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mm's - Celtic Spirit. Winner - Fledranger

PostPosted: Sat Feb 02, 2013 7:08 am
by mint-murray
Celtic Spirit (16/16) FULL

A bheil thu gu thu gu bhith deiseil ?

This is my first tournament - so limiting to 16 player and 2 reserves. This will be done on a knockout basis,- 1v1, playing four maps in each round.

Type - 1 v 1
Maps - Alba (Scotland), Eire (Ireland), Cymru (Wales) and Celtic Nations.
Deployment - automatic
Order - sequential
Troops - no spoils
Reinforcements - adjacent.
Game Play - normal - no trench no fog

As there are four maps, if there is a tie 2 maps a piece - there is a sting in the tail. Unlike say the Romans with the strategic and defensive warfare (e.g. the phalanx), the Celts fought in a manner that was simply aggressive and fearless (at times reckless). To this end if the round is tied 2 each, the victor will be the player who won their games in the fastest number of rounds. So it may favour the aggrerssor rather than safe sterile by the percentages game play. In the unlikely event the number if rounds is also tied, tie-breaker will be another game of Celtic Nations.
This rule will not apply in final. If both games tied, then quickest to the wins, has the choice of the four maps for the decider. Again if rounds also tied it will be Celtic Nations.
All other normal tournament rules apply.


show: Players


show: Tournament Play

Se do bheatha

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 7:24 am
by mint-murray
I'll count myself in to get started.

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 7:43 am
by halbhalb
In please

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 8:10 am
by general cod
In please

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 8:22 am
by mint-murray
halbhalb and general cod in.

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 9:36 am
by c c
in thanks

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 10:52 am
by mint-murray
c c in.

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 11:49 am
by chapcrap
mint-murray wrote:Type - 1 v 1
Maps - Alba (Scotland), Eire (Ireland), Cymru (Wales) and Celtic Nations.
Order - sequential
Troops - no spoils
Reinforcements - adjacent.[/spoiler]
Make sure that you list all of the settings. So, you still need to put troop deployment (Automatic or Manual), Fog or No Fog, Trench or No Trench.
mint-murray wrote:As there are four maps, if there is a tie 2 maps a piece - there is a sting in the tail. Unlike say the Romans with the strategic and defensive warfare (e.g. the phalanx), the Celts fought in a manner that was simply aggressive and fearless (at times reckless). To this end if the round is tied 2 each, the victor will be the player who won there games in the fastest number of rounds. So it may favour the aggrerssor rather than safe sterile by the percentages game play.
This rule will not apply in final. If both games tied, then quickest to the wins, has the choice of the four maps for the decider.
All other normal tournament rules apply.

What if the games in the same round number? What is the tiebreaker then?

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 11:56 am
by mint-murray
If round is 2 games each - overall victor is the player who won their 2 games in the least number of rounds. If a tie-breaker in final, the player who had the quickest wins - has the choice out of the four maps for a 5th game and decider.

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 12:14 pm
by chapcrap
mint-murray wrote:If round is 2 games each - overall victor is the player who won their 2 games in the least number of rounds. If a tie-breaker in final, the player who had the quickest wins - has the choice out of the four maps for a 5th game and decider.

Yes, I understand that's what you want to do. Here is the issue: both players win in the same number of rounds. What is the tiebreaker then?

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 12:21 pm
by mint-murray
Ah, unlikely but in that situation another Celtic Nations as tie-breaker.

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 12:42 pm
by chapcrap
Ok, so change the first post to update the settings I mentioned earlier and the new tiebreak procedure. After that, I can put this in the database.

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 1:50 pm
by mint-murray
Changes made, cheers for keeping me right chapcrap.

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 3:06 pm
by chapcrap
mint-murray wrote:Changes made, cheers for keeping me right chapcrap.

No problem. You still need to update the settings.

Manual or Automatic?
Fog or No Fog?
Trench or No Trench?

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 3:19 pm
by mint-murray
Settings - updated

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 7:56 pm
by rmjw10
in please

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 8:32 pm
by mcshanester29
in please

Re: mm's - Celtic Spirit

PostPosted: Sat Feb 02, 2013 9:31 pm
by Gift Box?
I love it...in please!!

Re: mm's - Celtic Spirit

PostPosted: Sun Feb 03, 2013 6:28 am
by mint-murray
Confirming as in: rmjw10, mcshanester29, Gift Box?

Re: mm's - Celtic Spirit

PostPosted: Sun Feb 03, 2013 7:02 am
by crazystef
In please. I am honored to play in your first tourney

Re: mm's - Celtic Spirit

PostPosted: Sun Feb 03, 2013 7:48 am
by mint-murray
Crazystef you're in.

Re: mm's - Celtic Spirit

PostPosted: Sun Feb 03, 2013 8:29 am
by fledranger
i'd love to join mint but it doesn't say anywhere how long the rounds are, 2 min, 3 min, 24 hours ect. never did this so let me know. if this is a dumb question then bite your lip, lift your kilt and answer it anyway. many tanks, fled.

Re: mm's - Celtic Spirit

PostPosted: Sun Feb 03, 2013 8:51 am
by mint-murray
24 hour turns. you're in.

Re: mm's - Celtic Spirit

PostPosted: Sun Feb 03, 2013 11:20 am
by osman76
in please

Re: mm's - Celtic Spirit

PostPosted: Sun Feb 03, 2013 11:54 am
by farinelli
In please.