Playback/Replay/Rewind/Review/History Game Feature

Have any bright ideas? Share and discuss them with the community

Moderators: Suggestions Team, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Re: saving state of map every round for future reference

Postby ckyrias on Wed Feb 29, 2012 4:55 am

tarcellius wrote:The BOB script, which I have used for a long time now, is a poor replacement for true replay support. In my opinion, the goals of this project should be:

1) Allow a player to see the board at the start of any past turn (not just between rounds) with whatever board visibility the player had at that time. Imagine giving the player as much information as if he had checked the game before every single player's turn and taken a picture of the board. This more closely mimics a real board game played in person, while still supporting fog. Outside of freestyle games, there should be no advantage on a turn-based game site for the player who checks his games all the time to get extra BOB snapshots. Other turn-based game sites support exactly this feature and there is no reason conquer club should not.

2) Make the feature universally available, not an add-on. Don't give an advantage to players who happen to know about a particular greasemonkey script. Don't force players to run greasemonkey scripts (which should be avoided whenever possible, from a browser performance perspective) just to use a basic replay feature. Don't rely on players remembering to click a snapshot button just to have some replay support.

3) Remove the need for courtesy rules like "at the start of the game, allow 12 hours for the opposing team to grab a snapshot before moving". This rule is used in many tournaments because the BOB script is the default replay support. This situation just leads to friction between players. Sometimes the rule is honored, sometimes not, and sometimes it is assumed even when the tournament didn't suggest it. If true support was available the courtesy rule would be totally unnecessary. The playing field would be level without it.

Anyway, I went looking for this thread again today and was disappointed to see that it has been hijacked by discussion of the BOB script. The BOB script is NOT a good solution.


agree 110%

BOB is not the solution. is a cover to the true problem at hand. there are people who wait 12 hours and people who don't. even if someone waits for 12 hours there is not guarantee whatsoever that the opponent will check the board before start. for people (like me) who have on average 100 games active it means i have to search for every game i join ith fog and monitor when my opponent joins to get the snap!! the joy of this game is the game itself not browsing between 100 games to see if you have a snap! on foggy games both players or teams should be able to see at least the start of the board. even better if what Tarc suggested can be implemented. it should be if you ask me. i love foggy games but they are quite unbalanced the way its played...
ImageImage

Image
User avatar
Major ckyrias
 
Posts: 1176
Joined: Mon Sep 06, 2010 3:27 pm
Medals: 148
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (22) General Achievement (14)
Clan Achievement (48) Challenge Achievement (4) Tournament Contribution (15)

Re: saving state of map every round for future reference

Postby chapcrap on Wed Feb 29, 2012 7:34 pm

ckyrias wrote:For people (like me) who have on average 100 games active it means i have to search for every game i join ith fog and monitor when my opponent joins to get the snap!! the joy of this game is the game itself not browsing between 100 games to see if you have a snap!

This.

I'm sorry if I've not let you see a map before, but I just don't have the time to monitor it when I'm playing in 150 games plus doing all my other stuff. If it could snap automatically when the games starts, that would be great.
Image
User avatar
Major chapcrap
 
Posts: 9581
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City
Medals: 167
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (31)
General Achievement (16) Clan Achievement (16) Training Achievement (6) Challenge Achievement (1) Tournament Contribution (34)

Re: saving state of map every round for future reference

Postby greenoaks on Wed Feb 29, 2012 9:14 pm

perhaps a techie could let us know what increase this would add to a games file size
User avatar
Sergeant 1st Class greenoaks
 
Posts: 9997
Joined: Mon Nov 12, 2007 12:47 am
Medals: 138
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

Re: Game History

Postby DoomYoshi on Thu Mar 22, 2012 8:54 pm

Support.
show
User avatar
Sergeant DoomYoshi
Entertainment Coordinator
Entertainment Coordinator
 
Posts: 3878
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 72
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (1) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

The Post-facto Game Reviewer

Postby Goldmaster123 on Thu Mar 22, 2012 11:53 pm

Concise description:
  • A "play" button available in archived games which would allow the viewer to see the game play out from the start, probably in faster-than-normal speed.

