Jules Verne Contest [Rescued]

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Jules Verne Contest [ACT II games]

Postby Dukasaur on Sun May 22, 2011 10:01 am

One final thing to consider, for the freemium players.

DJENRE's original intention was that once we start Act II we will pick up the pace and play 3 games at a time. The original rules did say that freemium players will have to keep 3 slots open once Act II begins. I'm cognizant that this is a fairly big sacrifice to ask of our freemium players (and there are a lot of you in this tourney) so if a majority of the freemiums involved ask me to keep it one game at a time, I will. Please post comments and suggestions on this.
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Dukasaur on Sun May 22, 2011 10:20 am

PM I just sent out:
Dukasaur wrote:I finally got a weekend off, so I've gotten around to some of the updating I've been promising. Here are some links to important Jules Verne Contest news.

Here are the interim scores for Act I Round 2. Two games are still active.

Here is a FAQ about the special map bonuses.

There is an important caveat about the Premium Prizes.

I have made a rule change about substitutions.

Finally, I have made a duplicate of the original post and put it here. This is so I can make edits to the rules (since I have no access to DJENRE's original post.) DJENRE's turn-sitters have offered to edit his original post for me, but CC rules prohibit this, and I wouldn't be comfortable with it even if it was allowed, so I decline the offer. I will just use this duplicate copy of the original post to make my edits in.

All of the above posts are on page 33 of the tournament thread, so if you lose this PM and want to refer back to something, just remember 33. Just like an old LP record, or 1/3 of a hundred, approximately...:-)


And that concludes my Jules Verne updating for this weekend. I have to get to my other tourneys now, so I'll see you all next week...:-)
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby davetso on Sun May 22, 2011 3:23 pm

btw.. why do people get 'extra' points for achieving the objective and coming in 1st or 2nd.. it should be one or the other..

i mean i dont think the rules said that you can get up to 20 points. i thought it was, if you achieve the bonus, it is +10 automatically no matter what the outcome of the game would be.

if i knew this before, i would have tried harder to achieve the objective :(
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Dukasaur on Sun May 22, 2011 3:53 pm

davetso wrote:btw.. why do people get 'extra' points for achieving the objective and coming in 1st or 2nd.. it should be one or the other..

i mean i dont think the rules said that you can get up to 20 points. i thought it was, if you achieve the bonus, it is +10 automatically no matter what the outcome of the game would be.

if i knew this before, i would have tried harder to achieve the objective :(


There was a lot of confusion about this, and to tell you the truth, I wasn't sure myself. But a decision had to be made and so I made it.

Anyway, don't worry: you've made it through to the next round, and there are 30 more bonuses to try for!
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Dukasaur on Mon May 23, 2011 1:13 pm

Severs has asked what is a deadlock breaking rule? A deadlock-breaking rule is where a game seems to be going on a long time without any sign of anyone winning, so an arbitrary rule is put in to declare a winner in some other fashion.

The one I have seen most often is where a TO declares a fixed limit to a game, 50 rounds for instance, and at that point declares a winner depending on number of territories or number of troops at that point. Number of troops can't be assessed with the Fog on, so my personal preference is "number of reinforcements received on the last turn before the limit."

There are all kinds of other possibilities. Quite honestly, anything that all the players in the game could agree to would be okay.

Although I've brought up the idea of us using a something like that, I'm not in a big panic about it. I would like the players involved in those last two games to at least discuss the possibility, but I'm not adamant about it yet.

Edit: Here is a link to a post that explains it much better than I have:http://www.conquerclub.com/forum/viewtopic.php?f=91&t=116734#p2617142
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby general_c on Tue May 24, 2011 6:28 pm

I'll have two slots open in a day or two. Unfortunately I don't think I can manage 3 anytime soon.
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Dukasaur on Sat May 28, 2011 5:06 pm

I am starting the games for Act II, Round 1, Map 1. There is still one game going in Act 1 Round 2, but one person (djelebert) from that game is already advancing, so that leaves only one person to settle, and I know some of you are getting anxious to get on with this. So we will begin, and hopefully game 8870045 will be settled soon, either by someone winning or by a deadlock-breaking rule.

Now, on with the show!

