Playback/Replay/Rewind/Review/History Game Feature

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Video Replay

Postby tidalsemaj on Wed Nov 02, 2011 12:25 am

If a video replay of the Conquer Cup Finals could be made in a player that allows you to adjust the replay speed, with or with out the text, would be awesome.
The major games on the site could be publicized on the site and up the skill of the game for those that like to learn from expert strategies, like watching the world poker tournaments.
The advertising of big games and prizes that could ensue after these games can be viewed could lead to a surge of volume to the site.
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Re: Game History

Postby TheForgivenOne on Wed Nov 02, 2011 9:07 am

Merged
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Re: Game History

Postby jammyjames on Wed Nov 02, 2011 3:29 pm

Two more topic's on the same suggestion - It would be nice if more feedback could be provided. I think this could be achieved and would be a great addition to the site.. (Also one up's the site on other risk based strategy games) ;)
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Re: Game History

Postby GoranZ on Thu Nov 10, 2011 4:50 pm

maybe it would be enough if we can see only the turns of the players, similar to making screenshots with BOB from every player turns manually... some of the code is already implemented there so it can be reused for this idea.
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Re: Game History

Postby jfktolax on Sat Nov 12, 2011 3:31 pm

Thank you for merging my suggestion with Game History.

Regarding each persons strategy, you would NOT have to put the names of each player available to public, just colors.

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GAME REWIND

Postby ziggyy77 on Mon Jan 09, 2012 8:04 pm

I know this is a long shot suggestion and probably would take a lot of work to even create but maybe after a game to have the ability to rewind the map to see how one player goes about attacking.

I know there is a game rewind in the game summary and it shows everything after a fog of war game but sometimes its hard to plot out exactly how a player goes about during the game. Maybe something like two buttons such as < and > to move from round to round after a game ends to see how the map looked each turn.

I know its a long shot but worth putting it out there.
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Re: GAME REWIND

Postby TheForgivenOne on Mon Jan 09, 2012 11:25 pm

This has been suggested many times. Personally, I don't people knowing my strategy for a certain map.
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Re: GAME REWIND

Postby mjs28 on Tue Jan 10, 2012 12:12 am

great idea. in play too. easier than snapshots and looking through log
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Re: GAME REWIND

Postby spiesr on Wed Jan 11, 2012 12:07 am

This has been on the to-do list for years. However, it is not possible to implement it until the game log is updated to include more information. (Failed attacks, how many armies are lost in every battle...)
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Re: GAME REWIND

Postby StefanH on Sat Jan 14, 2012 6:07 am

I think you're right, spiesr, but could the following idea help to create a fast thing into that direction?
- in the log they have something like an auto snapshot for every line in the log.
- every time a player begins his turn, a link symbol to the corresponding autosnapshot
is displayed in the log
- you can click on the link and you see the snapshot. With buttons we know from a mp3 player,
you can then navigate in the snapshots forward and backward. After a navigation to another snapshot,
it shows automatically the differences for a few seconds.
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Fog Map revealed

Postby sgfried on Sun Feb 26, 2012 11:14 pm

If fog maps are automatically revealed at the end of each game, ie. no more fog, I think it could curb players collaborating behind the scenes. There would be obvious red flags exposed (game play). Right now, players can collaborate because no one really knows what obvious plays are being passed up.
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Fog Map revealed

Postby sgfried on Sun Feb 26, 2012 11:14 pm

If fog maps are automatically revealed at the end of each game, ie. no more fog, I think it could curb players collaborating behind the scenes. There would be obvious red flags exposed (game play). Right now, players can collaborate because no one really knows what obvious plays are being passed up.
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Re: Fog Map revealed

Postby chapcrap on Sun Feb 26, 2012 11:24 pm

Fog maps are already revealed at the end of games.

If you mean to "replay" the game, there is already a suggestion for that.
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Re: Fog Map revealed

Postby trinicardinal on Mon Feb 27, 2012 7:44 am

chapcrap wrote:Fog maps are already revealed at the end of games.

If you mean to "replay" the game, there is already a suggestion for that.


there is also a tool that allows you to replay the game to the extent of seeing the changes in territories - it does not show troop counts however.
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Re: saving state of map every round for future reference

Postby tarcellius on Tue Feb 28, 2012 2:41 pm

The BOB script, which I have used for a long time now, is a poor replacement for true replay support. In my opinion, the goals of this project should be:

1) Allow a player to see the board at the start of any past turn (not just between rounds) with whatever board visibility the player had at that time. Imagine giving the player as much information as if he had checked the game before every single player's turn and taken a picture of the board. This more closely mimics a real board game played in person, while still supporting fog. Outside of freestyle games, there should be no advantage on a turn-based game site for the player who checks his games all the time to get extra BOB snapshots. Other turn-based game sites support exactly this feature and there is no reason conquer club should not.

2) Make the feature universally available, not an add-on. Don't give an advantage to players who happen to know about a particular greasemonkey script. Don't force players to run greasemonkey scripts (which should be avoided whenever possible, from a browser performance perspective) just to use a basic replay feature. Don't rely on players remembering to click a snapshot button just to have some replay support.

3) Remove the need for courtesy rules like "at the start of the game, allow 12 hours for the opposing team to grab a snapshot before moving". This rule is used in many tournaments because the BOB script is the default replay support. This situation just leads to friction between players. Sometimes the rule is honored, sometimes not, and sometimes it is assumed even when the tournament didn't suggest it. If true support was available the courtesy rule would be totally unnecessary. The playing field would be level without it.

Anyway, I went looking for this thread again today and was disappointed to see that it has been hijacked by discussion of the BOB script. The BOB script is NOT a good solution.
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