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Playback/Replay/Rewind/Review/History Game Feature[REJECTED]

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The Post-facto Game Reviewer

Postby Goldmaster123 on Thu Mar 22, 2012 11:53 pm

Concise description:
  • A "play" button available in archived games which would allow the viewer to see the game play out from the start, probably in faster-than-normal speed.

Specifics/Details:
  • I don't know how much information CC stores about games, but I know that the game log would not have all required info to make this work. Maybe, there could be no need for troops, and instead, there would simply be an indication of who owns what territory at any given time. I.e., the letter "y" would be shown instead of a yellow 10 which was on Kamchatka. This would also avoid any need to record the outcome of battles. I just thought this would be a neat thing to see because, when I view an archived, finished game, there is very little I can see from the final image and cipher from the difficult-to-read game log. If, however, it is possible to record details such as the number on any province at any time, then that would be great too. Alternatively, if this would take up too much memory, then it could just be a feature that shows the map as it appears at the end of every player's turn, freestyle or sequential. One would then see a sort of slideshow of map progression.

How this will benefit the site and/or other comments:
  • I love this site because it lets me play a game which has both elements of chaos and order in it. I revel the strategy and game theory involved - how one has to account for the possibility of bad dice, diplomacy, etc. Either way, being able to review games would benefit the community because it would allow players to learn from archived games. One could study an opponent and find his general strategy. Maybe one could see how being risky worked or not in a certain map. Either way, I find that it will revitalize the site's massive population of archived, forgotten maps, bring a new element into the site's options, and create a use for the finished games other than re-visiting them to look at how many points you earned that one time when you beat everyone in an 8-man FFA.
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Re: The Post-facto Game Reviewer

Postby chapcrap on Fri Mar 23, 2012 12:45 am

I would not be opposed to this. Been suggested before in various ways. Here are most... I won't say all, because I'm not sure I found them all.

viewtopic.php?f=4&t=165642
viewtopic.php?f=4&t=154867
viewtopic.php?f=471&t=144479
viewtopic.php?f=471&t=137893
viewtopic.php?f=471&t=110190
viewtopic.php?f=471&t=37347
viewtopic.php?f=4&t=153100

Some hindrances have been discussed here as well: viewtopic.php?f=535&t=138522
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Re: The Post-facto Game Reviewer

Postby Goldmaster123 on Fri Mar 23, 2012 7:01 pm

I reviewed the ones you mentioned. The only complaints I found were as follows.

This would interfere with strategy during the game. As the name suggests, this device would only be available post-game. As such, there would be no interference, only review.

It would take up too much memory. This is true. However, as I mentioned, there are various degrees to which this "slideshow" can work. I recommend just saving the game state at the end of each player's turn. This is applicable to both freestyle and sequential, lifts a burden from potential info that the site has to store, and avoids the possibility that if a player leaves his turn going, you wouldn't be stuck watching nothing for 50 minutes.

I believe that my approach (pressing a "play button" or having "slides" that show each game state at a given time) is more effective than the others. My point is that it avoids the aforementioned faults and creates, essentially, a more readable game log. I also find that this would be a great addition for administrators for checking for abuse/cheating complaints in games (I may have mentioned this, but it is important).
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Re: The Post-facto Game Reviewer

Postby Goldmaster123 on Fri Mar 23, 2012 7:04 pm

chapcrap wrote:I would not be opposed to this. Been suggested before in various ways. Here are most... I won't say all, because I'm not sure I found them all.

viewtopic.php?f=4&t=165642
viewtopic.php?f=4&t=154867
viewtopic.php?f=471&t=144479
viewtopic.php?f=471&t=137893
viewtopic.php?f=471&t=110190
viewtopic.php?f=471&t=37347
viewtopic.php?f=4&t=153100

Some hindrances have been discussed here as well: viewtopic.php?f=535&t=138522


In addition to what I wrote above, I think the multiple requests demonstrate how much the community wants this. According to a multi-hunter: "I would love this. This would make my job easier" (It's in one of the quoted forum topics).

My question is: Is this being looked into?
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Re: The Post-facto Game Reviewer

Postby maxfaraday on Fri Mar 23, 2012 7:25 pm

Actually I've been thinking for a while writing an app for that...
Just too lazy to get started.
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Re: The Post-facto Game Reviewer

Postby chapcrap on Fri Mar 23, 2012 8:40 pm

I wasn't trying to detract from the suggestion at all with my first post. As I said, I would be in favor. I think the biggest issue would be the memory that it would take. I remember in one of the threads, someone combated this by saying that perhaps someone's replays could be saved for only a week or two afterwards and then erased. I think that could be a good solution.

If players were allowed to erase their replays as well, that would save memory. And the default setting could be that everyone's replays were automatically erased unless they choose to save them.

