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Tournament Ideas: Free to a Good Home

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Re: Tournament Ideas: Free to a Good Home

Postby DoomYoshi on Thu Apr 12, 2012 12:41 pm

fusibaseball wrote:i would love to see a tournament based on "the hunger games"...read the books, loved them, saw the movie, and loved it too. I would make one on my own but im not sure how to put the concept into the gameplay. If anyone does after reading this, please make sure all games are escalating so I can join, I hate flat rate and no spoils :D


To be properly done, it would need to allow 5 players to gang up on one.

First way is to simulate the districts.

You could a)single signups place the highest ranked people who join in district 1 together, etc. - this works well at giving the lower numbers better chance at victory
b)single signups - players choose which district they want to represent - this is the story-telling/roleplaying approach, since you will have to intorduce players to the world for this to be a meaningful decision
c)single signups- random placement/not representing districts at all - the most fine tuned for gameplay, but at the sacrifice of story
d)double signups - players join as a team - obviously has some MAJOR implications done the road

I imagine this could work like the mystery door series. (although I think that is the most brilliant tournament design since sexual reproduction, so I always say that) If you are serious about running this, pm me. i would be willing to run it with you or at least help with a lot of the setup.
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Re: Tournament Ideas: Free to a Good Home

Postby fusibaseball on Fri Apr 13, 2012 5:52 pm

very interesting and helpful thoughts yoshi, thanks! I think i'm gonna attempt it and see how it goes...i like the idea of putting the highest ranked in district 1 and letting them sign up as dubs or singles (would make for a quick-filled tourney that way).
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Re: Tournament Ideas: Free to a Good Home

Postby GreecePwns on Wed May 30, 2012 6:33 pm

I am thinking of running a tournament which something like a large risk game, and would like to gauge interest in it.

There would be a large map split into X number of territories (the tournament would be X players, as well, meaning each player starts with 1 territory). They can launch "attacks" onto 1 adjacent territory. These attacks would be in the form of 1v1 games. If they win, they take over the territory. If they lose, the attack is fought off. The game would be split into individual rounds, like a freestyle risk game.

Start of Round: All players declare their attacks at once (I would give a 2-3 day period for players to declare attacks via PMing me or posting in the tournament's thread). Players would be limited in launching 1 attack per territory owned at the start of the round (in other words, owning 5 territories means you can launch up to 5 attacks that round).

Step 2: I create all the games at once. In each game's chatbox, I note who is the attack and who is the defending player.

Step 3: With each game resolved, the map is updated to reflect the changes in territory. This process is repeated until a winner is decided.

In order to end the tournament in a timely fashion, I would probably want to end the game as soon as one player has a clear majority of the territories.

If two players attack the same territory at the same time, those two and the defending player would play in a 1v1v1 game to decide who controls the territory. The same would apply with any other amount of players.

I would base the actual territories on CC maps of actual cities and/or countries.
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Re: Tournament Ideas: Free to a Good Home

Postby chapcrap on Wed May 30, 2012 6:59 pm

GreecePwns wrote:I am thinking of running a tournament which something like a large risk game, and would like to gauge interest in it.

There would be a large map split into X number of territories (the tournament would be X players, as well, meaning each player starts with 1 territory). They can launch "attacks" onto 1 adjacent territory. These attacks would be in the form of 1v1 games. If they win, they take over the territory. If they lose, the attack is fought off. The game would be split into individual rounds, like a freestyle risk game.

Start of Round: All players declare their attacks at once (I would give a 2-3 day period for players to declare attacks via PMing me or posting in the tournament's thread). Players would be limited in launching 1 attack per territory owned at the start of the round (in other words, owning 5 territories means you can launch up to 5 attacks that round).

Step 2: I create all the games at once. In each game's chatbox, I note who is the attack and who is the defending player.

Step 3: With each game resolved, the map is updated to reflect the changes in territory. This process is repeated until a winner is decided.

In order to end the tournament in a timely fashion, I would probably want to end the game as soon as one player has a clear majority of the territories.

If two players attack the same territory at the same time, those two and the defending player would play in a 1v1v1 game to decide who controls the territory. The same would apply with any other amount of players.

I would base the actual territories on CC maps of actual cities and/or countries.

I like the idea. What if two people try to attack each other?
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Re: Tournament Ideas: Free to a Good Home

Postby Lindax on Thu May 31, 2012 12:37 pm

Nice idea, but it has been done various times already.

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Re: Tournament Ideas: Free to a Good Home

Postby GreecePwns on Thu May 31, 2012 2:59 pm

It has? Hmm didn't know that. I have other ideas that I haven't completely ironed out yet.
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Re: Tournament Ideas: Free to a Good Home

Postby greenoaks on Thu May 31, 2012 5:43 pm

Lindax wrote:Nice idea, but it has been done various times already.

Lx

were they completed or eventually abandoned?
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Re: Tournament Ideas: Free to a Good Home

Postby Lindax on Fri Jun 01, 2012 11:25 am

greenoaks wrote:
Lindax wrote:Nice idea, but it has been done various times already.

Lx

were they completed or eventually abandoned?


Of the 2 I participated in, one was completed and 1 abandoned. I actually tried to rescue it, it was practically finished, but the 3 remaining players never responded.

I know there have been a few more, but don't know how they ended up.

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