Specifics/Details:
  • I don't know how much information CC stores about games, but I know that the game log would not have all required info to make this work. Maybe, there could be no need for troops, and instead, there would simply be an indication of who owns what territory at any given time. I.e., the letter "y" would be shown instead of a yellow 10 which was on Kamchatka. This would also avoid any need to record the outcome of battles. I just thought this would be a neat thing to see because, when I view an archived, finished game, there is very little I can see from the final image and cipher from the difficult-to-read game log. If, however, it is possible to record details such as the number on any province at any time, then that would be great too. Alternatively, if this would take up too much memory, then it could just be a feature that shows the map as it appears at the end of every player's turn, freestyle or sequential. One would then see a sort of slideshow of map progression.

How this will benefit the site and/or other comments:
  • I love this site because it lets me play a game which has both elements of chaos and order in it. I revel the strategy and game theory involved - how one has to account for the possibility of bad dice, diplomacy, etc. Either way, being able to review games would benefit the community because it would allow players to learn from archived games. One could study an opponent and find his general strategy. Maybe one could see how being risky worked or not in a certain map. Either way, I find that it will revitalize the site's massive population of archived, forgotten maps, bring a new element into the site's options, and create a use for the finished games other than re-visiting them to look at how many points you earned that one time when you beat everyone in an 8-man FFA.
User avatar
Lieutenant Goldmaster123
 
Posts: 7
Joined: Thu Sep 20, 2007 5:23 pm
Location: CA, USA
Medals: 8
Standard Achievement (1) Doubles Achievement (2) Triples Achievement (1) Freestyle Achievement (2) Cross-Map Achievement (1)
Ratings Achievement (1)

Re: The Post-facto Game Reviewer

Postby chapcrap on Fri Mar 23, 2012 12:45 am

I would not be opposed to this. Been suggested before in various ways. Here are most... I won't say all, because I'm not sure I found them all.

viewtopic.php?f=4&t=165642
viewtopic.php?f=4&t=154867
viewtopic.php?f=471&t=144479
viewtopic.php?f=471&t=137893
viewtopic.php?f=471&t=110190
viewtopic.php?f=471&t=37347
viewtopic.php?f=4&t=153100

Some hindrances have been discussed here as well: viewtopic.php?f=535&t=138522
Image
User avatar
Major chapcrap
 
Posts: 9581
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City
Medals: 167
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (31)
General Achievement (16) Clan Achievement (16) Training Achievement (6) Challenge Achievement (1) Tournament Contribution (34)

Re: The Post-facto Game Reviewer

Postby Goldmaster123 on Fri Mar 23, 2012 7:01 pm

I reviewed the ones you mentioned. The only complaints I found were as follows.

This would interfere with strategy during the game. As the name suggests, this device would only be available post-game. As such, there would be no interference, only review.

It would take up too much memory. This is true. However, as I mentioned, there are various degrees to which this "slideshow" can work. I recommend just saving the game state at the end of each player's turn. This is applicable to both freestyle and sequential, lifts a burden from potential info that the site has to store, and avoids the possibility that if a player leaves his turn going, you wouldn't be stuck watching nothing for 50 minutes.

I believe that my approach (pressing a "play button" or having "slides" that show each game state at a given time) is more effective than the others. My point is that it avoids the aforementioned faults and creates, essentially, a more readable game log. I also find that this would be a great addition for administrators for checking for abuse/cheating complaints in games (I may have mentioned this, but it is important).
User avatar
Lieutenant Goldmaster123
 
Posts: 7
Joined: Thu Sep 20, 2007 5:23 pm
Location: CA, USA
Medals: 8
Standard Achievement (1) Doubles Achievement (2) Triples Achievement (1) Freestyle Achievement (2) Cross-Map Achievement (1)
Ratings Achievement (1)

Re: The Post-facto Game Reviewer

Postby Goldmaster123 on Fri Mar 23, 2012 7:04 pm

chapcrap wrote:I would not be opposed to this. Been suggested before in various ways. Here are most... I won't say all, because I'm not sure I found them all.

viewtopic.php?f=4&t=165642
viewtopic.php?f=4&t=154867
viewtopic.php?f=471&t=144479
viewtopic.php?f=471&t=137893
viewtopic.php?f=471&t=110190
viewtopic.php?f=471&t=37347
viewtopic.php?f=4&t=153100

Some hindrances have been discussed here as well: viewtopic.php?f=535&t=138522


In addition to what I wrote above, I think the multiple requests demonstrate how much the community wants this. According to a multi-hunter: "I would love this. This would make my job easier" (It's in one of the quoted forum topics).

