Surrender/Resign/Forfeit Button [Rejected]

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Postby mikey6rocker on Mon Apr 03, 2006 3:33 pm

i agree, but if you know you will loose and it is your last couple turns, you should be able to surrender and get it off your 4 game chart. when you know you are going to loose there is no point in having the game take space. especially when your opponent is taking very long between turns and taking to long to eliminate you already.
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Postby zorba_ca on Mon Apr 03, 2006 4:07 pm

If you want a surrender button move to France.

Once you are in a game you should be in a game till the end. If a player chooses not to play they should be a deadbeat after 3 rounds (same as now), but here are my two amendments:

1. The game should not come off the player's list (i.e. until the player is eliminated it should count as an active game) so it is a penalty on a player for not playing out his/her game; and

2. The player's cards should still remain up for grabs. The idea about the cards going to the "neutral" player is not bad, it needs some fine tuning. For example, what would happen if two players become deadbeats? Does the nuetral player get both of their cards? Maybe the better suggestion was to keep the colours, and when you eliminate that colour you get the cards.
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Postby Fangz on Tue Apr 04, 2006 2:25 pm

I agree.

Also, if all surviving players but one have surrendered, the game should end automatically.
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Postby zorba_ca on Wed Apr 05, 2006 9:20 am

Since there are two active threads about this topic I'm reposting my response from the other thread:

If you want a surrender button move to France.

Once you are in a game you should be in a game till the end. If a player chooses not to play they should be a deadbeat after 3 rounds (same as now), but here are my two amendments:

1. The game should not come off the player's list (i.e. until the player is eliminated it should count as an active game) so it is a penalty on a player for not playing out his/her game; and

2. The player's cards should still remain up for grabs. The idea about the cards going to the "neutral" player is not bad, it needs some fine tuning. For example, what would happen if two players become deadbeats? Does the nuetral player get both of their cards? Maybe the better suggestion was to keep the colours, and when you eliminate that colour you get the cards.
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Postby Aladriel on Wed Apr 05, 2006 9:23 am

You know what I have noticed? People who join a game, see where their men are positioned, and then abandon the game when they don't like what they see. I've even seen this happen during team games! Then, of course, the rest of us have to wait for 24 hours for 3 days till this person gets kicked out. They don't get penalized because they are a deadbeat. But, their partner gets royally hosed. Can we do anything about those people???
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Postby Mjolnirs on Wed Apr 05, 2006 9:38 am

Aladriel wrote:You know what I have noticed? People who join a game, see where their men are positioned, and then abandon the game when they don't like what they see. I've even seen this happen during team games! Then, of course, the rest of us have to wait for 24 hours for 3 days till this person gets kicked out. They don't get penalized because they are a deadbeat. But, their partner gets royally hosed. Can we do anything about those people???

I've seen something along these lines in the last few days. I was in a game where one player was down to 1 army on 1 country. Rather than make a play so the game could move on, he made us all sit for 24 hours before someone could eliminate him.
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Postby colin cool on Thu Apr 06, 2006 9:56 pm

if people surrender in the first three rounds they should lose more points. they could either deadbeat like they would or lose more points so that might help stop the game hopping
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"End game" option

Postby Banana Stomper on Tue Apr 25, 2006 6:46 pm

I think an option to prematurely end games might be a nice option, like, if one player could propose a draw or something of that nature. I'm not sure if or how it might be abused, but i think it could definitely be used to save some people some trouble. Me for instance :D .
I jumped into a game with one opening hoping to just get started right away, and where i found myself was in a game with three friends who were waiting for their fourth, but alas, i found my way there before the lost friend. Because i was not the desired competitor, my three opponents decided to not play at all, and therefore not take their turns, so i'm left with a game slot taken by one in which i can hardly play. Hopefully my plan to take one of them out before going deadbeat comes to pass though :lol: .
Back to the point, if they didn't want to play, and an end game option existed, i'd be brimming with action packed conquering, and not settling for a mesely three games. I guess i could just get a premium membership...but thats beside the point.
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Postby Banana Stomper on Thu Apr 27, 2006 2:50 pm

Well, i settled my problem. I bought a premium membership. Lack, this site rocks. But..i still think the end game option might be a decent idea. And my chances of getting a guy out before he goes deadbeat are looking good.
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Postby .SCuD. on Fri Apr 28, 2006 5:33 am

I like the idea of this, especially for large deadbeat games.

