Surrender/Resign/Forfeit Button [Rejected]

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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby chapcrap on Sun Jan 27, 2013 1:27 pm

MERGED this one.

qwertylpc wrote:Concise description:
  • When a player doesn't have a chance in a game, they will surrender, kind of like chess, knocking over your king.

Specifics/Details:
  • When a player doesn't have a chance in a game, they will surrender.
  • It will be for standard games (it could cause huge problems with terminator and assassin, team games can be discussed below)
  • If it were implemented for team games, then all members of the team would have to agree.

How this will benefit the site and/or other comments:
  • I understand some people say this will be abused, but with trench, it is now more important than ever especially on a large map.
  • Maybe limit it to after 10 rounds this button will work
  • Maybe only limit it to 1v1 because it could significantly alter a 3 player game.

You can select 2 poll options, because 1 is the type of game it would be in, and the other deals with the trench settings
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby Melkor52 on Wed May 22, 2013 7:31 pm

I have a suggestion on the Surrender button topic. Perhaps it was suggested in the 100 pages that I didn't read, and sorry if it was. But why not make the Surrender Button an option on the side stats for each player. When clicked (you should be able to toggle it off or on), it means you realize that the game is beyond hope and are willing to surrender. It would only work if everyone but one player (the winner) also clicked their surrender button as well.

This way no one could abuse the thing, and no one would gain an advantage due to a single player leaving the game. It's only use would be to end a game that everyone is ready to concede as lost. I personally like trench games, but sometimes it can be tedious to play out a game that has already been decided but will take another week to finish because of slow movement on a large map.

Just my $0.02
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby Metsfanmax on Tue May 28, 2013 6:31 pm

Melkor52 wrote:I have a suggestion on the Surrender button topic. Perhaps it was suggested in the 100 pages that I didn't read, and sorry if it was. But why not make the Surrender Button an option on the side stats for each player. When clicked (you should be able to toggle it off or on), it means you realize that the game is beyond hope and are willing to surrender. It would only work if everyone but one player (the winner) also clicked their surrender button as well.


An example of why this doesn't solve the abuse problem is that you could just have two friends join up a game together in a 1v1, and have one of them click surrender to intentionally give the other points.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby Melkor52 on Tue May 28, 2013 6:50 pm

Metsfanmax wrote:
Melkor52 wrote:I have a suggestion on the Surrender button topic. Perhaps it was suggested in the 100 pages that I didn't read, and sorry if it was. But why not make the Surrender Button an option on the side stats for each player. When clicked (you should be able to toggle it off or on), it means you realize that the game is beyond hope and are willing to surrender. It would only work if everyone but one player (the winner) also clicked their surrender button as well.


An example of why this doesn't solve the abuse problem is that you could just have two friends join up a game together in a 1v1, and have one of them click surrender to intentionally give the other points.



True that, but if that was someone's goal they need only start a game and deadbeat for the other. But I do see your point. Perhaps, the surrender option would only show up after 10 or 15 rounds to avoid the abuse, or say five days. Then just dead beating would have been quicker and easier.

Well anyway, I'm not going to flog a dead horse. I would just like to have had a way to finish up a large trench game when the outcome is unquestioned. So I just threw in my two cents to see if it would have helped. Thanks for your time and effort in helping to improve the site.

Melkor52....
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby SirSebstar on Wed May 29, 2013 4:43 am

lack of the surrender button makes no game for certain until it ends. a player could go missing for 3 days and give your the win........
and you would miss out if you had already surrendered....
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Trench concede button

Postby IanG7 on Fri Jun 28, 2013 10:00 am

Concise description:
  • Would help get rid of the annoyance of having to spend so many rounds finishing off a clearly defeated opponent by allowing them to concede, thereby lifting the trench restriction of the person they are being defeated by.

Specifics/Details:
  • There are times in games where it becomes obvious that there's no coming back but due to the trench restriction on the winning team it takes 10+ rounds for a stack of 50 troops to knock off 10 single territs.
    I propose that teams/ individuals that are clearly defeated should have the option of a concede button which would lift the trench setting, only from the would be victor (to avoid a concession and a hidden stack to run wild from the conceded team), so that the games can be closed out more quickly.

    Game 12860133 is a decent enough example to illustrate, we have 25 guys on Elslab stacked up against their singles to the West and they've conceded that there's no coming back

How this will benefit the site and/or other comments:
  • This would help tournament organizers as they can move to the next rounds of their tournaments more quickly and in general all trench games from the nuisance of a delayed finish.
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Re: Trench concede button

Postby BGtheBrain on Fri Jun 28, 2013 10:10 am

This will get rejected.

I think it should be implemented in tournament and clan games only. This would minimize the potential for abuse.
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Re: Trench concede button

Postby Gen. Ramsarelli on Fri Jun 28, 2013 12:12 pm

I completely agree this could be a very useful tool for time saving which could be beneficial in many aspects.

I think it could cause a lot of problems though if not 'setup' with strict, clear and concise parameters.

1.In team settings would every player on 'forfeiting' team have to push their 'concede' button?
2.What if 'concede' option is clicked accidentally? In any setting.
3.Obviously in a standard game it would take everyone's acknowledgement but it only takes one person with a false vision of grandeur and resilience to not want to 'concede'. So if others attack him and not the leader just to ixnay his vote, is that ok?

