Boler wrote:I suggested this the the last time a similar thread was up, but...
How about a time limit?
Only games that have lasted (Insert huge amount here) of hours can use the option.
I doubt anyone will try to freely learn any games with that in effect.
blakebowling wrote:As has been said many, many, many times before.
Rejected due to previous abuse.
nvrijn wrote:We've all been there. The game is down to 3 players from 8 ... it's the gunfight scene from the Good, the Bad and the Ugly. The guy who shoots first will get killed by the 3rd guy. So everyone sits there waiting ... and waiting ... until one guy cracks.
It's not really a game. I've got one game where I'm training my kids to take over because I think it will outlast my lifetime. What we need is a "REQUEST TIE" button. Any player presses it, and the others can respond on their next turn (anonymously). If everyone agrees, the points are split equally as if they were a team. But everyone has to agree.
It might be that "Tie-able / One Winner" might be an option like "Manual / Automatic", so players who didn't want this could avoid those games.
patrickaa317 wrote:Boler wrote:You're worried that there would be too many ties? Remember, everyone has to agree if a stalemate should be called, and I think that as long as one player thinks s/he has any chance of winning s/he will not agree to the stalemate.
So as long as it is not a true stalemate the game won't be stopped.
I think the tie option would be abused if there wasn't a small penalty behind it. I want ties to only happen in true to god stalemates. Not because players set up games to learn maps with friends, then after a few rounds, utilize the tie feature just to nullify the game so that noone loses points.
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