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[TPA3] Mastermind (48/48) FINAL! 27th May Winner: ndrs

Tournaments completed in 2013

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[TPA3] Mastermind (48/48) FINAL! 27th May Winner: ndrs

Postby jonty125 on Mon Sep 10, 2012 10:20 am

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This is a Tournament Players Association Year 3 (TPA3) premier event, and is governed by its rules, guidelines, and judgments which are detailed at http://www.conquerclub.com/forum/viewtopic.php?f=89&t=175675.
All are welcome to join and participate in the association. You need do nothing more than join one or more of the TPA3 events that will be announced each Monday. Check back on the scoreboard to see how you're doing:

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Signup & How the group stage works
How this tournament works is as follows. Each contenstant in sign-ups, chooses their "specialised subject", you can choose whatever settings you want for this. Groups of four will be randomly created. In your group, everybody will play the specialised subjects, 3 random maps & settings, and one classic. So for example, my specialised subject is: 8 Thoughts, Automatic, Freestyle, Flat Rate, Unlimited, Foggy, NO Trenches. All the contestants will play on that map. We'll also play on Dave's specialised subject which is Austro-Hungarain Empire, Manual, Sequential, No Spoils, Adjacent, Sunny, Trench Warfare. After, we've played on everybody's specialised subjects, everybody will play 3 random maps and settings and finally one on Classic Map.

Scoring
5 points for first, 3 for second, 2 for third, and 1 for fourth. IF you come last, you will receive a PASS. This will be used as a tiebreaker (least amount of passes) in the case of a tie on points. Deadbeating results in an immediate 0 points and 2 passes.

Progression Through The Rounds
48 players sign up. These become 12 groups of four. Winner of each group go through and the four best losers. 16 players are in Round Two. 4 groups of 4. Winner goes through. 4 man final.

Other Rules
You may not have a map that someone else has taken, or a beta map. I'll post a list of sign-ups and the map they have taken. I'll send two invites for each game. Miss them both, you will recieve zero points and two passes. When signing up, you need to post the full list of settings, I have provided a template.

show: Template


Freemiums
I'm willing to work with you, but you need ALL FOUR SLOTS OPEN.

Reserves
Arya

Click image to enlarge.
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show: Signups
Last edited by jonty125 on Mon May 27, 2013 2:47 am, edited 61 times in total.
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Re: [TPA3] Mastermind (0/96)

Postby plurple on Mon Sep 10, 2012 10:44 am

Map:new world
Inital Troops:automatic
Play Order:sequentual
Spoils:escalating
Reinforcements:unlimited
Fog Of War:foggy
Trench Warfare:none
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
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Re: [TPA3] Mastermind (0/96)

Postby shoop76 on Mon Sep 10, 2012 2:08 pm

Map:Treasures od Galapagos
Inital Troops:automatic
Play Order:sequentual
Spoils:no spoils
Reinforcements:chained
Fog Of War:foggy
Trench Warfare:none
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Re: [TPA3] Mastermind (0/96)

Postby Gilligan on Mon Sep 10, 2012 8:08 pm

Map: Poison Rome
Initial Troops: Automatic
Play Order: Sequential
Spoils: Nuclear
Reinforcements: Chained
Fog of War: Fog
Trench Warfare: None
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Re: [TPA3] Mastermind (0/96)

Postby chapcrap on Mon Sep 10, 2012 8:18 pm

jonty125 wrote:Scoring
5 points for first, 3 for second, 2 for third, and 1 for fourth. IF you come last, you will receive a PASS. This will be used as a tiebreaker in the case of a tie on points.

Can you clear up what would happen in a tiebreaker situation?
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Re: [TPA3] Mastermind (0/96)

Postby GhoStedar on Mon Sep 10, 2012 11:51 pm

Map: WWII Poland
Inital Troops: Auto
Play Order: Sequential
Spoils: Flat Rate
Reinforcements: Chained
Fog Of War: Yes
Trench Warfare: No
Good luck to all and to all a good fight!

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Re: [TPA3] Mastermind (0/96)

Postby DaveH on Tue Sep 11, 2012 12:31 am

Map: AoR3
Inital Troops: Auto
Play Order: Sequential
Spoils: No Spoils
Reinforcements: Unlimited
Fog Of War: Yes
Trench Warfare: No
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Re: [TPA3] Mastermind (0/96)

Postby whydelilah on Tue Sep 11, 2012 5:03 am

Map: berlin 1961
initial troops: auto
play order: seq
spoils: flat
Reinforcements: chained
Fog of war: yes
Trench: yes
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Re: [TPA3] Mastermind (0/96)

Postby andyf23 on Tue Sep 11, 2012 8:32 am

Map: Arms Race!
initial troops: auto
play order: seq
spoils: no
Reinforcements: chained
Fog of war: yes
Trench: no
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Re: [TPA3] Mastermind (0/96)

Postby jonty125 on Tue Sep 11, 2012 9:46 am

chapcrap wrote:
jonty125 wrote:Scoring
5 points for first, 3 for second, 2 for third, and 1 for fourth. IF you come last, you will receive a PASS. This will be used as a tiebreaker in the case of a tie on points.

