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I didn't want to make the alliances too tight; it's not really a team game. A little bit of backstabbing is an important part of diplomacy (though I don't advise breaking promises). The main reasons for competing within your own faction for a spot in the next round were 1) to maintain balance in case one faction had an unfair advantage & 2) to maintain a balance between Napoleon vs Coalition & Neutral teams in the 2nd round. Perhaps a greater incentive than sharing their country bonus is needed.protogenitor wrote:One thing I noticed was that with the current rules your not working with your Allies but against them because you are competing with them for places for the next round more than with the opposing faction.
i think the battle fields and sea battles should score points if your faction wins or loses the game to make them more important.
A good way to encourage the factions to fight would be to make it so that you score points for holding an opposing factions country (1/3 of the points value, same as they lose?).
In the current system your home country isn't worth enough in points to make it a high priority in the game. I'd personnaly have your home country score 3-5 times its bonus value to make it really worth crossing the whole map for.
Personnally I'd not give people a set country for all games. I'd give them out randomly per round. Then make it so that the the top scoring people (plus the Immunity winners) go through no matter what faction they are in. Then in the next round hand out new countries again.
Just a few thoughts, they may not be any good but I thought I'd share anyway.
Thanks for the feedback. I'm also conflicted about Freestyle. I think it might get tedious to wait for so many players, especially with 8 player games. Also fog of war. At first I regretted it because I couldn't see what was going on. Then I thought maybe it was better because you couldn't just sit back confident in your troop count; but then again, seeing the troop count might be less secure after all because you would be more of a target.BIGBLOO wrote:On the whole I enjoyed this.
Still not quite sure about Freestyle. If you get caught by a double dunt hit it can be a real b*tch, but I think that on the whole it is probably a better option than sequential - most definitely faster than waiting for ever for each turn to be taken.
I think some of the scoring needs to be reconsidered - because it was shown more times than you would think - the largest land owner was not necessarily the largest troop holder. So hoarding becomes the name of the game - yet the site is Conquer Club, not Stockpiling Club. It doesn't seem right NOT to be rewarded for conquest.
I also think the scoring allocations for battle sites, territories etc could be re-considered.
I would play this again without doubt because my negatives are genuinely minimal, and were far outweighed by an extremely enjoyable and fast paced competition.
That said - if the scoring system held as now I would most certainly opt for a Neutral country to start from rather than one of the two "sides". The scoring potential (win or lose) seems to be somewhat better than as an "also ran" to a "team" victor
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