My question is: Is this being looked into?
User avatar
Lieutenant Goldmaster123
 
Posts: 7
Joined: Thu Sep 20, 2007 5:23 pm
Location: CA, USA
Medals: 8
Standard Achievement (1) Doubles Achievement (2) Triples Achievement (1) Freestyle Achievement (2) Cross-Map Achievement (1)
Ratings Achievement (1)

Re: The Post-facto Game Reviewer

Postby maxfaraday on Fri Mar 23, 2012 7:25 pm

Actually I've been thinking for a while writing an app for that...
Just too lazy to get started.
From: Karl_R_Kroenen
To: maxfaraday

I have noted this post and if it continues, there will be consequences for you.
Sergeant 1st Class maxfaraday
 
Posts: 272
Joined: Thu Nov 04, 2010 2:48 am
Medals: 16
Standard Achievement (3) Doubles Achievement (1) Assassin Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Ratings Achievement (1)

Re: The Post-facto Game Reviewer

Postby chapcrap on Fri Mar 23, 2012 8:40 pm

I wasn't trying to detract from the suggestion at all with my first post. As I said, I would be in favor. I think the biggest issue would be the memory that it would take. I remember in one of the threads, someone combated this by saying that perhaps someone's replays could be saved for only a week or two afterwards and then erased. I think that could be a good solution.

If players were allowed to erase their replays as well, that would save memory. And the default setting could be that everyone's replays were automatically erased unless they choose to save them.

I'm not sure how difficult the coding would be. I'm sure it's been addressed in one of the other threads.
Image
User avatar
Major chapcrap
 
Posts: 9581
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City
Medals: 167
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (31)
General Achievement (16) Clan Achievement (16) Training Achievement (6) Challenge Achievement (1) Tournament Contribution (34)

Re: The Post-facto Game Reviewer

Postby Goldmaster123 on Sat Mar 24, 2012 1:50 pm

chapcrap wrote:I wasn't trying to detract from the suggestion at all with my first post. As I said, I would be in favor. I think the biggest issue would be the memory that it would take. I remember in one of the threads, someone combated this by saying that perhaps someone's replays could be saved for only a week or two afterwards and then erased. I think that could be a good solution.

If players were allowed to erase their replays as well, that would save memory. And the default setting could be that everyone's replays were automatically erased unless they choose to save them.

I'm not sure how difficult the coding would be. I'm sure it's been addressed in one of the other threads.


And I wasn't trying to attack you. The point behind my post is, in my opinion, I sum up what the community desires well, why it desires it, and how to get there. I program in Java, so I couldn't really do this. However, I've been giving it some thought. Really, all that has to be saved is the initial state of the game. This can be transcribed not into a gif but rather a 2-d string array. The first element, a 1-d string array, could be an array of the terits that red owns, in strings. The second element in the 2-d array would be a 1-d array of, say, the strings of the names of the terits that yellow owns or whoever is after red. If the game is automatic, this is easy. Its initial state is 3 on each one. If the game is manual, then there's still no problem - the log saves the deployment. The initial stat would be 1, then deployment could be factored in by reading a log. Then, every turn, as some other poster mentioned, there could simply be an "in-depth" log that really only includes one more thing. Battle records:

Bob (Edmonton, 2 troops lost) failed to conquer Alice (Quebec, 1 troop lost).

Notice this would have to record when someone fails to conquer and, just to be succinct, only displays the results of an entire battle between terits. In cases of bombardment, It would just say:

Bob(Edmonton, 1 troop lost) successfully bombarded Alice (Ontario).

Also take note that the way I have it, unlike the poster who had this idea, there is no need to display how many troops are left since the initial game state is saved. With the initial "array" and a log that is only barely more in depth, this would require little on memory's part. However, there would have to be an algorithm which calculates the result at the end of each player's turn based on the state at the beginning of the turn, and then the log. This may be the only difficult part, imo.
User avatar
Lieutenant Goldmaster123
 
Posts: 7
Joined: Thu Sep 20, 2007 5:23 pm
Location: CA, USA
Medals: 8
Standard Achievement (1) Doubles Achievement (2) Triples Achievement (1) Freestyle Achievement (2) Cross-Map Achievement (1)
Ratings Achievement (1)

Record and Replay Game History

Postby martingale on Wed Apr 18, 2012 6:22 pm

This has probably been suggested before, but is it possible (after games are finished) to have a game replay option? A player's deployments and territories conquered/lost is already recorded in the game log, so that info is available.

