HA's 200th Tourney (Finals)

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Re: HA's 200th Tourney (Round 31)

Postby josko.ri on Tue Sep 03, 2013 7:37 am

It seems we are down to 18 players, maybe 17 as agentcom is still fighting for his place. Getting hot :D
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Re: HA's 200th Tourney (Round 31)

Postby ender516 on Sat Sep 07, 2013 4:33 pm

When HA was running this tournament, he took requests for maps and settings, but not from everyone playing -- just a fraction of the surviving combatants. Now that the list is getting quite short, to do the same sort of thing, mcshanester29 could simply take requests only from the first one or two to post, which might be a bit unfair to those who cannot access this site 24 hours a day, or he could simply select one combatant at random from whom he would invite a request.
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Re: HA's 200th Tourney (Round 31)

Postby josko.ri on Sun Sep 08, 2013 10:19 pm

All game of this round are finished, 3 players eliminated and 18 left.
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Re: HA's 200th Tourney (Round 31)

Postby josko.ri on Wed Sep 11, 2013 1:56 am

ender516 wrote:When HA was running this tournament, he took requests for maps and settings, but not from everyone playing -- just a fraction of the surviving combatants. Now that the list is getting quite short, to do the same sort of thing, mcshanester29 could simply take requests only from the first one or two to post, which might be a bit unfair to those who cannot access this site 24 hours a day, or he could simply select one combatant at random from whom he would invite a request.

Recently, when number of players become lower, HA started to make random choice of 5 players to post their map choices and sent pm out with result of random.org about which 5 players got the right to choose maps. I think that is good idea to continue with, so regular forum posters will not have advantage over other players who do not read forums.
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Re: HA's 200th Tourney (Round 31)

Postby Sniper08 on Mon Sep 16, 2013 1:38 am

city mogul - no spoils chained fog
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Re: HA's 200th Tourney (Round 31)

Postby josko.ri on Mon Sep 16, 2013 2:21 am

Hive, Escalating, Adjacent, Sunny please
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Re: HA's 200th Tourney (Round 31)

Postby codierose on Mon Sep 16, 2013 3:13 am

Trench war. trench fog unlimited esculating standard
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Re: HA's 200th Tourney (Round 31)

Postby Dako on Mon Sep 16, 2013 3:14 am

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Re: HA's 200th Tourney (Round 31)

Postby agentcom on Mon Sep 16, 2013 5:43 am

All Your Base
Esc-Chained-Fog

Please and thank you :)
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Re: HA's 200th Tourney (Round 31)

Postby demy7 on Mon Sep 16, 2013 5:56 am

hey,
crossword, esc. , fog trench, adj
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Re: HA's 200th Tourney (Round 31)

Postby hiitsmestevie1 on Mon Sep 16, 2013 11:14 am

classic,flat.rate...chained
Last edited by hiitsmestevie1 on Wed Sep 18, 2013 9:35 pm, edited 1 time in total.
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A relationship is like playing doubles *flat rate or esc*..If you don't have a good partner, you better have a good hand!
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Re: HA's 200th Tourney (Round 31)

Postby dazzla35 on Mon Sep 16, 2013 2:18 pm

WWII Poland foggy and nuclear and chained
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Re: HA's 200th Tourney (Round 31)

Postby agentcom on Wed Sep 18, 2013 10:08 pm

Narrowly made it into Round 32, which gave me a little bit of energy to provide the stats that I've been slacking on:

Round 1 had 2507 players
Round 2 had 2057 players, which is 82.05% of the previous round
Round 3 had 1687 players, which is 82.01% of the previous round
Round 4 had 1398 players, which is 82.87% of the previous round
Round 5 had 1147 players, which is 82.05% of the previous round
Round 6 had 932 players, which is 81.26% of the previous round
Round 7 had 776 players, which is 83.26% of the previous round
Round 8 had 642 players, which is 82.73% of the previous round
Round 9 had 543 players, which is 84.58% of the previous round
Round 10 had 450 players, which is 82.87% of the previous round
Round 11 had 385 players, which is 85.56% of the previous round
Round 12 had 325 players, which is 84.42% of the previous round
Round 13 had 274 players, which is 84.31% of the previous round
Round 14 had 226 players, which is 82.48% of the previous round
Round 15 had 193 players, which is 85.40% of the previous round
Round 16 had 166 players, which is 86.01% of the previous round
Round 17 had 142 players, which is 85.54% of the previous round
Round 18 had 116 players, which is 81.69% of the previous round
Round 19 had 105 players, which is 90.52% of the previous round
Round 20 had 94 players, which is 89.52% of the previous round
Round 21 had 82 players, which is 87.23% of the previous round
Round 22 had 68 players, which is 82.93% of the previous round
Round 23 had 61 players, which is 89.71% of the previous round
Round 24 had 50 players, which is 81.97% of the previous round
Round 25 had 45 players, which is 90.00% of the previous round
Round 26 had 40 players, which is 88.89% of the previous round
Round 27 had 32 players, which is 80.00% of the previous round
Round 28 had 28 players, which is 87.50% of the previous round
Round 29 had 26 players, which is 92.86% of the previous round
Round 30 had 24 players, which is 92.31% of the previous round
Round 31 had 21 players, which is 87.50% of the previous round
Round 32 had 18 players, which is 85.71% of the previous round