Act II round 1 will feature 9 maps covering four Jules Verne novels. The first novel we will be enacting is one of my favourites, Journey to the Centre of the Earth
or Voyage au centre de la terre in the original French.
The story involves a German professor (Otto Lidenbrock in the original French, Professor Von Hardwigg in the most common English translation) who believes there are volcanic tubes going toward the center of the Earth, presumably one of which is Snæfellsjökull in Iceland.

We will play 2 maps to enact this novel. In the first, we will use the Nordic Nations map to get to Iceland, and in the second we will use the Iceland map to get to Snæfellsjökull.

DJENRE's original intent was to play 3 maps at a time during this phase, but I think with so many freemiums in the tourney I don't want to try for that just yet. I'll start map 1 first, and once all these games are underway I'll start map 2 and see how many freemiums are willing and able to free up a slot. Maybe we'll get to 3 maps before Act II is over.

The bonus on the Nordic Nations map is Iceland. In order to score the bonus, you need to capture the entire Iceland bonus zone and hold it for two rounds. In other words, collect the 2 bonus troops for Iceland on 2 consecutive rounds.

Other than the special bonus on each map, the normal scoring on all Act II maps will be:
DJENRE wrote:For each game, points are given as follow:
1st = 10pts - 2nd = 8pts - 3rd =6pts - 4th =4pts - 5th =3pts - 6th =2pts - 7th =1pt - 8th =0pt


The games have been created and I will start inviting you into your games immediately after posting this. I will also PM out a copy of it.

show: Act II Rd 1 Map 1
Last edited by Dukasaur on Mon May 30, 2011 6:39 am, edited 1 time in total.
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Dukasaur on Sun May 29, 2011 9:41 am

It's interesting.... I was looking through the list of who's left, and 51 of 64 remaining players are officers, including a huge number of Majors and quite a few Colonels. That's 79.69% officers -- probably the highest ratio I've ever seen in a tournament that didn't actually have a point restriction.
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Dukasaur on Sun May 29, 2011 2:23 pm

Dukasaur wrote:The bonus on the Nordic Nations map is Iceland. In order to score the bonus, you need to capture the entire Iceland bonus zone and hold it for two rounds. In other words, collect the 2 bonus troops for Iceland on 2 consecutive rounds.


Anyone who's studying the rules will have noticed, but I suppose I'd better remind everyone else: On the 8-player maps the minimum number of players remaining is 4, not 3. Therefore, to collect the bonus, you must be holding Iceland for the second round while there are still 4 or more players alive.
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Dukasaur on Sun May 29, 2011 7:25 pm

The following have missed their first invite. Re-sending.
djelebert
Uckuki
Remy1309
OleCowboyHippy
DJENRE
Lazyfox
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Dukasaur on Sun May 29, 2011 10:18 pm

Wrote to OleCowboyHippy regarding his missed invites, got the following response on my wall:
Hey Dukasaur...orangenitrox here. I've been babysitting his account forever, now. I have no idea when he'll return...but I'm tired of playing his games. I'll finish what he has but not accepting invites. Sorry.

by OleCowboyHippy
on Sun May 29, 2011 8:26 pm


I'll start going down the list according to my Substitutions Rule

Edit May 30th: King Gary was first on the list and he has accepted his invite. King Gary replaces OleCowboyHippy.
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Dukasaur on Wed Jun 01, 2011 10:28 am

I've made a formal request in the Inactive Tournies thread to have DJENRE removed:
http://www.conquerclub.com/forum/viewtopic.php?f=91&t=126085&start=30#p3194769

I have a lot of respect for DJENRE and the work he did getting this tournament put together, but we can't have the "where is DJ" question hanging over our heads forever.
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Lindax on Wed Jun 01, 2011 12:10 pm

Dukasaur wrote:I've made a formal request in the Inactive Tournies thread to have DJENRE removed:
http://www.conquerclub.com/forum/viewtopic.php?f=91&t=126085&start=30#p3194769

I have a lot of respect for DJENRE and the work he did getting this tournament put together, but we can't have the "where is DJ" question hanging over our heads forever.



I removed DJENRE as a Tournament Organizer.

Please remove him as a player as well. Nobody should account sit for another player for more than one month.

Whoever is taking turns and joining new tournament games for DJENRE: Please stop doing that from now on (you are allowed to finish the ongoing tournament games).