For instance after you play a chess game you can go back and review the moves, step by step.

The one complication I see is that the game log also needs to do a hidden recording of troops lost/gained per area per turn for this to work. So if this data is unrecorded, then the replay isn't possible for old games.

It would be fantastic if this is implemented in the future though for new games. If data storage is an issue, then replays can be "available" for a certain number of days, e.g. 10 days, before the data is deleted. That should give us plenty of time to analyze our moves.
User avatar
Colonel martingale
 
Posts: 3
Joined: Fri Jan 13, 2012 8:56 pm
Medals: 13
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (2) Trench Warfare Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
Clan Achievement (1)

Re: Record and Replay Game History

Postby agentcom on Thu Apr 19, 2012 9:30 am

I think that data storage may be the issue, as you pointed out. Based on what I've seen mods say in C&A, there isn't any way to look at this now, so that means (probably) that the data isn't stored. Just off the top of my head, I would guess that this could double the amount of information stored each game (maybe more, maybe less). That's quite a bit of extra information for CC to store.

This has been, in one form or another, suggested before. I would guess that you could search suggestions for "replay" or something like that and find it.
User avatar
Colonel agentcom
 
Posts: 3889
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 71
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (13) General Achievement (7)
Clan Achievement (8) General Contribution (2)

replay entire game

Postby redhawk92 on Fri Apr 20, 2012 8:46 pm

when the game is over it would be cool to have a button where all players could push and the exact same game be replayed

points would still be won and lost in game 1

exact same drop and everything, just like the game started over :D
Lieutenant redhawk92
 
Posts: 1096
Joined: Tue Sep 16, 2008 7:34 pm
Medals: 50
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (1)
Fog of War Achievement (3) Trench Warfare Achievement (1) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (3) General Achievement (4) Clan Achievement (2)
Tournament Contribution (1)

Re: replay entire game

Postby Symmetry on Fri Apr 20, 2012 9:57 pm

Couldn't you create a private game and invite the same players?
User avatar
Sergeant 1st Class Symmetry
 
Posts: 1776
Joined: Sat Feb 24, 2007 5:49 am
Medals: 2
Standard Achievement (1) Triples Achievement (1)

Re: replay entire game

Postby redhawk92 on Fri Apr 20, 2012 10:08 pm

im saying where it would be the same drop and turn order
Lieutenant redhawk92
 
Posts: 1096
Joined: Tue Sep 16, 2008 7:34 pm
Medals: 50
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (1)
Fog of War Achievement (3) Trench Warfare Achievement (1) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (3) General Achievement (4) Clan Achievement (2)
Tournament Contribution (1)

Re: replay entire game

Postby Symmetry on Fri Apr 20, 2012 11:24 pm

kylegraves1 wrote:im saying where it would be the same drop and turn order


But then the original game would not really be being replayed. In the original game players didn't know the drop, or the order.

In a replay they would.

In any case, I don't think this suggestion will go anywhere, much as i would love to do over some of my games. Way too complicated.
User avatar
Sergeant 1st Class Symmetry
 
Posts: 1776
Joined: Sat Feb 24, 2007 5:49 am
Medals: 2
Standard Achievement (1) Triples Achievement (1)

Re: replay entire game

Postby redhawk92 on Fri Apr 20, 2012 11:32 pm

yeah i just wanted to document this idea :D
Lieutenant redhawk92
 
Posts: 1096
Joined: Tue Sep 16, 2008 7:34 pm
Medals: 50
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (1)
Fog of War Achievement (3) Trench Warfare Achievement (1) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (3) General Achievement (4) Clan Achievement (2)
Tournament Contribution (1)

Graphical Game post mortems...

Postby ebt1972 on Tue May 01, 2012 6:00 am

When a game ends, create a clickable link to the map graphic for each move sequence. eg graphic after player 1 moves, graphic after player 2 moves etc etc.

