Moderators: Suggestions Team, Global Moderators
QoH wrote:Sorry!
CAn someone please tell me the reason why though?
Thanks

ender516 wrote:Concise description:
- Add a solitaire mode to Conquer Club.
Specifics/Details:
- Add a solitaire mode to Conquer Club, whereby a user could set up a game with any of the settings used otherwise (number of players, game type, map, initial troops, play order, spoils, reinforcements, fog of war, and round length) and then play as all of the players in the game.
How this will benefit the site and/or other comments:
- The ability to practice is essential to the development and maintenance of any skill set, for novice and experienced alike.
- The ability to explore the mechanics of a game without delay could help in the retention of new recruits, especially those with familiar with the copyrighted, real-world versions of global domination games, who wish to compare and contrast the way Conquer Club is played.
Woodruff wrote:ender516 wrote:Concise description:
- Add a solitaire mode to Conquer Club.
Specifics/Details:
- Add a solitaire mode to Conquer Club, whereby a user could set up a game with any of the settings used otherwise (number of players, game type, map, initial troops, play order, spoils, reinforcements, fog of war, and round length) and then play as all of the players in the game.
How this will benefit the site and/or other comments:
- The ability to practice is essential to the development and maintenance of any skill set, for novice and experienced alike.
- The ability to explore the mechanics of a game without delay could help in the retention of new recruits, especially those with familiar with the copyrighted, real-world versions of global domination games, who wish to compare and contrast the way Conquer Club is played.
What is the significant difference between this suggestion and "unrated games"...a suggestion which has been rejected several times? It seems to me that the purpose would be the same. Here are some of those suggestions (got sick of looking after these five, only one of which is rejected):
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=71035&hilit=unrated (not yet rejected, but VERY OLD and not moved)
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=70858&p=1721567&hilit=unrated#p1721567 (same as above)
http://www.conquerclub.com/forum/viewtopic.php?f=471&t=50789&p=1314303&hilit=unrated#p1314303 (rejected, this time)
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=48797&p=1264022&hilit=unrated#p1264022 (not yet rejected)
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=47210&p=1224109&hilit=unrated#p1224109 (not yet rejected)
Queen_Herpes wrote:If a suggestion is rejected, then a new member joins, couldn't that new member make the same suggestion? If so, even if the new member checked the forums to find the rejected suggestions, couldn't the new member still add his/her opinion by opening a new suggestion? If a veteran player, who has been around for a long time comes up with an idea that is the same as a rejected suggestion, wouldn't the site be interested to know how many people support the notion or the whole suggestion?
I guess I'm not understanding why it is wrong to have ideas and to come up with new iterations of previously rejected suggestions. Even if the suggestion is exactly the same as a rejected suggestion, I would think management would be interested in knowing how many people are interested in seeing a particular change.

Woodruff wrote:Queen_Herpes wrote:If a suggestion is rejected, then a new member joins, couldn't that new member make the same suggestion? If so, even if the new member checked the forums to find the rejected suggestions, couldn't the new member still add his/her opinion by opening a new suggestion? If a veteran player, who has been around for a long time comes up with an idea that is the same as a rejected suggestion, wouldn't the site be interested to know how many people support the notion or the whole suggestion?
I guess I'm not understanding why it is wrong to have ideas and to come up with new iterations of previously rejected suggestions. Even if the suggestion is exactly the same as a rejected suggestion, I would think management would be interested in knowing how many people are interested in seeing a particular change.
Wouldn't the same be accomplished by the "additional member" (if you will) posting in one of the MANY, MANY threads that already exist on the subject? In fact, I would strongly suggest it would be more efficient to do so, as management is just as likely as I am to get sick of pulling up all the damn threads on the same subject and just stop at some point.

TheForgivenOne wrote:I think the reasoning was he wanted people to have to risk points to see how a map is. It would make it too easy for people to become experts at maps. Now I can see how it could be good for new players. They could develop the nack of the game, but I could still see High ranks using this to become better at the harder maps without risking points to learn it.
Queen_Herpes wrote:Why would anyone have a problem with a player who gets better at a map without risking points? How could that possibly be cause an issue with this site?
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greenoaks wrote:Queen_Herpes wrote:Why would anyone have a problem with a player who gets better at a map without risking points? How could that possibly be cause an issue with this site?
then your points and rank to not reflect your overall ability
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Queen_Herpes wrote:greenoaks wrote:Queen_Herpes wrote:Why would anyone have a problem with a player who gets better at a map without risking points? How could that possibly be cause an issue with this site?
then your points and rank to not reflect your overall ability
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Exactly! Thank you for falling into my trap. The points and rank in the current ranking system do not reflect overall ability. In fact, the system is so full of holes, we should eliminate ranking and just play casually, no points. It is, after all, "A casual gaming site."
greenoaks wrote:Queen_Herpes wrote:Why would anyone have a problem with a player who gets better at a map without risking points? How could that possibly be cause an issue with this site?
then your points and rank to not reflect your overall ability
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