cicero wrote:High ranked players would in fact love this.mibi wrote:This will improve the following aspects of the site:
- High ranked players could play against skilled lower ranked players without having a lopsided point total award to the winner.
- Super high ranking players might not like this because it threatens their comfy levels of superiority, but they can manage.
Instead of playing a game against weaker opposition and risking, say, 80 points and only picking up 10 points if they win, they'll now be able to risk 50 and win 50. This will only serve to encourage those who, already, play weaker players just to take the few easy points from them. With this they'll get lots more points. It might even encourage more players who are honestly striving to increase their score to pick on new/weak players. Why play someone who is good when you can win just as many points by playing a weaker player?
I know lots of people like the betting idea, but it can't work with ranking points. In fact it breaks ranking points. Ranking points are intended to measure a player's skill at playing the ConquerClub game. Turn them into betting chips and they'll measure a person's skill at getting good odds on the outcome of a game (regardless of the actual outcome). Instead of sportsmen playing a sport and the best players being rewarded betting will change ConquerClub to reward the best gamblers and the playing of the game itself will become a sideshow - like horse racing - where the jockeys and horses are just a means to an end.
It could be made to work by giving players a skill point ranking and also giving them a betting point account, but I'm not advocating that. That's simply not what ConquerClub is about.
cicero, one thing you missed is that it is agreed upon beforehand. If a noob would rather get the 80 points off of you to beat you, do you think he'll accept 50? If I'm not mistaken everyone has to agree that wagering will be allowed in the game beforehand, at least according to the suggestion.