So you make rules on implementation to stop it happening such as if you use this illegally (and define illegally) you will have a points reset or, stripped of premium, or warned etc.TheForgivenOne wrote:This was here, and it was abused. It won't be coming back. Rejected
never is a long time, another progressive modender516 wrote:It hasn't been ignored, it's been rejected. It's been rejected because it would be a return to the situation when there was a surrender button and it was abused. It will never be reinstated.
So who was involved in the decision making process?rdsrds2120 wrote:ManBungalow wrote:inb4 round limits
If you know the map is going to get one-sided soon enough, impose a round-limit to save your time. 20 is reasonable for something like Das Schloss, I think. Otherwise, you know you're taking the risk of a long game on those game types.
Regardless, resign buttons lead to abuse no matter the settings, and has been rejected time and time again. Moving to rejected.
If you know the map like you clearly do, when you play trench on speed, the game is usually over in 5 to 6 rounds but you still have to play 20 rounds, most people deadbeat which is against the rules so if all players agree in a game the button is pressed by all and ends game. Hardly rocket scienceagentcom wrote:hmsps wrote:I think this is a cracking idea especially in 1 v 1 speed games on maps like das schloss when it is obvious the game is won or lost, it just saves time
In 1v1 on Das Schloss, there are 3 pretty easy ways to make the game end quickly
1. If round limits are short enough, DB
2. Make clear to your opponent that you are conceding by either keeping your stack back on your paratroopers or moving large stacks into access point where they will be killed by the killer neutral there.
3. (My favorite) use your stacks to help knock down militarilager and Kom Wilhelm while opponent goes for the other 2 objectives.
hmsps wrote:agentcom wrote:hmsps wrote:if all players agree in a game the button is pressed by all and ends game. Hardly rocket science
agentcom wrote:So you want an OPTION (i.e. a box you tick next to "Fog") that allows: "forfeit games when only one other player is left"? That seems like a lot of coding for a relatively rare problem.
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