im premium? they can't possibly get Surrender buttons (?)


1) Having 1 game already decided out of 30+ or so doesn't really bother you as much, considering you get to play unlimited amount of games.

Also, if you are unsure about giving CC your Credit Card information, this is from CC's private policy

Commitment to Data Security wrote:
Your personally identifiable information is kept secure. Only authorized employees, agents and contractors (who have agreed to keep information secure and confidential) have access to this information.

All sensitive payment information (credit card number, expiry date, validation code) is encrypted via Secure Socket Layer (SSL) technology and then transmitted to our payment gateway provider. The payment gateway provider's database is only accessible by those authorized with special access rights to such systems, and they are required to keep the information confidential. After a transaction, your sensitive payment information will not be stored on our servers.
Image
User avatar
Lieutenant TheForgivenOne
 
Posts: 5182
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME
Medals: 83
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (14) Clan Achievement (7)
General Contribution (11)

Re: "Quit Game" and "Skip Turn" options

Postby jackal31 on Sun Jun 05, 2011 9:16 pm

TheForgivenOne wrote:
vannus wrote:1) what happens to other players that don't take their turns when im premium? they can't possibly get Surrender buttons (?)


1) Having 1 game already decided out of 30+ or so doesn't really bother you as much, considering you get to play unlimited amount of games.



Exactly....when youre restricted to only 4 games as a freemie, then it can be frustrating. But going premium will allow you to create more games and not have to wait for a slot to open.
Best Score: 3476
1/9/12
User avatar
Brigadier jackal31
 
Posts: 808
Joined: Thu Dec 28, 2006 2:06 am
Location: Michigan
Medals: 104
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Polymorphic Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (27) General Achievement (8)
Clan Achievement (16) Challenge Achievement (3) Tournament Contribution (5)

Re: "Quit Game" and "Skip Turn" options

Postby vannus on Sun Jun 05, 2011 10:09 pm

jackal31 wrote:
TheForgivenOne wrote:
vannus wrote:1) what happens to other players that don't take their turns when im premium? they can't possibly get Surrender buttons (?)


1) Having 1 game already decided out of 30+ or so doesn't really bother you as much, considering you get to play unlimited amount of games.



Exactly....when youre restricted to only 4 games as a freemie, then it can be frustrating. But going premium will allow you to create more games and not have to wait for a slot to open.

i was thinking more along the lines of an active game that was taking 3days per turn. but yeah, just joining more games (as you guys have suggested) will give me my daily fix :)

although i could end up with several multiple day turn games to remember what im doing in :S do freestyle games move everybody on after 24hrs?

PS what the hell is that upside down walking blue thing in your profile pic forgiven?
Private 1st Class vannus
 
Posts: 8
Joined: Tue May 24, 2011 8:12 am

Re: "Quit Game" and "Skip Turn" options

Postby firsal901 on Sun Jun 05, 2011 11:31 pm

No from me.
Encourages deadbeating, quiting games.
What about terminator games??
User avatar
Cook firsal901
 
Posts: 193
Joined: Thu Jul 17, 2008 3:33 am
Location: Laguna, Philippines (Google it)
Medals: 2
Standard Achievement (1) Ratings Achievement (1)

Re: "Quit Game" and "Skip Turn" options

Postby vannus on Mon Jun 06, 2011 12:17 am

currently:- having to wait 24hours for each player who has dropped out
suggest:- they can click a surrender button so their turn gets skipped from then on
theres no difference to scores, spoils, etc - its just lets a player politely step away from the game.

as for the argument of quitting being unsportsman like (you haven't made this point, but i saw it in the BIG thread):
- when a footballer breaks a leg on the pitch, you don't wait for it to heal before resuming the match.
- when a car breaks down in motor racing, they don't wait for them to fix it before continuing.
in both cases they are out of the match and the rest carry on.
:- in snooker when a player has more points than is left on the table, the other player throws in the towel.

