Elite Conquer Rome dubs tourney Winners: josko.ri and Rodion

Tournaments completed in 2013

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Re: Elite Conquer Rome dubs tourney

Postby hopalong on Sat Apr 27, 2013 8:07 pm

Kabanellas wrote:
hopalong wrote:partner: still looking


He found it 8-)

..we'll go together.


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winning ratio of your team on CR dubs: NA - we have never played together before ... have never met, actually ... it's a pre-arranged marriage, i think
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Re: Elite Conquer Rome dubs tourney

Postby EagleByRob on Sat Apr 27, 2013 11:44 pm

In please...if you make 16 teams. Partner to be named later
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Re: Elite Conquer Rome dubs tourney

Postby EBConquer on Sun Apr 28, 2013 12:52 am

EBConquer & Universalchiro

points - 6593

In if there's room. :)
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Re: Elite Conquer Rome dubs tourney

Postby Avi8or on Sun Apr 28, 2013 1:51 am

Please add Big-bad and myself to invite list.

Thanks,
Mike
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Re: Elite Conquer Rome dubs tourney

Postby Avi8or on Sun Apr 28, 2013 2:14 am

Sorry, Team Viking Quest, 4200 points, 58%
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Re: Elite Conquer Rome dubs tourney

Postby nolefan5311 on Sun Apr 28, 2013 6:11 am

I'm in as well, if you decide to make it 16 teams.

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Win percentage is about 60% Total score between us is a little less than 6,000 I believe.
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Re: Elite Conquer Rome dubs tourney

Postby josko.ri on Mon Apr 29, 2013 2:38 am

It seems you will need extend it to 16 teams. However, I still think the best of 3 is too low game count in favor of luck against skill. Maybe you can make teams playing 2 games at a time, and the first team who win both games advances (i.e. 2-0 3-1 4-2...). If set ends 1-1 then send another 2 games until someone wins 2-0. For finals it can even be repeated until someone gets a margin of 4 to be declared winner. That would make tourney a little longer but will increase skill factor over luck factor. Whoever lose by margin of 2 cannot complain that he was screwed by bad luck.
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Re: Elite Conquer Rome dubs tourney

Postby silversun6 on Mon Apr 29, 2013 5:03 am

josko.ri wrote:It seems you will need extend it to 16 teams. However, I still think the best of 3 is too low game count in favor of luck against skill. Maybe you can make teams playing 2 games at a time, and the first team who win both games advances (i.e. 2-0 3-1 4-2...). If set ends 1-1 then send another 2 games until someone wins 2-0. For finals it can even be repeated until someone gets a margin of 4 to be declared winner. That would make tourney a little longer but will increase skill factor over luck factor. Whoever lose by margin of 2 cannot complain that he was screwed by bad luck.


this is good , just maybe add a tie breaker in case of 3-3


oh and josko - sign up !
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Re: Elite Conquer Rome dubs tourney

Postby Seulessliathan on Mon Apr 29, 2013 5:59 am

sounds interesting, i will look for a teammate
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Re: Elite Conquer Rome dubs tourney

Postby g8keepr on Mon Apr 29, 2013 6:52 am

Josko, thx for the input. I will consider your suggestion if I run it again. At the moment and expanding the tourney to 16 teams (assuming the quality of teams continues to be that great) I prefer to go with a best of 3 for the first two rounds.

For SF and F I suggest to switch to the modus described by Josko and edited by Silver. Only change to shorten the time: 4 games at once and game numbers determine the result. So it is possible that we see a 2-0 ending in a 2-2; but the team that has lead 2-0 wins the round. As all of us looking for good competition I assume everyone is fine with this. 2-2 would give 3 more games at once - the 7th as a tie breaker.

Would like to hear some feedback - the amount of games would only be a problem for one team so far, but we will handle that I guess.
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Re: Elite Conquer Rome dubs tourney

Postby josko.ri on Mon Apr 29, 2013 7:45 am

g8keepr wrote:Josko, thx for the input. I will consider your suggestion if I run it again. At the moment and expanding the tourney to 16 teams (assuming the quality of teams continues to be that great) I prefer to go with a best of 3 for the first two rounds.

For SF and F I suggest to switch to the modus described by Josko and edited by Silver. Only change to shorten the time: 4 games at once and game numbers determine the result. So it is possible that we see a 2-0 ending in a 2-2; but the team that has lead 2-0 wins the round. As all of us looking for good competition I assume everyone is fine with this. 2-2 would give 3 more games at once - the 7th as a tie breaker.

Would like to hear some feedback - the amount of games would only be a problem for one team so far, but we will handle that I guess.

One of reasons for suggesting that was also lowering game load, which is my the biggest problem now, as I am lowering my games so signing up for tourney with 3 games at once would be too much ATM, especially on so hard map and with expected high quality opposition. Also going 2-2 but being eliminated is not great for competition.
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Re: Elite Conquer Rome dubs tourney

Postby nokelberry on Mon Apr 29, 2013 8:16 am

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Re: Elite Conquer Rome dubs tourney

Postby Ika Pakao on Mon Apr 29, 2013 9:56 am

I vote for lower games load too. The less simultaneous games the better.
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Re: Elite Conquer Rome dubs tourney

Postby g8keepr on Mon Apr 29, 2013 1:58 pm

I prefer a low game load as well - wait, I like a low work load for organizing the tourney as well.

I am fine with the change - but slighty different as we have a lot of good teams (going with 8 would be a shame) and I dont want to make it lasting for too long. 2 games will be sent out; if a team wins both games, the teams advances. in case of a 1-1 two more games are sent out. the team leading 3-1 advances - in case of a draw we will have a tie-breaker. So kind of a best of 5 but with less games to handle.

Hope that works for all - moreover I appreciate if the teams could inform me if the round is decided or more games are needed.

All fine with this setting?
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Re: Elite Conquer Rome dubs tourney

Postby g8keepr on Mon Apr 29, 2013 2:01 pm

looks like only 2 teamslots will be left! hmm, looking at the reserved slots we are already full. Great! =D>

BUT as the reservations are still just reservations, please sign up. ;)
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