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Re: War & Peace (Ongoing)

PostPosted: Wed Dec 19, 2012 2:41 am
by Hugiboo
Ok, invites are sent. Last time I randomized the players, but this time I just grouped them by their factions. I don't think this will cause any problems, but it should make it a little easier to keep track of who's in your faction.

Merry Christmas everyone!

*Edit* Of course it won't cause any problems, it's freestyle not sequential. Duh.

Re: War & Peace (Ongoing)

PostPosted: Thu Dec 27, 2012 11:45 pm
by Hugiboo
The question was asked; if you achieve victory conditions before the 20 turn limit, do you get credited with "elimination" for all your enemies.

The answer is no. It's technically not elimination, & not what I had in mind for that bonus, plus it would be a penalty to get credited with eliminating your allies, if you have them. I will consider adding a bonus for victory before 20 rounds in future tourneys because it is a significant achievement.

Re: War & Peace (Ongoing)

PostPosted: Fri Dec 28, 2012 12:49 am
by Hugiboo
By the way, I might not be able to get the scores updated for a week or 2. We moved just before Christmas & it will take a while to clear a path through all the boxes & set up my desktop. I will most likely wait at least until games 5-8 are all complete.

Re: War & Peace (Ongoing)

PostPosted: Mon Jan 07, 2013 11:03 pm
by Hugiboo
Hey all, sorry about the long delay. I was hoping to get the new house relatively unpacked enough to get the new scores up closer to the end of the games. Anyway, I found my computer & carved a space for it from the surrounding boxes. Since the game chats have been archived, I will post game results here:

Game 5:
BIGBLOO: 4
Wizz00: 4
giannikas: 4
HOWITZERHAL: 8
curiousone1: 2
J-Bone: 16
Loose Canon: 12 (winner)
grady12345: 21

Game 6:
caesarmik: -1
donelladan: -1
rgrjoey001: 0
srdjoni: 3
protogenitor: 3
whydelilah: 7
AdamKeith: 13 (winner)
mr_chopper: 7

Game 7:
Wizz00: 7
giannikas: 0
srdjoni: 6
HOWITZERHAL: 2
curiousone1: 4 (winner)
whydelilah: 1
Loose Canon: 1
AdamKeith: 0

Game 8:
caesarmik: 8
BIGBLOO: 3
donelladan: 11 (winner)
rgrjoey001: 4
protogenitor: -1
J-Bone: -1
grady12345: 1
mr_chopper: 0

Re: War & Peace (Ongoing)

PostPosted: Fri Jan 11, 2013 12:45 pm
by Hugiboo
wookie1 has replaced whydelilah, representing UK.

Re: War & Peace (Ongoing)

PostPosted: Fri Jan 18, 2013 3:11 pm
by Hugiboo
Pressure is on in the immunity games; there is a marked difference in communication.

Update on ideas for tweaking tournament

Planned Changes
1. sequential turn order (freestyle makes for fast games - which is why I used it - but adds an unfair element; you are punished for having a life & not sitting on the computer waiting for your turn)
2. should include connected empire for losing faction
3. should not encourage players to lose game to take advantage of extra points available to losing faction
4. revise points for holding battle sites to not encourage losing the game to advance in the tournament
5. revise points for holding own country to increase incentive to try to hold it

Possible Changes
6. no fog (easier for diplomacy & makes the games more interesting to me)
- I'm having second thoughts about this - one benefit of fog is that it is hard to know who is going to win based on troop count; which is bound to be the determining factor in most games with a 20 round limit; and I think the 20 round limit is important because otherwise games will go forever, & also it gives the losers a chance to stay alive & get points. Any thoughts on whether this would be a good change or not?
7. greater/different incentive to help "allies" than sharing country bonus and/or revise scoring so not directly competing with allies for advancement placement
8. allowing trading regions or benefits to holding other regions and/or eliminating other players - would have to be handled carefully so as not to get ridiculously complicated - not sure this would work - possibly starting without home region & claiming by holding the region.

Any other ideas or comments on the above?

Re: War & Peace (Ongoing)

PostPosted: Sun Jan 20, 2013 12:54 am
by Hugiboo
I was just updating the scores for round 9 when I noticed an anomaly in my data; the total for each game didn't equal the total score for some players. It turns out, moving the lines around for ranking purposes ended up messing up my list of scores for each game. Since I couldn't tell if there were any mistakes, I re-checked each game & found a few minor errors in my calculations. The only one that seems to affect the rankings is for curiousone1; I appear to have counted battle sites in a game that you won, where they were not eligible to be counted. The result is that you've moved from 1st in the Coalition to 4th. I'm sorry, unless you beat wookie & get at least 3 points in your last game, it looks like you will be eliminated. On the other hand, wookie or protogenitor will be advancing now, when they otherwise would have been unfairly eliminated.

Re: War & Peace (Ongoing)

PostPosted: Sun Jan 20, 2013 3:48 pm
by curiousone1
Argh. The scoring system is a wee bit complex - which is ok. But difficult to assess where we are at. Looks like I need to win the immunity game!

Thanks for the update - and also for organizing the tourney.

Re: War & Peace (Ongoing)

PostPosted: Sat Jan 26, 2013 4:04 am
by wookie1
so, which players will go through here?

