AndyDufresne wrote:Kickstarter, and many of the projects on there, try to make it clear you aren't really "purchasing" items like in a store, these are "rewards" for backing and investing in a project you'd like to see.
It's essentially like the PBS model. The tote bag and a Lawrence Welk DVD aren't really worth $75, but your "support" is supposed to fill in the gap between your reward and your pledge.
For Video games, I usually don't pledge beyond what I would pay for a game normally (so nothing greater than $20 usually). I also backed an album for $2 on another project, and got a digital download and updates regarding the making-of process. Some projects you get more bang for your buck definitely.
--AndyBigBallinStalin wrote:AndyDufresne wrote:Torment: Tides of Numenera on Kickstarter has passed the 4 Million mark (with some extra funds coming in through paypal directly to them as well). It is now the highest funded game on Kickstarter, and continues to climb with about 2ish hours left. Looks like a decent fun game to play when it comes out...18 some months from now. Ha. But I figured it was worth a token $20 to get a copy of the game that will supposedly be so reactive and interesting from an RPG perspective. I'll just cut back on bananas for few weeks.
Torment on Kickstarter. 2ish hours to go if you want to hop in.
Crowdsourcing is interesting. I looked through the various Pledge levels, and none sell any stake of ownership in the game--yet many have paid >$100 for just... stuff. Gimmicks, novellas, recognition in credits, etc. It's weird how much some are willing to pay for these kinds of things. (Yet not ownership rights or royalties or anything--maybe those are for people who call in personally offering >$10,000).
Backing and Investing kind of implies you get some kind of payback for your support though.
Its much more of a donation rather than an investment imo.