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Re: World Cup of Risk!

Postby StackedAmazon on Thu Nov 30, 2017 6:19 am

In for Australia plz
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Re: World Cup of Risk!

Postby Lord Banner on Thu Nov 30, 2017 6:45 am

In for Denmark!
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Re: World Cup of Risk!

Postby osvajalec on Thu Nov 30, 2017 7:03 am

In for Slovenia
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Re: World Cup of Risk!

Postby Blue Raja on Thu Nov 30, 2017 7:58 am

I'm in if there's room. - Canada
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Re: World Cup of Risk!

Postby docscott on Thu Nov 30, 2017 8:31 am

I'm in for U.K.
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Re: World Cup of Risk!

Postby tallguy29111 on Thu Nov 30, 2017 8:32 am

im in for uk
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Re: World Cup of Risk!

Postby Toizzzzz on Thu Nov 30, 2017 8:37 am

Can you add me for the Netherlands please?
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Re: World Cup of Risk!

Postby nemapredaje on Thu Nov 30, 2017 8:38 am

I'm in
Croatia
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Re: World Cup of Risk!

Postby jnl1234 on Thu Nov 30, 2017 8:59 am

groovysmurf wrote:RESERVED

in for Denmark
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Re: World Cup of Risk!

Postby jnl1234 on Thu Nov 30, 2017 9:00 am

in for denmark
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Re: World Cup of Risk!

Postby Donelladan on Thu Nov 30, 2017 9:08 am

groovysmurt wrote:Countries that have a surplus of members may play for the country they are originally from.


You mean for example, a french living in USA, if there is a surplus of USA members, the french can play from France ? ( also what if there isn't any surplus ? like I am french living in the Netherlands, doubt there will be too many dutch players, then ?)
But if you are an US citizen living in US and there is a surplus of member, can you still play for another country ?
Isn't it better to simply let everyone playing for the country they want ?

If there is a surplus of members for a country, how we decide who is going to represent this country ?

Would there be any problem if me and my friends decide we want to represent a country that isn't represented even if none of us is from this country ?

groovysmurt wrote:
Bad Dice Clause: If a team feels the game was lost due to dice and not superior strategy, dice stats must be posted in game chat and the game will be reviewed by groovysmurf, zeus111 and all team captains. The game will be recreated if the majority votes that the dice were biased. This rule is to ensure the utmost fair level of play.


Told you before I think it is a bad idea, still think it is.
dice stats on how many turns ? what about previous bad dice from the other team that they wouldn't have posted ?
like we are round 10 maybe, you got a terrible turn to break a big bonus, thus probably losing the game.
But round 5,6,7 the other team had some serious dice fail, just they weren't trying to break a big bonus so they didn't post it.
You think you lost the game because of that bad turn, thus you post the stat on the 5 or 10 last roll, and then we ( all captains+TO) are going to argue about replaying the game ?

Also all team captains are going to review the game. If we're going to have 10 teams ( or more) that is going to be a mess, and some team captain might ask for a replay just to annoy the winning team.

I still don't think this rule is viable. Either no one will use it ( probably the case) and the event will work well. Or some people will argue about bad dice, and it is going to be a mess.

If it is going to be 6 games against one opponent, 6 games are enough to average the luck enough.
Please consider, this rule is really not necessary. Yes we all think CC dice suck from time to time, but this rule isn't the way to solve it. Best of 6 is the way and you are doing it so everything is fine.
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Re: World Cup of Risk!

Postby the flip on Thu Nov 30, 2017 9:13 am

I'm In for Belgium !
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Re: World Cup of Risk!

Postby Tiburon on Thu Nov 30, 2017 9:56 am

México
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Re: World Cup of Risk!

Postby Chariot of Fire on Thu Nov 30, 2017 10:01 am

Sorry to bring it up here, but not sure where else to take it. All feedback has to be useful to you though, as you need to formulate the ground rules. Just some ideas for your consideration:

1. Don't have qualifiers for countries with many representatives because a) it's time-consuming and b) it's unfair on those teams that get knocked out as they never had a chance to battle in the actual tourney. Either draw lots to choose the x number of representatives or simply let that country have x number of teams. To be crowned champions one still has to beat each team along the way so it really doesn't matter if I end-up facing Croatia or USA III, right? Plus it is more representative of CC and its members. Anyway, less work for you and more happier participants :D

2. Scrap the 'unfair dice' rule. This will become really contentious and cause a lot of arguments, believe me. Plus you are giving yourselves an incredible workload to check logs and calculate a fair decision. As Donelladan said, the dice even out over a large sample size so simply make the number of games played a larger number (and this also helps increase the team sizes so everyone gets to play). 3 x doubs, 3 x trips, 3 x quads requires 27 slots - perfect for teams of 14 (no-one can play more than two games). This will become a big tourney and you need to avoid time-consuming jobs such as dice checking. Just create more games - it's easier and ultimately fairer.

3. Create a reserve pool for those who didn't get into a team. There will be drop-outs so it will be useful to call on reserves.

4. Let players represent whichever country they want, not the country represented by their CC flag. You will get a much better cross-section for starters (Israel, Ukraine, Poland, Mexico, Puerto Rico, etc are a few examples of countries that could be represented by US-based players, which helps alleviate the glut of players mentioned in pt.1 above. No-one is going to represent Iceland and say "Yay, Iceland are CC World Champions" unless there is some link, however tenuous, to that country.

5. Keep it simple. There are those that read all the rules and follow them, then there are those who just ask questions rather than research for themselves. With so many participants you will be fielding a barrage of inane questions if you make the format too complex.

I've never run a tourney on CC (I really should) so you can take the above suggestions with a pinch of salt. I did write exam papers for a living though, so I'm really meticulous in my attention to detail and also the demands that are to be placed on the exam paper markers (yes, that's you).

I think you've devised a gem of a competition here and I'm just chipping ideas in so you can come up with the perfect format. Good luck :D
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Re: World Cup of Risk!

Postby DanielJames1962 on Thu Nov 30, 2017 10:26 am

im in - Canada
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Re: World Cup of Risk!

Postby torres44cm on Thu Nov 30, 2017 10:49 am

In pls., USA
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Re: World Cup of Risk!

Postby RailtonMoreira on Thu Nov 30, 2017 11:01 am

I'm in for Brazil
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Re: World Cup of Risk!

Postby Egomadsen on Thu Nov 30, 2017 11:29 am

In for Denmark
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Re: World Cup of Risk!

Postby westbo on Thu Nov 30, 2017 12:38 pm

in for the Netherlands
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Re: World Cup of Risk!

Postby chidone on Thu Nov 30, 2017 1:34 pm

MEXICO.....PLEASE
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Re: World Cup of Risk!

Postby rosco23 on Thu Nov 30, 2017 1:36 pm

in for Spain
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Re: World Cup of Risk!

Postby jfm10 on Thu Nov 30, 2017 2:32 pm

in for Canada please...Scotland if needed there :)
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Re: World Cup of Risk!

Postby MY1101 on Thu Nov 30, 2017 3:37 pm

In for Denmark
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Re: World Cup of Risk!

Postby Duke_Spirey on Thu Nov 30, 2017 3:38 pm

I'm in

UK
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Re: World Cup of Risk!

Postby groovysmurf on Thu Nov 30, 2017 5:20 pm

zeus111 wrote:You have all given us great food for thought! First this was tough for me to let go, but I agree the bad dice clause is out! A player may also join the country of his or her choice. I am handing 10, 90 day premium memberships to players with high attendance rate to assist teams in regions where membership is low. The people have spoken, we have listened and hope to create an epic world war!!!


Am fixing OP with this info now. :-)
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