Funkyterrance wrote:My biggest bone of contention about rated games is I don't like to play my friends for points. While sometimes it can be completely cool there are other times where it can be... awkward.
Funkyterrance wrote:Well I don't even know what a "point whore" is. Does it take one to know one? I play the games/maps that I enjoy. I play a lot of 1v1 and dubs games because I feel those are the types of games where cheating is least likely or impossible. I think you really may have jumped the gun with your last post as it sounds like some sort of insinuation. I have friends that are very concerned with points and I think that should be their business and they should not be judged for it. They aren't cheaters. When I play these players I would like to avoid the whole issue. Kapeesh?
nvrijn wrote:Any player presses it, and the others can respond on their next turn (anonymously). If everyone agrees, the points are split equally as if they were a team. But everyone has to agree.
This Has been suggested many times before. You should do a search of old suggestions before posting something that's been beat to death.
1. The ability for all the remaining players to declare an "Armistice" ending the war.
The survivors (as in any war) split the spoils. There is a clearn way to do this ... treat the remaining players as a team, and have them divide the points of the players who have been defeated before the stalemate occurred. In a terminator variant, since points were previously awarded, the "Armistice" becomes an effective "terminate" (see below).
normal cow wrote:moo.
mad cow wrote:MOO!!
MeanestBossEver wrote:While I understand the value of this, I think it should be discouraged. My recommendation would be, if this is implemented, it is done without awarding full points. In fact, I'd recommend that the players each get 0 points. They don't lose anything but they also don't get the points of anyone who has already been defeated.
nvrijn wrote:So everyone sits there waiting ... and waiting ... until one guy cracks.
AdmiralGaal wrote:They already have this option. It's called "Escalating Spoils." I checked the list, and the only games with escalating spoils that are over 100 rounds are on The Hive, with very few exceptions. It must be something about the map, but the point is, with escalating spoils, there's certainly much lower chance of having a stalemate. I believe Risk has always been escalating in the official rules anyway (until recently that is, when they screwed the whole thing up), but I usually prefer it.
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