A game can of course be ended only if all remaining players agree... all scores remain unaffected (so even if you went out early you lose no points)

I played a game a few days back where 2 players went deadbeat early in a 5 person game and I would have liked to end it early. Thankfully I won, but the principle remains the same.

Also a post on deadbeating to follow...
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Leaving a game partway through.

Postby Lord Paradise on Sat May 06, 2006 9:18 am

I know it's kinda stupid that I want to, but aside from deadbeating till I'm eliminated, can't I ditch my fourth game for a new one?
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Postby Aladriel on Sat May 06, 2006 11:07 am

Nope. My advice? Play your heart out. Take as many armies from your enemies as you possibly can in the process.
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Postby qeee1 on Sat May 06, 2006 11:13 am

I never get people who want to quit mid way through a game. If I'm gonna get knocked out in the next turn or two then it's not going to take long. And if I'm not going to be knocked out that quickly I reckon I'm still in with a chance of winning... oh and comebacks are the sweetest.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
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Postby Twill on Sat May 06, 2006 6:48 pm

The surrender button was removed intentionally because people would "steal" cards from players right before they would take them out. This was a bigger problem in doubles games than in singles, but was a problem all around.

If you can come up with a way to have surrenders in without this problem, feel free to suggest it :)

Have a great day, may it be fought to the last man
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Postby juggalonw on Sun May 07, 2006 11:55 am

might be a stupid Idea, But could you make it so if a person surrendered that there controled land turned into white and allowed the other teams to fight over them, removing any unused cards from the surrendering player?
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Postby Derwiddle on Sun May 07, 2006 12:06 pm

We used to have that feature, but it was abused too much and really annoyed people who actually wanted to play a full game of RISK. So to the desires of the people, Lackattack removed it. Clicky
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Postby Twill on Sun May 07, 2006 12:41 pm

juggalonw, that is exactly what used to happen...see linky above.
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Postby juggalonw on Sun May 07, 2006 12:45 pm

RgR that, Thanks
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Skip Turn*Pending*

Postby Banana Stomper on Fri May 19, 2006 6:18 pm

I'm not sure if this type of play should be promoted, but how about a skip turn button for people strategically skipping for the sake of getting the doubled armies on their next turn?

I dont' immgine this would be popular, but i mean, if someone is going to skip, i don't want to sit there and wait 24 hours for them to do so.

I guess it all depends on whether or not this wants to be promoted as strategy, and if we don't want to do so, perhaps we might want to consider not multiplying troops....
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Postby kingwaffles on Fri May 19, 2006 7:31 pm

Okay, no offense Banana but people who use this as a strategy really piss me off and I think it would be a really bad move to promote people using that strategy. It would just make it that much easier for people to play cheaply.

Even though I'm very against this being used as a strategy I still say that the multiplication of armies should stay for the sake of the people who legitimately miss their turns.
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Postby Banana Stomper on Fri May 19, 2006 7:41 pm

Yea, i know its annoying, but so is the wait.
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Postby Pedronicus on Fri May 19, 2006 8:29 pm

its already an option. its the time bit that pisses me off... lets have it

We need more options when making a game... thats all
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Postby thegrimsleeper on Sat May 20, 2006 3:11 am

Yeah, the wait is annoying, but it all comes back to the fact that the site was designed as a causal gaming experience. I know you know enough people that you could play games and never have to worry about deadbeats, so what's the problem?
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I contemplated being a deadbeat the other day

Postby Pedronicus on Sat May 20, 2006 8:58 am

I started a 3 player game with two of my mates, and when i first looked at the board my heart sunk.

I was spread all over the place, with one friend in every territory bar one (that was me) in North America and my other friend in every territory bar one (that was me) in Africa.

I had 2 pieces in Oz, 3 in Europe and the rest dotted all over the place in Asia.

Now I'm not a quitter, but i could see that this game was never going to be won by me and i contemplated deadbeating it to preserve my leaderboard position.

Sure enough, I lost, and the guy who beat me had a very low score and i lost 32 points :(

There must be some people out there who have played enough games by now to know when its advantageous to not play.

Surely there comes a time in a regular CC players history that deadbeating becomes unavailable and this devious ploy is no longer an option.

Discuss please...
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Postby Derwiddle on Sat May 20, 2006 12:43 pm

I've considered that sometimes as well... But then I remember how irritating it is when other people go deadbeat on me - so that always (hopefully) will keep me from doing it. :mrgreen:
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