have it disabled for terminator games.
Private 1st Class vannus
 
Posts: 8
Joined: Tue May 24, 2011 8:12 am

Re: "Quit Game" and "Skip Turn" options

Postby TheForgivenOne on Mon Jun 06, 2011 12:29 am

vannus wrote:currently:- having to wait 24hours for each player who has dropped out
suggest:- they can click a surrender button so their turn gets skipped from then on
theres no difference to scores, spoils, etc - its just lets a player politely step away from the game.

as for the argument of quitting being unsportsman like (you haven't made this point, but i saw it in the BIG thread):
- when a footballer breaks a leg on the pitch, you don't wait for it to heal before resuming the match.
- when a car breaks down in motor racing, they don't wait for them to fix it before continuing.
in both cases they are out of the match and the rest carry on.
:- in snooker when a player has more points than is left on the table, the other player throws in the towel.

have it disabled for terminator games.


You have to think of ALL area's. What happens with the spoils? Are they taken off the map? If so, Freestyle games could VASTLY hurt by this. Someone goes for an important kill, and the guy about to be killed surrenders. Poof~ No more spoils, and that player wasted a ton of troops trying to get the kill. I'm telling you, this was removed for a reason. I would rather win the game by actually eliminating everyone on the field, instead of logging on to realize they all surrendered.

Also, people who deadbeat, usually aren't trying to get out of a game. They have either

A. Left the site and aren't coming back
or B. can't get onto the site anymore (could be away on vacation, might have lost internet).
Image
User avatar
Lieutenant TheForgivenOne
 
Posts: 5182
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME
Medals: 83
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (3) General Achievement (14) Clan Achievement (7)
General Contribution (11)

Re: "Quit Game" and "Skip Turn" options

Postby vannus on Mon Jun 06, 2011 7:13 am

I have thought of that, and I already said what would happen to spoils. in my suggestion (which others also made in the BIG thread and was rejected) the surrender button (or skip turns button they called it) makes no difference in scores or spoils vs those who just don't turn up - other than the other players don't have to wait 24hours per deadbeat.
You can't surely enjoy playing a game where all other players are skipping their turns?

It seems the suggestions are getting rejected just because a different implementation was open to abuse. kinda like the wright brothers never building a plane because the first few times they tried, they failed.

A: they could have the option to 'surrender all' games (already rejected by the devs)
B-vacation: tends not to happen unexpectedly, they could still 'surrender all'
B-lost internet: this *could* become the only reason for deadbeats.

like I said in previous post, I'll just have to (buy premium to) join more games to workaround the deadbeats. (or join another site, but a quick n lazy google search didn't find anywhere as promising as CC).
Private 1st Class vannus
 
Posts: 8
Joined: Tue May 24, 2011 8:12 am

Re: "Quit Game" and "Skip Turn" options

Postby greenoaks on Mon Jun 06, 2011 8:01 am

vannus wrote:I have thought of that, and I already said what would happen to spoils. in my suggestion (which others also made in the BIG thread and was rejected) the surrender button (or skip turns button they called it) makes no difference in scores or spoils vs those who just don't turn up - other than the other players don't have to wait 24hours per deadbeat.
You can't surely enjoy playing a game where all other players are skipping their turns?

It seems the suggestions are getting rejected just because a different implementation was open to abuse. kinda like the wright brothers never building a plane because the first few times they tried, they failed.

A: they could have the option to 'surrender all' games (already rejected by the devs)
B-vacation: tends not to happen unexpectedly, they could still 'surrender all'
B-lost internet: this *could* become the only reason for deadbeats.

like I said in previous post, I'll just have to (buy premium to) join more games to workaround the deadbeats. (or join another site, but a quick n lazy google search didn't find anywhere as promising as CC).

there is nothing as good as CC &
buying premium solves the waiting problem as you join enough games to satisfy your daily fix
User avatar
Sergeant greenoaks
 
Posts: 10008
Joined: Mon Nov 12, 2007 12:47 am
Medals: 138
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

Surrender button?

Postby sp00n on Tue Jun 28, 2011 5:55 pm

Im sorry if this has already been suggested - to be honest i can't be arsed to scroll through the forums to check, despite the amount of time i've had in my last "speed" game waiting for players who have dropped to be kicked from the game.