Lx
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby dexterdexter on Thu Jun 02, 2011 9:08 pm

The last series of events in this tournament were misleading so I'll pop the question: Is the bonus for iceland available with ONLY 4 players left in the game, or with AT LEAST 4 players left in the game?
If it is the latter please modify the first post so that there are no further misunderstandings.
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Dukasaur on Sat Jun 04, 2011 10:14 am

dexterdexter wrote:The last series of events in this tournament were misleading so I'll pop the question: Is the bonus for iceland available with ONLY 4 players left in the game, or with AT LEAST 4 players left in the game?
If it is the latter please modify the first post so that there are no further misunderstandings.

The short answer is "AT LEAST 4."

The long answer is "Please read the bonus FAQ that I posted." Link: http://www.conquerclub.com/forum/viewtopic.php?f=91&t=136933&start=480#p3178347

I've said it before, but I guess I have to say it again: I have no power to edit post 1. That was DJENRE's work, made before he vanished, and I have no way to edit it. A couple of DJ's turn-sitters have volunteered to edit it for me, but I declined, because it is against CC rules. My editted version of post 1 is on page 33 of the tournament thread: here Sorry, I know it's a bit of a pain scooting ahead to page 33, but if you just bookmark my post there you will only have to get there manually once.
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Dukasaur on Thu Jun 09, 2011 9:40 am

With all the arguments about holding bonuses, and what it implies for chatting in fog, does anybody think we should switch to Sunny games from now on? Willing to consider debate on this subject.
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby SirSebstar on Thu Jun 09, 2011 9:43 am

Dukasaur wrote:With all the arguments about holding bonuses, and what it implies for chatting in fog, does anybody think we should switch to Sunny games from now on? Willing to consider debate on this subject.


I'd support that, for when bonusses are involved. Not being able to know has an impact on the game. I think its because of poor reading, but still
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Conchobar on Thu Jun 09, 2011 12:46 pm

Hey Dukasaur buddy check out game 9145021 i'm afraid it's in peril.
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Dukasaur on Thu Jun 09, 2011 2:43 pm

Conchobar wrote:Hey Dukasaur buddy check out game 9145021 i'm afraid it's in peril.


Answered in PM
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby general_c on Fri Jun 10, 2011 3:25 am

Hi Dukasaur

I have 2 slots open for games, I was wondering if I should save them for this tournament or go ahead and find new games.

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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Dukasaur on Fri Jun 10, 2011 6:34 am

Game 9145021 is invalidated and does not count for this tournament.
Game 9216262 replaces it.

According to my previously-announced replacements rule, Marechal Joffre replaced DJENRE.
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Dukasaur on Fri Jun 10, 2011 6:39 am

general_c wrote:Hi Dukasaur

I have 2 slots open for games, I was wondering if I should save them for this tournament or go ahead and find new games.

general_c


Hi general, and thanks for posting. I really wish everyone was as considerate as you. Most of the freemiums have not given me any notice of their plans. I think you should keep one slot open and I will try to get the Iceland games started within the next couple days, but go ahead and use your last slot somewhere else. If we manage to get two simultaneous games going that will be great, but I doubt if we will ever successfully get to three.

Once again, thank you for keeping me informed!

=D>
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Dukasaur on Sat Jun 11, 2011 9:12 pm

Dukasaur wrote:Game 9145021 is invalidated and does not count for this tournament.
Game 9216262 replaces it.

According to my previously-announced replacements rule, Marechal Joffre replaced DJENRE.

Thanks for being patient everyone...

Marechal Joffre has missed his first invite, I hope he will accept his second. I found a note in one of his other games that he may have no Internet for the weekend, so depending on when he returns I may even give him a third. It's not the usual way, but he didn't get any notice that he was being called up to replace DJENRE, so I think it's reasonable to be lenient.

Edit: Okay, Marechal Joffre accepted his second invite, so crisis averted.
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby Dukasaur on Sun Jun 12, 2011 2:02 pm

Okay, now that all the Nordic Nations games have started, I would like to start the Iceland games within the next 24 hours if possible. Before I do, it would be nice to have some more input on this: Please vote, should we switch to Sunny or stay with Foggy for the remainder of the games?

I asked this question a while ago, so far only SirSebstar has answered.

Dukasaur wrote:With all the arguments about holding bonuses, and what it implies for chatting in fog, does anybody think we should switch to Sunny games from now on? Willing to consider debate on this subject.
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Re: Jules Verne Contest [ACT I - 1st Round]

Postby rmjw10 on Sun Jun 12, 2011 2:04 pm

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