Original thread: viewtopic.php?t=161133Welcome to Pokémon: Generation I!
In the final round 7 games will be played at the same time so premium only please, with 97% attendance or above.
Edit: Minimum attendance has been reduced to 95% in order to get the tournament filled.
In this tournament each round represents a Gym Leader found in the Red/Blue/Green/Yellow versions of the Pokémon franchise.
One game (map) will be played per pokémon belonging to the Gym Leader, and the players with the fewest points will be eliminated after each Gym Leader.Settings for All Games
Automatic, Sequential, 24 hours
Escalating, Chained, No FogRound Limits
Rounds 1-4: 20 rounds
Rounds 5-8: 30 rounds
Rounds 9-12: 50 rounds
Final Round: No Round LimitPoints Awarded
1st: 8 points
2nd: 5 points
3rd: 3 points
4th: 2 points
5th: 1 point
6th: 0 points
In case of a win by round limit, players will be ranked by number of troops.
In case of a win by objective, all other surviving players will be ranked ahead of eliminated players, and will be ranked by number of troops.
All points carry over to the next round.
Please Note: Dead-beating will result in automatic elimination from the tournament.Format
Games should be joined within three invites. Failure to do so will result in being replaced.
Groups for Round 1 will be assigned using random.org. In subsequent rounds all players will be seeded according to their total score. Players with the same total score will be seeded in alphabetical order.
In Round 1 any dropouts will be replaced by reserves. In subsequent rounds any dropouts will be replaced by the highest-scoring player who was eliminated in the previous round.When I rescued the tournament after Round 1, instead of eliminating the 12 lowest scoring players overall, I eliminated the 12 lowest scoring players who told me they were not continuing or who did not get back to me when I asked if they were still in. The other players who dropped out after Round 1 were replaced by reserves from the top of the scoreboard down, then all remaining players were bumped up to fill all remaining spots.
All tiebreaks will be decided by who scored the most points in that round. If players are still tied, count-back will come into effect. If players are still tied after that, they will be grouped together and will replay the round with the same scoring. The player(s) earning the most points from these games will go through to the next round. Points from these games will not count outside of that particular tiebreak. Scores on individual maps play no role in tiebreaking. Tiebreaker games will only be used to determine eliminations. Tied players whose elimination or advancement is guaranteed will be sorted by alphabetical order.