Can you clear up what would happen in a tiebreaker situation?


Firstly points, secondly passes, after that a 1 v 1 game. So 19 points with 2 passes beats 18 points with one pass.
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Re: [TPA3] Mastermind (6/96)

Postby Electricksabers on Tue Sep 11, 2012 9:58 am

Map: Chicago
Inital Troops: auto
Play Order: seq
Spoils: esc
Reinforcements: chained
Fog Of War: no
Trench Warfare: no

thanks
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Re: [TPA3] Mastermind (6/96)

Postby elonpuckhog on Tue Sep 11, 2012 2:41 pm

Map: American Civil War
Inital Troops: auto
Play Order: seq
Spoils: esc
Reinforcements: chained
Fog Of War: no
Trench Warfare: no
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Re: [TPA3] Mastermind (6/96)

Postby Mande1992 on Tue Sep 11, 2012 2:43 pm

Hope we can use a Beta map?

Map: Trench Warfare
Inital Troops: auto
Play Order: seq
Spoils: esc
Reinforcements: chained
Fog Of War: foggy
Trench Warfare: no

If no Beta :( then

Map: Das Schloss
Inital Troops: auto
Play Order: seq
Spoils: none
Reinforcements: chained
Fog Of War: foggy
Trench Warfare: no
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Re: [TPA3] Mastermind (6/96)

Postby jonty125 on Tue Sep 11, 2012 2:50 pm

Mande1992 wrote:Hope we can use a Beta map?


Sorry, no. For two reasons 1) I don't what it go back to the drawing board halfway through the tournament and 2) Some players may and try and abuse the map if there is a balance flaw that they are aware of

However, if it does get officially released, before the start of the tournament, drop me a line and I'll change your map.
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Re: [TPA3] Mastermind (6/96)

Postby ProsthoDoc on Tue Sep 11, 2012 3:23 pm

In Please

Map: WWII Poland
Initial: Automatic
Play: Sequential
Spoils: Escalating
Reinforcements: Unlimited
Fog: Sunny
Trench: No Trench
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Re: [TPA3] Mastermind (6/96)

Postby *Pixar* on Tue Sep 11, 2012 7:37 pm

in plz

all your bases
esc
chain
fog
no trench
automatic
standard
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Re: [TPA3] Mastermind (6/96)

Postby Dukasaur on Tue Sep 11, 2012 10:58 pm

You need to take the URL tag out of your image code. Otherwise, clicking on the image to try to enlarge it just takes you through to imageshack. Not a fatal error, but annoying.

The way it is now:
Click image to enlarge.
image


And the way it should show:
Click image to enlarge.
image
Image
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Re: [TPA3] Mastermind (6/96)

Postby uckuki on Wed Sep 12, 2012 2:09 am

in
Map: Three Kingdoms Of Korea
Inital Troops: Auto
Play Order: Seq
Spoils: Nuclear
Reinforcements: Adjacent
Fog Of War: Sunny
Trench Warfare: no

tx
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Re: [TPA3] Mastermind (6/96)

Postby whydelilah on Wed Sep 12, 2012 6:41 am

Hey mate, you've missed me out. i posted before andyf23
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Re: [TPA3] Mastermind (6/96)

Postby jonty125 on Wed Sep 12, 2012 9:38 am

ProsthoDoc wrote:In Please

Map: WWII Poland
Initial: Automatic
Play: Sequential
Spoils: Escalating
Reinforcements: Unlimited
Fog: Sunny
Trench: No Trench


WWII Poland has been taken by GhoSetdar

Dukasaur wrote:You need to take the URL tag out of your image code. Otherwise, clicking on the image to try to enlarge it just takes you through to imageshack. Not a fatal error, but annoying.

The way it is now:
Click image to enlarge.
image


And the way it should show:
Click image to enlarge.
image


Thank You.
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Re: [TPA3] Mastermind (12/96)

Postby Gromph on Wed Sep 12, 2012 2:06 pm

is there a round limit for games?
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Re: [TPA3] Mastermind (12/96)

Postby jimfinn on Wed Sep 12, 2012 2:30 pm

in with the following

Rail Africa
Auto, Seq, Escalating, Chained, Sunny, No Trench
Jimfinn is looking for regular doubles/triples/quads partners. Please contact him if you are interested!
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Re: [TPA3] Mastermind (12/96)

Postby Evil Semp on Wed Sep 12, 2012 8:56 pm

Map:Seige
Inital Troops:automatic
Play Order:sequentual
Spoils:flat rate
Reinforcements:adjacent
Fog Of War:sunny
Trench Warfare:none
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Re: [TPA3] Mastermind (12/96)

Postby puppydog85 on Thu Sep 13, 2012 8:45 am

Map: Middle Ages
Initial Troops: Automatic
Play Order: Sequential
Spoils: Nuclear
Reinforcements: Chained
Fog of War: None
Trench Warfare: None
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Re: [TPA3] Mastermind (12/96)

Postby jonty125 on Thu Sep 13, 2012 11:15 am

Gromph wrote:is there a round limit for games?


Only if a game is holding up the tournament. Then I'll pop my head into a game, and give players 96 hours to wrap up the game, scoring I think will be standard.
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