Just shooting from the hip these are the first three things that popped in my head. I do like the idea though. :)
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Re: Trench concede button

Postby swimmerdude99 on Fri Jun 28, 2013 1:27 pm

I think that there has to be some sort of control mechanism... like the opponent has triple the troops... or the opponent has triple the territories. THEN you can concede... but there would have to be some sort of way to KNOW someone is defeated before the option appears or it could be abused. For me I would agree with BG. Make it a clan and tournament only implementation. Those are games where there is no question about whether the opponents will be really trying to win.
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Re: Trench concede button

Postby JJ41375 on Fri Jun 28, 2013 1:58 pm

I think this is a good idea....if somebody really wanted to lose a game for questionable purposes they could always miss three turns in a row. However, that looks bad for those of us who do not like to deadbeat.

With this button somebody could concede instead of either dead-beating or dragging a game out. The only question I would have is that in a team game do all members need to "push" the button. I think that would be best because it would not be inconceivable that one person would want to give up and the others don't want to. One would think they would agree on it....but you never know.
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Re: Trench concede button

Postby DoomYoshi on Fri Jun 28, 2013 2:25 pm

It is possible to deadbeat if there is a major issue. Very few maps will take 10+ turns to finish off an opponent.

REJECTED
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Re: Trench concede button

Postby hmsps on Fri Jun 28, 2013 2:48 pm

DoomYoshi wrote:It is possible to deadbeat if there is a major issue. Very few maps will take 10+ turns to finish off an opponent.

REJECTED
So you are condoning deadbeating in cases like this? Will the rules be re-written?
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Re: Trench concede button

Postby DoomYoshi on Fri Jun 28, 2013 3:21 pm

hmsps wrote:
DoomYoshi wrote:It is possible to deadbeat if there is a major issue. Very few maps will take 10+ turns to finish off an opponent.

REJECTED
So you are condoning deadbeating in cases like this? Will the rules be re-written?


I don't think anyone has been punished for deadbeating out of a lenghty trench with 10+ rounds to go and no chance of comeback.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby Melkor52 on Fri Jun 28, 2013 3:28 pm

Yes they do. They get punished in the ratings.
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby IanG7 on Sat Jun 29, 2013 8:34 am

and that takes at least 72 hours plus to do, in a doubles game both players would have to DB thereby making it 144 hrs.

That's a terrible solution
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Conceding

Postby jeffbroomhead on Fri Jul 19, 2013 4:33 pm

It sure would be nice to have a concede button so that you can gently give up without going through three dead beat turns
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Re: Conceding

Postby Swifte on Fri Jul 19, 2013 4:45 pm

Yeah....

That's the most rejected suggestion of all time. Sorry. http://www.conquerclub.com/forum/viewtopic.php?f=704&t=67152
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Re: Conceding

Postby Frox333 on Fri Jul 19, 2013 6:44 pm

lol, really bad idea
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Re: Conceding

Postby DoomYoshi on Fri Jul 19, 2013 6:46 pm

REJECTED
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Re: Surrender/Resign/Forfeit Button [Rejected]

Postby perchorin on Fri Jul 19, 2013 11:01 pm

Wow, the resign button is up to 101 pages? lol
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Surrender

Postby brock-rock on Mon Jul 29, 2013 12:44 pm

I would like to see the implementation of a surrender button. This button would be used if you know you are going to lose. This would help non-premium members increase the rate of games they can play and would make issues like, a player keeping another player hostage
non-existent. If you are playing a team game, one player can start a surrender vote and his teammates have 24 hours to either accept or decline the surrender. Surrendering is scored the same as a loss. Surrendering will not effect the nature of the game since it is optional, it will only help in speeding up games. Thank you for your time.
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A Draw, check box where if all players tick box game is draw

Postby Craig25 on Tue Aug 13, 2013 7:15 am

I would like the draw suggestion rejection over turned. My idea is as follows;

On all games there should be a tick box on each players screen. If all active players in a game tick this box then the score is drawn. Points should be awarded (or subtracted) to from all active players in the game. Points should be subtracted from all players who have already been knocked out.

The calculations for this should be:

Knocked out players= the calculation of the average grade of all players left in the game is used to determine how many points they lose.
Remaining Players= split the total of the lost points from knocked out players. The split is dependant on your current ranking. A percentage should be worked out of what share of the points you take.

This function allows tactical draws when;

- active players think they are losing.
- active players think they will lose when a game round limit is approaching.
- active players think the game is a stale mate.


The only reason for previously rejecting this suggestion was that players can put a round limit on their games. I think this was solely to limit players getting into the stale mate position, however, it is not a viable reason for vito'ing the suggestion. I don't want to be hampered with a round limit when I play, I want to play out a game to the point where someone wins or everyone remaining is happy for the game to be drawn. I don't want to use game round limits in the event when we approach the round limit that there is a lot of play left in the game.

Please re-consider this suggestion and refer specifically to my points above.

p.s Round Limit games are very good and have tactics that is appropriate to them on there own. These same tactics would not be suitable to a game with no round limit. Therefor to force a player to play round limit when he doesn't want to (to solely avoid the stale mate situation) limits my tactical enjoyment of the game.
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Re: A Draw, check box where if all players tick box game is

Postby Metsfanmax on Tue Aug 13, 2013 9:03 am

Why should only the active players get to make decisions that affect the points of players that are no longer in the game?

The main reason for rejecting this, and other related suggestions, has been the potential for abuse. For example, you could have a number of friends join a game, and allow one or two other people in -- then, knock them out and share the points.
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Re: A Draw, check box where if all players tick box game is

Postby BoganGod on Tue Aug 13, 2013 9:28 am

And the reasons for not going with a resign button?
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Re: A Draw, check box where if all players tick box game is

Postby MoB Deadly on Tue Aug 13, 2013 10:16 am

The resign button has been suggested and rejected multiple times. I suggest looking in that sub forum to find your answers
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Art by: pershy | High Score: 2550
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Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (4) Tournament Achievement (17)
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