Sometimes (often) games go on longer than you anticipated and you have no choice but to walk away mid game, other times people know they have lost and cant be bothered to play on to the end. Out of fairness to players left in the game who then have to wait a minimum of 15 minutes or up to 36 hours before normal gameplay resumes, wouldn't adding a surrender button that has the same (but more immediate) consequences as just missing your turns be beneficial?

Maybe in addition to the percentage of turns taken indicator you could include a "games surrendered" counter?

I honestly can't think of a reason why this shouldn't be included - at least as a game option...

Regards, Sp00n.
Last edited by sp00n on Tue Jun 28, 2011 5:59 pm, edited 1 time in total.
Sergeant sp00n
 
Posts: 11
Joined: Fri Jul 16, 2010 12:54 pm
Medals: 15
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (1) Assassin Achievement (1) Manual Troops Achievement (1)
Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (2)

Re: Surrender button?

Postby blakebowling on Tue Jun 28, 2011 6:31 pm

This has been rejected again, and again, and again, and again due to previous abuse.
Please actually search the forums before you post a new suggestion next time, thanks.
Rejected.
Cook blakebowling
Administrator
Administrator
 
Posts: 5351
Joined: Wed Jan 23, 2008 12:09 pm
Location: 127.0.0.1
Medals: 41
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (3) Fog of War Achievement (3) Speed Achievement (3)
Teammate Achievement (1) Random Map Achievement (1) Ratings Achievement (3) Tournament Achievement (1) General Achievement (3)
Tournament Contribution (3) General Contribution (10)

suggestions for new CC features

Postby markus Oralius on Sat Aug 20, 2011 7:52 pm

1) How about a surrender button? It would be epecially useful when playing 1 on 1 on large maps

2) How about an option to set reinforcements to 5 or 7 per turn? Unlimitted reinforcements give the starting player too much of an advantage, and chained reinforcements slow the game down too much (especially 1 on 1's on large maps). I think it would add a whole new dynamic.

3) How about creating a reset button to re-arrange troop deployment prior to starting your turn? Or maybe creating a way to shuffle armies around the board until you chose to lock your selections in and start your turn. That would make troop deployment alot more user friendly.
Colonel markus Oralius
 
Posts: 12
Joined: Sat Jan 22, 2011 3:24 pm
Medals: 34
Standard Achievement (2) Doubles Achievement (2) Quadruples Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (2) Speed Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1) Tournament Achievement (20)
General Achievement (1) Clan Achievement (1)

Re: suggestions for new CC features

Postby ender516 on Sat Aug 20, 2011 9:38 pm

First of all, your first two suggestions are not something that a tool could do. Suggestions to change the way the site works belong in the Suggestions forum.

Next, the surrender button is probably the most suggested and most rejected suggestion at this site. There used to be one, and people abused it. It was removed and will not be back.

Your second idea is interesting, but a little unclear. Are you talking about limiting the number of troops that can be moved, or the number of movements you can make?

Many people feel that the starting player has too much of an advantage in any 1v1 game.

Your last suggestion could conceivably be handled by an addon which allowed you to mess around with your manual deployments without actually issuing the commands, and then sent the effective commands once you locked in your choices. Is there a script wizard up to the challenge?
User avatar
Sergeant 1st Class ender516
 
Posts: 4453
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario
Medals: 37
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (9)
Map Contribution (5) General Contribution (11)

Re: suggestions for new CC features

Postby markus Oralius on Sun Aug 21, 2011 2:53 pm

I was thinking of limitting the number of reinforcement movements to make. In full disclosure, it's actually not my idea, I use to play on one of CC's competitor's website. CC is superior in almost every way, but I miss that option, it was alot of fun to play with before I switched clubs.
Colonel markus Oralius
 
Posts: 12
Joined: Sat Jan 22, 2011 3:24 pm
Medals: 34
Standard Achievement (2) Doubles Achievement (2) Quadruples Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (2) Speed Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1) Tournament Achievement (20)
General Achievement (1) Clan Achievement (1)

PreviousNext

Return to Suggestions

Who is online

Users browsing this forum: No registered users

Login