I'm not sure how difficult the coding would be. I'm sure it's been addressed in one of the other threads.
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Re: The Post-facto Game Reviewer

Postby Goldmaster123 on Sat Mar 24, 2012 1:50 pm

chapcrap wrote:I wasn't trying to detract from the suggestion at all with my first post. As I said, I would be in favor. I think the biggest issue would be the memory that it would take. I remember in one of the threads, someone combated this by saying that perhaps someone's replays could be saved for only a week or two afterwards and then erased. I think that could be a good solution.

If players were allowed to erase their replays as well, that would save memory. And the default setting could be that everyone's replays were automatically erased unless they choose to save them.

I'm not sure how difficult the coding would be. I'm sure it's been addressed in one of the other threads.


And I wasn't trying to attack you. The point behind my post is, in my opinion, I sum up what the community desires well, why it desires it, and how to get there. I program in Java, so I couldn't really do this. However, I've been giving it some thought. Really, all that has to be saved is the initial state of the game. This can be transcribed not into a gif but rather a 2-d string array. The first element, a 1-d string array, could be an array of the terits that red owns, in strings. The second element in the 2-d array would be a 1-d array of, say, the strings of the names of the terits that yellow owns or whoever is after red. If the game is automatic, this is easy. Its initial state is 3 on each one. If the game is manual, then there's still no problem - the log saves the deployment. The initial stat would be 1, then deployment could be factored in by reading a log. Then, every turn, as some other poster mentioned, there could simply be an "in-depth" log that really only includes one more thing. Battle records:

Bob (Edmonton, 2 troops lost) failed to conquer Alice (Quebec, 1 troop lost).

Notice this would have to record when someone fails to conquer and, just to be succinct, only displays the results of an entire battle between terits. In cases of bombardment, It would just say:

Bob(Edmonton, 1 troop lost) successfully bombarded Alice (Ontario).

Also take note that the way I have it, unlike the poster who had this idea, there is no need to display how many troops are left since the initial game state is saved. With the initial "array" and a log that is only barely more in depth, this would require little on memory's part. However, there would have to be an algorithm which calculates the result at the end of each player's turn based on the state at the beginning of the turn, and then the log. This may be the only difficult part, imo.
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Record and Replay Game History

Postby martingale on Wed Apr 18, 2012 6:22 pm

This has probably been suggested before, but is it possible (after games are finished) to have a game replay option? A player's deployments and territories conquered/lost is already recorded in the game log, so that info is available.

For instance after you play a chess game you can go back and review the moves, step by step.

The one complication I see is that the game log also needs to do a hidden recording of troops lost/gained per area per turn for this to work. So if this data is unrecorded, then the replay isn't possible for old games.

It would be fantastic if this is implemented in the future though for new games. If data storage is an issue, then replays can be "available" for a certain number of days, e.g. 10 days, before the data is deleted. That should give us plenty of time to analyze our moves.
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Re: Record and Replay Game History

Postby agentcom on Thu Apr 19, 2012 9:30 am

I think that data storage may be the issue, as you pointed out. Based on what I've seen mods say in C&A, there isn't any way to look at this now, so that means (probably) that the data isn't stored. Just off the top of my head, I would guess that this could double the amount of information stored each game (maybe more, maybe less). That's quite a bit of extra information for CC to store.

This has been, in one form or another, suggested before. I would guess that you could search suggestions for "replay" or something like that and find it.
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replay entire game

Postby kylegraves1 on Fri Apr 20, 2012 8:46 pm

when the game is over it would be cool to have a button where all players could push and the exact same game be replayed

points would still be won and lost in game 1

exact same drop and everything, just like the game started over :D
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Re: replay entire game

Postby Symmetry on Fri Apr 20, 2012 9:57 pm

Couldn't you create a private game and invite the same players?
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Re: replay entire game

Postby kylegraves1 on Fri Apr 20, 2012 10:08 pm

im saying where it would be the same drop and turn order
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Re: replay entire game

Postby Symmetry on Fri Apr 20, 2012 11:24 pm

kylegraves1 wrote:im saying where it would be the same drop and turn order


But then the original game would not really be being replayed. In the original game players didn't know the drop, or the order.

In a replay they would.

In any case, I don't think this suggestion will go anywhere, much as i would love to do over some of my games. Way too complicated.
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Re: replay entire game

Postby kylegraves1 on Fri Apr 20, 2012 11:32 pm

yeah i just wanted to document this idea :D
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Graphical Game post mortems...

Postby ebt1972 on Tue May 01, 2012 6:00 am

When a game ends, create a clickable link to the map graphic for each move sequence. eg graphic after player 1 moves, graphic after player 2 moves etc etc.

Specifics/Details:
  • Each move generates a new map graphic
  • map graphics are displayed on a web page sequentially, so you can scroll through on one page to see whole fight

How this will benefit the site and/or other comments:
  • Many players like to post mortem games as a learning experience
  • would reduce new players leaving during early learning games since they can learn better from this

Apologies if I've missed something in the years of history in the forums on the site :)
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