Re: War & Peace (Ongoing)

PostPosted: Thu Feb 28, 2013 7:26 pm
by merch313
Tourney active

Re: War & Peace (Ongoing)

PostPosted: Sat Mar 02, 2013 12:10 pm
by Hugiboo
Round 2 is complete. grady12345 & mr_chopper have advanced to the final. Thank you everyone for participating. I've made a couple of adjustments to the scores since posting earlier this morning (missed 5 points for grady, then noticed in game 3 I gave 10 points too much to grady). I welcome any comments & I hope to do this again.

Re: War & Peace (Ongoing)

PostPosted: Wed Mar 06, 2013 6:13 am
by BIGBLOO
On the whole I enjoyed this.

Still not quite sure about Freestyle. If you get caught by a double dunt hit it can be a real b*tch, but I think that on the whole it is probably a better option than sequential - most definitely faster than waiting for ever for each turn to be taken.

I think some of the scoring needs to be reconsidered - because it was shown more times than you would think - the largest land owner was not necessarily the largest troop holder. So hoarding becomes the name of the game - yet the site is Conquer Club, not Stockpiling Club. It doesn't seem right NOT to be rewarded for conquest.
I also think the scoring allocations for battle sites, territories etc could be re-considered.

I would play this again without doubt because my negatives are genuinely minimal, and were far outweighed by an extremely enjoyable and fast paced competition.
That said - if the scoring system held as now I would most certainly opt for a Neutral country to start from rather than one of the two "sides". The scoring potential (win or lose) seems to be somewhat better than as an "also ran" to a "team" victor

Re: War & Peace (Ongoing)

PostPosted: Wed Mar 06, 2013 6:16 am
by BIGBLOO
And Thanks Hugiboo.

For trying something completely different and for enduring all the queries, questions and complaints that I sure came your way from all of us at some point or other.

Well Done and congratulations on an excellent effort

Re: War & Peace (Winner: mr_chopper)

PostPosted: Tue Mar 12, 2013 1:39 pm
by Hugiboo
Thank you all for participating.

Congratulations to mr_chopper for a come from behind win with 2 immunity wins to squeeze into the next round & what I can only assume (since it was fog of war) was an exciting final match. He wins a lifetime vacation on the Isle of Elba (disclaimer: not a real prize). Congratulations also to the runner up, grady12345, who played a very strong tournament, dominating the scores in both the first & second rounds.

Thanks to everyone else who participated to make my first tournament a success and thank you for all your feedback. If you have any final comments, feel free to reply to the PM or post them on the thread. I will send an invite to all of you when I decide to try this again, or you can let me know if you'd rather opt out.

Re: War & Peace (Ongoing)

PostPosted: Tue Mar 12, 2013 2:11 pm
by Hugiboo
BIGBLOO wrote:On the whole I enjoyed this.

Still not quite sure about Freestyle. If you get caught by a double dunt hit it can be a real b*tch, but I think that on the whole it is probably a better option than sequential - most definitely faster than waiting for ever for each turn to be taken.

I think some of the scoring needs to be reconsidered - because it was shown more times than you would think - the largest land owner was not necessarily the largest troop holder. So hoarding becomes the name of the game - yet the site is Conquer Club, not Stockpiling Club. It doesn't seem right NOT to be rewarded for conquest.
I also think the scoring allocations for battle sites, territories etc could be re-considered.

I would play this again without doubt because my negatives are genuinely minimal, and were far outweighed by an extremely enjoyable and fast paced competition.
That said - if the scoring system held as now I would most certainly opt for a Neutral country to start from rather than one of the two "sides". The scoring potential (win or lose) seems to be somewhat better than as an "also ran" to a "team" victor
Thanks for the feedback. I'm also conflicted about Freestyle. I think it might get tedious to wait for so many players, especially with 8 player games. Also fog of war. At first I regretted it because I couldn't see what was going on. Then I thought maybe it was better because you couldn't just sit back confident in your troop count; but then again, seeing the troop count might be less secure after all because you would be more of a target.

I will definitely revise the scoring; I want to make more incentive to hold your own region & some kind of benefit for holding others (connected empire bonus was too small and probably should have applied to everyone). I was aware that the scoring would encourage less conflict; I was actually hoping to limit it somewhat to allow players to stay in the game & collect some points even if they didn't win. My idea was that this would help keep the Napoleonic era feel of vassal states (ie. not total domination in war). I actually thought players would play more strategically & go after the battle sites & naval battles more, try to hold their region & help their faction; but I guess fog of war & the fact that you aren't credited with battle sites if you win hampered this purpose. I think it would be more strategic if these were fixed.

I thought that the neutrals would have a disadvantage without allies, but the battle site benefit was probably overkill, especially when everyone else had less motive to go for them. Making the battle/naval sites more balanced I think will change this a lot; I don't know if it will be too much. Ultimately it's not going to be equal all around, and that's part of the appeal for me. It's not equal, but different players may have different advantages, so choosing your player is important as well as strategy, which might change depending on who you choose. I think the immunity games helped balance any major inequalities, but I think next time it would be better if the final game had more players, then the scoring would be relevant to more than just the one player who's destroying everyone else in points.

Any ideas on how to best balance the 3 factions?

Re: War & Peace (Winner: mr_chopper)

PostPosted: Wed Mar 13, 2013 2:22 am
by mr_chopper
thanks for a great tourney, hugiboo!

Re: War & Peace (Winner: mr_chopper)

PostPosted: Wed Mar 13, 2013 2:05 pm
by mr_chopper
great tourney...i look forward to defending my title! =D>