Specifics/Details:
  • Each move generates a new map graphic
  • map graphics are displayed on a web page sequentially, so you can scroll through on one page to see whole fight

How this will benefit the site and/or other comments:
  • Many players like to post mortem games as a learning experience
  • would reduce new players leaving during early learning games since they can learn better from this

Apologies if I've missed something in the years of history in the forums on the site :)
User avatar
Sergeant 1st Class ebt1972
 
Posts: 165
Joined: Mon Jan 16, 2012 9:59 am
Location: UK, Brighton
Medals: 12
Standard Achievement (1) Doubles Achievement (1) Quadruples Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1)
Fog of War Achievement (1) Trench Warfare Achievement (1) Teammate Achievement (1) Ratings Achievement (1) Training Achievement (3)

Re: Graphical Game post mortems...

Postby agentcom on Tue May 01, 2012 4:54 pm

ebt1972 wrote:
Apologies if I've missed something in the years of history in the forums on the site :)


You did. It's out there somewhere. Fairly recently, in fact.
User avatar
Colonel agentcom
 
Posts: 3889
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 71
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (13) General Achievement (7)
Clan Achievement (8) General Contribution (2)

Re: Fog Map revealed

Postby agentcom on Fri Jul 27, 2012 4:44 am

As has been said, there is already a suggestion for replaying the game after it is finished. This would probably be useful to players beyond fog of war games. If you want to see some of the information that such an option would display, there is a tool over in the Tools and Enhancements Forum, which allows a replay of the game at least as far as territory ownership is concerned. This suggestion is moving to REJECTED and probably awaiting a merge with a replay games suggestion, once we get around to organizing this space.
User avatar
Colonel agentcom
 
Posts: 3889
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 71
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (13) General Achievement (7)
Clan Achievement (8) General Contribution (2)

Re: Playback/Replay/Rewind/Review/History Game Feature[REJEC

Postby agentcom on Mon Jul 30, 2012 1:16 am

Several indistinguishable topics have been MERGED and/or moved to REJECTED. If you are wondering why your suggestion is now in the middle of a 17 page thread it's because you couldn't take 5 seconds to do a search for "replay" or "review" or "rewind" to find one of the very-easy-to-find threads that have also been merged here.

An introductory post has been created at the top of this thread and this oft-REJECTED topic has been STICKIED.
User avatar
Colonel agentcom
 
Posts: 3889
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 71
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (13) General Achievement (7)
Clan Achievement (8) General Contribution (2)

Game Replay

Postby IditarodGuy on Fri Aug 24, 2012 10:53 am

A option that enables ALL members to watch a replay of their game after the game is complete.

A full run of the game from start to finish with every ones moves shown with no fog after the game has been completed. With a play by play option to enable players to study their mistakes or where strategy has worked.

This will promote this site to a much higher standard of strategy by allowing players to study where the game fell apart or where the game was won and how they can play it differently next time.

IditarodGuy
User avatar
Lieutenant IditarodGuy
 
Posts: 28
Joined: Fri Aug 19, 2011 10:26 am
Medals: 9
Standard Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1)
Ratings Achievement (2) General Achievement (1)

Re: Game Replay

Postby agentcom on Fri Aug 24, 2012 7:19 pm

Please search before suggesting. This has been suggested many times before. If you did, then you would be able to comment in the appropriate place. MERGED.
Image
User avatar
Colonel agentcom
 
Posts: 3889
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 71
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (13) General Achievement (7)
Clan Achievement (8) General Contribution (2)

Replay - re watch the game

Postby haha on Fri Sep 07, 2012 12:18 pm

I cant imagine I'm the first one to post something like this but was unable to find anything.

I think that a lot of members of CC would be happy to be able to rewatch a game especially if its a fog game. i also think this could just be part of the premium package because I'm willing to bet that people would be willing to pay for this option
HAHA
User avatar
Sergeant 1st Class haha
 
Posts: 319
Joined: Tue Feb 07, 2006 7:00 pm
Medals: 23
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (1) Assassin Achievement (1) Manual Troops Achievement (2)
Freestyle Achievement (3) Polymorphic Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (2)
Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (2) Ratings Achievement (2)

PreviousNext

Return to Suggestions

Who is online

Users browsing this forum: No registered users

cron
Login