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Re: HA's 200th Tourney (Round 32)

Postby mcshanester29 on Thu Sep 19, 2013 12:54 am

Round 32 games have been created!!
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Re: HA's 200th Tourney (Round 32)

Postby Sniper08 on Thu Sep 19, 2013 1:24 am

Game 13359044 through to round 33 :)
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Re: HA's 200th Tourney (Round 32)

Postby agentcom on Thu Sep 19, 2013 2:57 pm

If I'm doing my math right, I saw at least 54 games, which means that there are still at least twice as many spots open as there are spots that can be filled by 18 players EVEN IF all the players play all possible games, which hasn't been the case.

I'll say again that I think that this is way too many games, and it's taking a little bit of the fun out of this tournament. With that many games, you can go try to join games, but it's going to be hard to get those to fill. This will leave players in a scramble at the end of the round to drop games and try to pick up other games that might have more of a chance of filling (unless those players have psychic powers and make the correct predictions from the full board of games).

I'd rather have less map options but more likelihood that the games I enter will actually be played by somebody. Having this much choice is going to increase the chances that lots of players will be at the end of the round and having to find another player to play against because their game didn't fill and most people already won a game and probably aren't checking back in on the games.

I think you could cut down the open slots down to even with the number of slots fillable or a little bit above that (maybe 1.3x). But twice as many is way too much.
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Re: HA's 200th Tourney (Round 32)

Postby josko.ri on Fri Sep 27, 2013 10:56 pm

Round 32 is concluded, only one game ongoing which does not matter about advancing to Round 33.
16 Players advanced, 2 eliminated (reanimatedlevo and hiitsmestevie1).
Congrats to them for coming so far in the tourney.
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Re: HA's 200th Tourney (Round 32)

Postby codierose on Fri Oct 04, 2013 6:49 pm

Trench war. trench fog unlimited escalating standard for next round if possible
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Re: HA's 200th Tourney (Round 32)

Postby agentcom on Sat Oct 05, 2013 1:17 am

Might wanna resend that PM, MC.

All Your Base, foggy, chained, escalating. Please.

Also, at this point, you could pretty much take map requests from anybody who wants to give them :)
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Re: HA's 200th Tourney (Round 32)

Postby josko.ri on Sat Oct 05, 2013 5:18 am

Hive, Automatic, Standard, Escalating, Adjacent, Sunny please.

Also, please add total number of games a little more than theoretical number of games to play, maybe 1,25 more, which would be 30 instead of 24 for this round. Having the same number of games like maximal allowed means the ones who read pm several hours after you sent it will be left just a little choice of maps to join.
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Re: HA's 200th Tourney (Round 32)

Postby Dako on Sat Oct 05, 2013 6:08 am

Random E C S
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Re: HA's 200th Tourney (Round 32)

Postby shoop76 on Mon Oct 07, 2013 9:17 am

Why are people requesting maps. I never received anything saying we are tasty to move on. Anyway if you want them.

Treasures
No spoils
Chained
Foggy
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Re: HA's 200th Tourney (Round 32)

Postby josko.ri on Mon Oct 07, 2013 9:26 am

shoop76 wrote:Why are people requesting maps. I never received anything saying we are tasty to move on. Anyway if you want them.

Treasures
No spoils
Chained
Foggy

There was pm which was deleted during database loss
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Re: HA's 200th Tourney (Round 32)

Postby Major_Pain on Tue Oct 08, 2013 12:31 am

Arms Race
Flat Rate
Chained
Fog
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Re: HA's 200th Tourney (Round 32)

Postby codierose on Tue Oct 08, 2013 2:21 am

Aor 2 foggy trench esc chained
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